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Recommended Items
Runes:
Spells:
Flash
Teleport
Items
Ability Order
Rage Gene (PASSIVE)
Gnar Passive Ability
Pros And Cons
Pros
+ Long ranged poke + Percentage Health damage + High mobility + Epic initiations + Good late game + Many crowd control effects + No mana ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Cons
- Hard to master - Poor early game - Difficult mechanics - Low-range basics - You can't control the transformation gauge - Very long Cooldowns ![]() ![]() ![]() ![]() ![]() |
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Synergy: S- Jungler ganking potential: A+ Speciality: Mobility Why Gnar? If you find playing top lane becoming boring to play or stagnant, then I think you should try giving gnar a shot. His play style is pretty interesting, since he is basically two champions in one. He has both a melee form, and a ranged form, which can make playing him fun and interesting, but also makes for quite a big learning curve. One of his best qualities in my opinion is that, unlike other ranged top laners, he has a very dominant laning phase, but doesn't fall off at all late game. If you also like playing tank characters then you should also take a look at Gnar. He's a tank that does quite a bit of damage, and has loads of CC. I would recommend playing Gnar mostly if you like winning top lane though, as his laning phase is really strong and safe, while also scaling pretty well, as long as you can hit some good ults later on in the game that is. |
✦ ![]() Generally a Good Rune To Use If You Decide To Follow My Rune Path,It Helps You Sustain In Lane Against Hard MatchUps. |
✦ ![]() You Already Have Mobility And Ways To Escape You Dont Need Boots Early. |
✦ ![]() CDR/CDR/CDR And More CDR This Is What You Need On A Champion Like ![]() |
Gnar's learning curve is one of the biggest issue when learning how to play him, and makes him a champion that is very hard to master, but in a way I think that's what makes him so fun. He's got so many different combos and things you have to time with your fury meter, but I wouldn't let this get in the way of you trying Gnar. Playing Gnar can be insanely fun once you learn how to use him, and he can feel much more impactful and satisfying when compared to other champions in his role.
I think the hardest thing to learn about Gnar is knowing your limits in your mini phase, and playing smart while still punishing your lane opponent. This is still something I'm trying to get down, even after 3 seasons in diamond. Some lanes will go well with this set up, but sometimes you'll just suddenly die in mini without warning. You might be caught off guard because you don't really even feel that squishy, but always be aware how fragile you can be. This is why kiting is very important to learn on Gnar, especially during laning phase, but if your paying attention you shouldn't have many problems.
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