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Choose Champion Build:
Spells:
Exhaust
Ghost
Ability Order
Trial By Fire (PASSIVE)
Gangplank Passive Ability
Whaddup guys
*Update - GP official spotlight came out! yeah buddy!!!!
*note Build 2 is meant for Jungling, which is explained later in the guide.
Credit goes to Chineseflame.
Kudos to Haelstrom.
Props for a lot of others but i just wanted to thank those two personally. they unfluenced me, and when i began as GP i mirrored their builds in order to learn to play him. THANKS GUYS
ALSO TO MY RL FRIENDS
Call of Rudy
Phlebotomy
Clay Terwilliger
DaftLight
Ferlinstas
Sugetsu
WarLordGinu
Whewshy
bobmarleyrevival
Crabcore4ever
Soulthresher
if i missed crediting any1 else I apologize. thanks!
This is the way i play, if it does not suite you, please don't trollolol :).
Hello and welcome to my Gangplank guide. This is my first guide so please let me know if i did anything wrong, and I would love to hear feedback.
Gangplank can be played many ways, a glass cannon nuker, a tanky dps, a jungler, a solo mid, solo top, or classic ad carry. I prefer to play him as a Laning monster, harassing everyone with Parrley. He gets very tough lategame, especially if you have warmogs and atmas impaler.
Hello and welcome to my Gangplank guide. This is my first guide so please let me know if i did anything wrong, and I would love to hear feedback.
Gangplank can be played many ways, a glass cannon nuker, a tanky dps, a jungler, a solo mid, solo top, or classic ad carry. I prefer to play him as a Laning monster, harassing everyone with Parrley. He gets very tough lategame, especially if you have warmogs and atmas impaler.
Pros:
-Crit almost every attack endgame
-Parrley hits for extreme damage
-Global Ult
-Great Harrassment
-Built in slow and poison effect from Grogsoaked Blade
-HES A PIRATE ARRRRR ! YOU ARE A PIRATE!
- Great endgame :D
Cons:
-Item dependent
-Low mana pool
-Crits are sometimes unreliable early game
-squishy
-Ult is sometimes unreliable
-Crit almost every attack endgame
-Parrley hits for extreme damage
-Global Ult
-Great Harrassment
-Built in slow and poison effect from Grogsoaked Blade
-HES A PIRATE ARRRRR ! YOU ARE A PIRATE!
- Great endgame :D
Cons:
-Item dependent
-Low mana pool
-Crits are sometimes unreliable early game
-squishy
-Ult is sometimes unreliable
-You're going to want to stack in Greater Mark of Desolation for armor penetration. It is crucial with parrrley and auto attacks.
-You're gonna want to get
for crit chance. I find that these runes help a lot early game and hey you know that crit chance cant get high enough (unless it's at 100% of course)
-Then move on to
this way your parrrley is reduced even further meaning that there will be more damage faster.
-Finally. you're getting
to increase your crit damage. They stack with Infinity Edge so they are very useful.
Runes give a huge advantage over people.
-You're gonna want to get

-Then move on to

-Finally. you're getting

Runes give a huge advantage over people.
You're going to want to spec into offense as your main priority, because it will build up your crit chance and also exhaust helps. then you will go through Utility and finish it off. I recommend getting ghost as one of your first, if you are a lower level. MASTERIES are a HUGE advantage. :D



Some people prefer

YOU CAN get












-Some good items you could get are
instead of Trinity Force. It gives good health and has a slow.
-Another optional item is
It gives crit chance, armor, and attack damage based on your health. It is very good for an ad heavy team.
-If you go the Atma's route then
is always a good choice, as long as you farm it up.
-A good item to have if there is a lot of Ap casters on the other team that are wrecking you is
It gives you good attack damage and magic resist, and gives you a shield against magic damage when you get low health.
-
This is good to have if nobody is targeting you (yes it happens). It gives great attack speed and attack damage.

