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Gangplank Top Patch 8.17 - High Seas to High LP
By OppositeAmnesia | Updated on September 3, 2018






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Choose Champion Build:
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Grasp Gangplank
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Kleptomancy Gangplank
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Fleet Gangplank
Runes:








Spells:

Teleport

Flash
Items
Ability Order
Threats & Synergies






Jayce
You will lose trades. Take Grasp an play counter active.





Introduction
Grasp of the Undying At the moment, this is probably the best rune for Gangplank. It provides sustain and poke damage at the expense of not having as big of a gold lead early on. You will probably play more aggressive and taking more trades.
Fleet Footwork Probably the most underestimated rune on Gangplank. It heals a little bit less but gives you kiting potential. You can also heal off minions against a harassing laner.
Time Warp Tonic/Biscuit Delivery These go hand and hand, 100% of the time. You usually want to start corrupting potion for sustain and these add even more sustain.
Scorch/Manaflow Band You always take these with Kleptomancy in my opinion. This will give you more harass and mana for poke.
Manaflow Band/Transcendence You go Transcendence when you need the extra 10% cooldown reduction which is like, almost never.
Gangplank has some very complex skill combos. Let's go though them.
The Double Barrel Combo - place one barrel down and then place another, shoot the first right after.
The Triple Barrel Combo - Place 2 barrels, shoot the first and while they are exploding place a third connecting to the second barrel.
The One Part Combo - Place a barrel down and go to the max range your Q will allow. Shoot the barrel and spam E where you want the barrel to go. It will be placed and combo with the first.
How to win in ranked In ranked you want to play very passive, but at the same time harass your laner as much as possible. Deny them farm while also freezing the lane and eventually crashing it into the enemy tower to recall.
When ahead you want to abuse your lead by being very aggressive to your opponent. Shove the wave using barrels and poke them under tower. make sure to ward up and keep one barrel under your feet to escape ganks. Out of laning phase you should still split and take towers, giving your team a gold lead. You should be at least 1 or 2 items above your laner if you do this.
When behind you want to sit behind casters and only last hit. Let them shove you in so your jungler can help and you can avoid trades. Out of lane you should split still, taking towers and trying to catch up in gold. If you are behind items, it won't stay like that for long if you do this properly.
Top Gangplank Guides

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