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Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
An Acquired Taste (PASSIVE)
Tahm Kench Passive Ability
Threats & Synergies
Introduction
My name is Sioncup, I live in the EUW server, and I started playing in mid-season 1. I fell in love with

Now if you are here you are probably looking for a good guide, and let me tell you that reading this guide will not make you instantly perfect, experience is the most important thing. I know there are many like this one, but I think I should share my vision of this champion with you, So without further ado, here is my

Pros
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+ Good Sustain with ![]() + Tank Buster thanks to ![]() + Poke with ![]() + Can help in teamfights with a teammate thanks to ![]() |
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Cons
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- Altough versatile, ![]() - Gets destroyed by percent health damage - Ultimate can be easly interrupted - Low mobility |
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WHAT IT DOES: Exhausts a targeted enemy champion, slowing them, reducing their attack speed by 30%, reducing armor and magic resist by 10 and reducing their damage dealt by 40% by 2.5 seconds.
WHEN TO PICK IT: Altough core exceptions, this is a must pick at all times, it has so much utility and power: catching out enemies, saving yourself and other things. You should use it everytime when your engaging, but only if you the enemies are way faster than you and/or if you fail your




WHAT IT DOES: Blinks to a targeted location. Can Pass over walls but can't be casted if silenced, stunned, snared, rooted, grounded or pacified.
WHEN TO PICK IT: Many people think this is a "god" spell, due to it's insane power:










WHAT IT DOES: Gain 27% movement speed and pass threw units for 10 seconds.
WHEN TO PICK IT: This is














WHAT IT DOES: Ignites the target, dealing 70-410 over 5 seconds, grants vision and reduces healing effects.
WHEN TO PICK IT: This is the most aggresive spell for supports, as it deals Pure True Damage, you can get vision of them and reduce their healing (using







WHAT IT DOES: This is standard item for for tank support, no doubt about that, it gives 75 health and 2 gold regeneration, and has the Spoils Of War passive. It holds 2 charges, it consumes a charge everytime you execute a minion that is below 200 health, giving you and the nearest ally 40 health back.
HOW TO USE IT: Use it to give a hand to your marksman when laning, as it gives the creep you killed to you and him/her. Try always to make the creeps you kill worth, as the stacks take a while to recharge, You should use it when: Your laner is being poked a lot and to help your laner farming. You should always keepone stack for the cannon minions, as they give the most amount of gold.

WHAT IT DOES: Self Explanatory, it heals you for 150 health and 20 mana over 15 seconds and at activation gives 20 health and 10 mana immediatly
HOW TO USE IT: When you start up the game, after you bought






WHAT IT DOES: The

HOW TO USE IT: I reccomend buying this item early if they have a ealy invader (




WHAT IT DOES: Similar to the

HOW TO USE IT: This is super useful in the early game, when you don't have

Face of the mountain FACE OF THE MOUNTAIN
WHAT IT DOES: Similar to

HOW TO USE IT: This is perhaps one of my favourite items in the game, only because of it's active. I can deny so much damage that could have been fatal otherwise, you can use this when your

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Synergy: Good Jungler ganking potential: Medium Speciality: Executions, Burst Damage Explanation: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Synergy: Very Good Jungler ganking potential: Bad Speciality: Quick Cleans, Burst Damage Explanation: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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