-Another optional item is

-If you go the Atma's route then

-A good item to have if there is a lot of Ap casters on the other team that are wrecking you is

-

You will raise
first to harrass your enemy. I usually buy a mana potion and two health potions, or just 3 health potions. Either or works good.
-SECONDLY you will level Raise Moral ONCE in order to get the nice boost. you are gonna want to shoot your minions as soon as you are around other enemies and keep it running.
-THIRDLY LEVEL UP
back to back with Parrrley.
-Level up
as soon as possible. This skill is crucial and you can attack enemies from accross the map and can also help severly in team fights. You will level up Raise Moral last AFTER you raise it once the first time.
In other words...
Q>E>Q>W>Q>R>Q>W>Q>W>R>W>W>E>E>R>E>E
And for jungling...
E>Q>E>W>Q>R>Q>E>Q>Q>R>E>W>E>W>R>W>W>W

-SECONDLY you will level Raise Moral ONCE in order to get the nice boost. you are gonna want to shoot your minions as soon as you are around other enemies and keep it running.
-THIRDLY LEVEL UP

-Level up

In other words...
Q>E>Q>W>Q>R>Q>W>Q>W>R>W>W>E>E>R>E>E
And for jungling...
E>Q>E>W>Q>R>Q>E>Q>Q>R>E>W>E>W>R>W>W>W
Early game you're gonna wanna get Parrley so you can harass your enemies. You're gonna wanna get either bottom lane or top lane . you COULD go mid, but I'd rather leave mid to a good range champ.
Mid game you should be well fed enough so that you at least have infinity edge and maybe even phantom dancer. you are critting a LOT. so keep farming gold from minions, and maybe even you can start to semi jungle. you should also have Gang's ultimate ability and you can use it anywhere on the map. i prefer to put it in the path of running enemy, especially in team fights, in order to get a last second kill, when they would normally get away.
Late game you are critting basically every Hit. you are unstoppable. Keep harassing using Parrley, and you may want to open a team fight with your ultimate. It is a team slow this way.
Mid game you should be well fed enough so that you at least have infinity edge and maybe even phantom dancer. you are critting a LOT. so keep farming gold from minions, and maybe even you can start to semi jungle. you should also have Gang's ultimate ability and you can use it anywhere on the map. i prefer to put it in the path of running enemy, especially in team fights, in order to get a last second kill, when they would normally get away.
Late game you are critting basically every Hit. you are unstoppable. Keep harassing using Parrley, and you may want to open a team fight with your ultimate. It is a team slow this way.
Jungle Route 1 (the one i use) - Basically for jungling you're going to want to start at wolves. Use Raise Morale in order to get a buff to kill the main big wolf first. finish the last 2. Then you will go to Wraiths and smite the big wraith. this gets you level 2, and with this you are going to want to get Parrrley, then you go to double golems, targeting the bigger one first, to get the health buff. go b and get cloth armor and some health pots. Then you take care of blue, and then red.
SO to sum it up Jungle route 1 - Wolves, Wraiths, Double Golems, Recall, Blue buff, then red buff.
Jungle Route 2 - Start at Blue Buff, if you have a leash. with this route you're going to want to get the standard armor and 5 health pots when you start. Continue to wolves, then double golems then red, then Wraiths finally.
Summing up Route 2 - Blue buff(with leash), wolves, Double golems, red, then wraiths.
Route 2 is better for getting level 6 faster, whereas route 1 is better for early ganking.
SO to sum it up Jungle route 1 - Wolves, Wraiths, Double Golems, Recall, Blue buff, then red buff.
Jungle Route 2 - Start at Blue Buff, if you have a leash. with this route you're going to want to get the standard armor and 5 health pots when you start. Continue to wolves, then double golems then red, then Wraiths finally.
Summing up Route 2 - Blue buff(with leash), wolves, Double golems, red, then wraiths.
Route 2 is better for getting level 6 faster, whereas route 1 is better for early ganking.
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