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Choose Champion Build:
-
Usual build for world dominati
-
Current build
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Void Stone (PASSIVE)
Kassadin Passive Ability
Note
Why
Kassadin? Because hes got mad swag. And burst damage toped with meta breaking mobility. Kassadin can just give enemy team's carrys one way tickets to the void and nobody except maybe
Kayle can do **** about it. If your still not convinced then stop reading and go back to playing
Zed since he counters me so much apparently. On this note lets start the actual guide.



I get a lot of complains from my teamates at the start of every game has to why I dont have armor when facing my so said ad hard counters (
Talon,
Zed,
Pantheon ) or mr against ap hard counters (
Fizz and..... well fizz). I will just say this. Early game. Is. Not. Where
Kassadin. Shines. All armor or Mr will allow you to do is to reduce the damage you take in trades by a litle bit. You will lose the trades anyways. At that stage you should just be hugging your buddy the tower and farm has much has u can with your
Null Sphere and trade when your
Force Pulse is up. However this is off-subject and will be talked about in another chapter.
Greater Glyph of Scaling Ability Power and
Greater Seal of Scaling Ability Power will never let you down, and they will catch up to flat ap runes by lvl 6 wich is where you need them anyways. And at lvl 18 that makes 45 ap you would otherwise not have had. (+30% so roughly 14 ap from
Rabadon's Deathcap and
Archmage
so its actualy more like 60 ap you get from them). 60 ap can make the difference between instantly killing the adc and runing away when the damage source has been eliminated, and geting it down to 5% hp and... geting stuned with a damage source in your face. If you still want to go for your 13% multiplier on your hp when facing ap/ad opponent depending on wich set of runes u chose go ahead I personaly rather decrease my damage taken by 70% by taking out the carry.











I believe I covered prety much all there was to say about the order I build my items in so I'll just explain why I get them, has well has why I do not get tear.
Tear of the Goddess Uses up an inventory slot. And seraph's survivability usage has a cooldown on it. RoA doesnt have that and grants you a permanent 600 hp. And if you dont spam your R like a dumbass you normaly will have no problems sustaining your mana between vial and W despite not having the 400 mana that seraph would give you.

Starting items :![]() ![]() ![]() ![]() Allows you to sustain against agressive players until you reach the goal of 1.2k gold to go back for a catalyst the protector. No sight Ward : Your name is Kassadin, not pantheon. Your mission is to tower hug until lvl 6, time around wich you should have gathered about enough money to go back and buy catalyst the protector. Even so against junglers that have very strong ganks early on you might want to switch 2 pots for a ward and hug the side you warded. ![]() ![]() ![]() Early game items :Catalyst the protector : Allows you to trade without fearing to get one shoted, grants you the mana you need to keep last hiting minions with ![]() ![]() ![]() ![]() Magic pen nuff said. ![]() Your name is ![]() ![]() Gives you the AP you need to be able to 1 hit minion waves with a ![]() ![]() |
|



Use on isolated target when you have vision to instantly kill them (for squishys)
note : must have 5 charges or more to use
Why use it : deals your full combo damage and will give you a charge on your E
Cons : Gives a small window of time where the target can react be4 geting silenced (for example fizz could use that time to E away)
When NOT to use it : if the person has an immunity of sort (tryn/kayle), when you dont have vision around your target.



Use on isolated target that could potentialy be dangerous for you such has those that have strong CC (fiddlesticks, rammus, ...) or when you do not have 5 charges to use R+E+Q
Note : must have 4 charges or more to use
Why use it : neutralize potential threath your target could cause to you.
Cons : leaves you with 0 charges on your E
When NOT to use it : if the person has an immunity of sort (tryn/kayle), when you dont have vision around your target.



Use when you dont have vision around your target or when your target has an ability wich requires you to be able to back out quickly (zed and fizz come to mind).
Note : must have 5 charges or more to use
Why use it : allows you to save your R to escape if needed or to finish off your target otherwise, grants you a charge for your next E
Cons : you need to walk to your target removing the surprise effect you normaly have using your ultimate to close in on your target
When not to use it : ... well this is prety much the safest combo you have in store so unless your being stupid its hard to get killed when using it.



