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Gangplank: Captain Burst Damage (True Crit Build)
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Spells:
Exhaust
Flash
Ability Order
Trial By Fire (PASSIVE)
Gangplank Passive Ability
Introduction
Overall, Gangplank is very fun to play and is one of my favorite champions.
Pros:
Great burst damage late game
Has a crowd control heal
Area of effect ultimate
Ult can be cast anywhere on map
Cons:
Squishy
No reliable crowd control
Item dependent
Only two skills do damage to enemies
Long cooldown for ultimate
For our runes, we use 9 Greater Mark Of Desolation and 3 Greater Quintessence Of Desolation to make our attacks do more true damage. Our 9
Greater Seal of Critical Damage give us a boost on our Critical Damage, which will make our critical hits do more damage. This will help immensely late game, when our critical strike is at or near 100%. Last but not least, we have 9 Greater Glyphs of Celerity
Greater Glyph of Scaling Cooldown Reduction, to lessen the burden of our super long ultimate cooldown.


Starter Items
For your starter items, buy the
Boots, 2
Health Potion, and a
Mana Potion. This will give you some speed and allow you to stay in the lane longer in the early game.
Early Game Items
Once you have enough money, recall and buy
Zeal, and eventually build up to a
Phantom Dancer. These give 55 attack speed, 30% critical strike chance, and 15 movement speed each. Next save up and buy an
Executioner's Calling. This gives 18% lifesteal and 15% critical chance, so you won't be as squishy.
Mid Game Items
Now you're going to buy your second
Executioner's Calling. Next start to build up to the
Infinity Edge. To build up to it, buy the
Cloak of Agility first. Ideally you want to buy the B.F. Sword next, but if you find yourself at your base with enough for the
Pickaxe but not the B.F. Sword, buy the Pickaxe first. Now you'll be hitting criticals every time and should be doing some really good damage.
Late Game Items
The game will now be coming to an end, and your team should be taking out the Nexus turrets. To seal the deal, sell your boots and buy the
Frozen Mallet. This gives 20 attack damage and 700 health, allowing you to lane longer and hopefully keep you from getting nuked too badly. To build up to it, buy the
Giant's Belt first.
An alternate to the Frozen Mallet is the
Bloodthirster. This gives 60 attack damage and 15% lifesteal, and its passive gives one extra physical damage and 0.25% lifesteal per kill, up to a maximum of 40 extra physical damage and 10% extra life steal. This will help you lane longer and end the game.
For your starter items, buy the



Early Game Items
Once you have enough money, recall and buy



Mid Game Items
Now you're going to buy your second




Late Game Items
The game will now be coming to an end, and your team should be taking out the Nexus turrets. To seal the deal, sell your boots and buy the


An alternate to the Frozen Mallet is the

For my Summoner Spells, I usually use
Exhaust and
Flash. Exhaust makes it easy to nuke people down, and Flash makes for pretty easy getaways if you know the right spots to use it.
You could exchange Exhaust for
Ignite, because often times champions seem to get away with low health. Flash could also be exchanged for
Ghost, it's really just a matter of which you like more. The downfall of Ghost is usually that people can put some type of CC on you before you get too far away, but with Gangplank you have your Heal Scurvy, so that's not really a problem.


You could exchange Exhaust for







Prelude:
First of all, I don't recommend soloing with this Gangplank build, or with any build really. Second, lane with a tank. In my experience, Sion is a great laning buddy for Gankplank; but anyone with a good amount of health and a slow/ stun will suffice. You want to let your tank initiate fights and be focused. You will be behind him, spamming your
Parrrley and
Raise Morale. If you get focused, you're probably dead unless you can get off your Exhaust/ Flash combo.
Be careful also to not spam your Parrrley too much, or you'll find yourself without much mana and needing to recall often.
Very Early Game
Until level 6, you really can't be too aggressive. Use your
Remove Scurvy to keep yourself in the lane and farm minions. When you're ready to get a kill or two, you want to harass your opponents to around 1/4 health with Parrrley, then use Raise Morale and your buddy can slow/ stun them and you will get the job done with Parrrley and normal attacks.
Early-Mid Game
Now that you have your ultimate,
Cannon Barrage, you can afford to be more aggressive. If you find that you've pushed too far too fast and are being chased, place your ult on yourself and safely retreat to your turret.
You can also help your teammates with Cannon Barrage. If there's a fight going on somewhere and your team needs some assistance, take advantage of your ult's range and place it on the enemy's champions in the fight. You can also use it to slow/ finish off fleeing enemy champions. If they're recalling with really low health at a turret, call in a barrage on the turret and you just might get a kill.
Once you have your 2 Phantom Dancers, your really going to start doing work with Parrrley. You probably still won't be able to 1v1 anyone yet, but 2v2s and even 2v3s should be a breeze.
Mid-Late Game
Once you get your two
Executioner's Calling, you should be able to effectively gank other lanes. Just use Raise Morale to speed over to the lane, call in your Cannon Barrage and relieve your teammates of opposing pushers.
You'll also now be a prominent force in teamfights and be able to hold your own in 1v1s. If your team focuses champions one by one with your Cannon Barrage on the fight, you should win almost every fight.
In a 1v1 situation, use Raise Moral to do some good damage with normal attacks. Don't use Cannon Barrage do early in the fight or it won't be as effective. Use it when your opponent starts to run, then finish them off with Parrrleys.
Late Game
Now you're at 100% critical strike, and you should be able to easily 2 man baron with a tank. You should be able to lane for long periods of time, if you've started to build up to the Frozen Mallet. Pushing should be no problem, and neither should super minions, if it comes down to a close game.
First of all, I don't recommend soloing with this Gangplank build, or with any build really. Second, lane with a tank. In my experience, Sion is a great laning buddy for Gankplank; but anyone with a good amount of health and a slow/ stun will suffice. You want to let your tank initiate fights and be focused. You will be behind him, spamming your


Be careful also to not spam your Parrrley too much, or you'll find yourself without much mana and needing to recall often.
Very Early Game
Until level 6, you really can't be too aggressive. Use your

Early-Mid Game
Now that you have your ultimate,

You can also help your teammates with Cannon Barrage. If there's a fight going on somewhere and your team needs some assistance, take advantage of your ult's range and place it on the enemy's champions in the fight. You can also use it to slow/ finish off fleeing enemy champions. If they're recalling with really low health at a turret, call in a barrage on the turret and you just might get a kill.
Once you have your 2 Phantom Dancers, your really going to start doing work with Parrrley. You probably still won't be able to 1v1 anyone yet, but 2v2s and even 2v3s should be a breeze.
Mid-Late Game
Once you get your two

You'll also now be a prominent force in teamfights and be able to hold your own in 1v1s. If your team focuses champions one by one with your Cannon Barrage on the fight, you should win almost every fight.
In a 1v1 situation, use Raise Moral to do some good damage with normal attacks. Don't use Cannon Barrage do early in the fight or it won't be as effective. Use it when your opponent starts to run, then finish them off with Parrrleys.
Late Game
Now you're at 100% critical strike, and you should be able to easily 2 man baron with a tank. You should be able to lane for long periods of time, if you've started to build up to the Frozen Mallet. Pushing should be no problem, and neither should super minions, if it comes down to a close game.
Well, that wraps up my crit build for gangplank. This is my first build made here on MobaFire, so don't be too harsh. :P Gangplank is a very fun champion to play, and I encourage you to try out my build. Please post your thoughts, errors I've made, and how you think I can improve the build. Thanks.
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