Same has previous combo except you need 6 charges and the pros are that it refunds 2 charges instead of 1.
All the combos can be used with W and lich bane when you are in melee range of the target, however you need to determine wether geting a poke in is or isnt worth it. W should be used AFTER


Once lich bane is completed, it is possible to save your





This should cover the combos kassadin's spell have to offer.
Now just has with my runes, lots of people are confused when they learn I max out my
Force Pulse first. Let me explain.
Null Sphere and
Force Pulse have the same base damage and AP ratio, however force pulse is AOE, slows, has an unchanging mana cost and has less cooldown than
Null Sphere, making it a better farming tool and a better ganking tool than
Null Sphere. Note
Kassadin is a roaming champion and has such he ganks a lot, a slow with very low cd and high damage that is aoe to top it off is extremely strong for those ganks, while
Null Sphere is... well single target and doesnt help catching a fleeing prey except in a few cases. Also note maxing
Force Pulse allows you to 1 shot ranged minions around lvl 7 depending on your items. For all those reasons, I max my
Force Pulse first, then of course null sphere wich is your single target nuke and finishing with
Nether Blade wich is only realy useful to last hit miniona and in fights versus mages who increase your attack speed by a lot trough your passive. Grabing a lvl of
Nether Blade at lvl 4 also allows you to use it to build up charges seeing has its mana cost is quite low.











Against agressive opponents
In early laning phase







Against passive opponents
When






Once you have homeguards, you can easily gank, recall go back to your lane to push it, and repeat. After recalling once or twice you normaly should have the money to buy
Rod of Ages. After that you should just keep on repeating the process until you have the money to buy
Rabadon's Deathcap. Once you have aquired deathcap you should shove middle lane and help your team push out theyr lanes has well to bring an end to the laning phase.
On blue team, bot lane is easier to gank, you should pink brush by river on the enemy side to make sure it isnt warded so you can move freely from your lane to the enemy blue and then down to the brush next to the enemy's first tier tower to wait for an easy gank opportunity. (I will eventually add a picture of where to ward)
Same process has when you are on blue team with the only difference top lane is the easiest lane to gank in this case.


Blue team:
On blue team, bot lane is easier to gank, you should pink brush by river on the enemy side to make sure it isnt warded so you can move freely from your lane to the enemy blue and then down to the brush next to the enemy's first tier tower to wait for an easy gank opportunity. (I will eventually add a picture of where to ward)
Purple team
Same process has when you are on blue team with the only difference top lane is the easiest lane to gank in this case.
First I would like to thank Albo1125 for is constructive comment.
Second I would like to tell the others that think its so easy to make a guide but never actualy made one, I published my guide be4 making it final because this is my first guide ever, I wanted to get feedback from the readers on what I would need to add or change to make it better. Not because I wanted a bunch of idiots that never played Kassadin in theyr lives to come *****ing at how I did it wrong and even argue with my skill sequence choice. Heres what I think : I have 200 games played has kassadin in ranked with a 70% win rate. You DONT. so dont argue with my skill sequence and dont leave a comment if you do not have anything constructive to say.
Third I wish to say any constructive comment on how I could make this guide better are welcomed, has of now I intend to add a chapter on how to deal with Kassadin's counters shortly.
Second I would like to tell the others that think its so easy to make a guide but never actualy made one, I published my guide be4 making it final because this is my first guide ever, I wanted to get feedback from the readers on what I would need to add or change to make it better. Not because I wanted a bunch of idiots that never played Kassadin in theyr lives to come *****ing at how I did it wrong and even argue with my skill sequence choice. Heres what I think : I have 200 games played has kassadin in ranked with a 70% win rate. You DONT. so dont argue with my skill sequence and dont leave a comment if you do not have anything constructive to say.
Third I wish to say any constructive comment on how I could make this guide better are welcomed, has of now I intend to add a chapter on how to deal with Kassadin's counters shortly.
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