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Gnar Build Guide by Sentimental

Gnar The Teamfight God [8.2] In-Depth

Gnar The Teamfight God [8.2] In-Depth

Updated on January 25, 2018
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League of Legends Build Guide Author Sentimental Build Guide By Sentimental 6,690 Views 0 Comments
6,690 Views 0 Comments League of Legends Build Guide Author Sentimental Gnar Build Guide By Sentimental Updated on January 25, 2018
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Pros And Cons

Pros


+ Long ranged poke
+ Percentage Health damage
+ High mobility
+ Epic initiations
+ Good late game
+ Many crowd control effects
+ No mana

Gnar is a good option to carry mid/late game. He's got many ways to escape, for example Hop on ally minions, or Wallop enemy then Flash. I recommend Sion, Malphite and Jarvan IV in jungle, since V4.16, Gnar's ultimate interacts with Jarvan's ult, therefore he is amazing at a teamfight combo, other 2 options make a good initiation duo, when prepeared.
Cons


- Hard to master
- Poor early game
- Difficult mechanics
- Low-range basics
- You can't control the transformation gauge
- Very long Cooldowns

Gnar can be poked when tring to catch Boomerang Throw (45%-60% cooldown reduction). Gnar's initiate is countered by Flash or escape abilities like Katarina's Shunpo or Corki's Valkyrie.
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Spells


SUMMONER SPELLS
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FLASH:
For better positioning in teamfights. When you are becoming Mega Gnar use Hop and bounce on your teammate or minion then use ultimate. Flash is the most prime spell in League of Legends. Everyone takes this spell, cause this is always helpful.

TELEPORT: Teleport in my opinion is essential spell for every toper. It makes you more mobility. For example you are pushing top lane and there is teamfight on bottom. You have no time for walk so you should use Teleport and help your teammates.
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Champion Description

Abilities






Gnar - The Missing Link
Ranged, Melee, Tanky,

Synergy: S-
Jungler ganking potential: A+
Speciality: Mobility

Why Gnar?
If you find playing top lane becoming boring to play or stagnant, then I think you should try giving gnar a shot. His play style is pretty interesting, since he is basically two champions in one. He has both a melee form, and a ranged form, which can make playing him fun and interesting, but also makes for quite a big learning curve. One of his best qualities in my opinion is that, unlike other ranged top laners, he has a very dominant laning phase, but doesn't fall off at all late game.

If you also like playing tank characters then you should also take a look at Gnar. He's a tank that does quite a bit of damage, and has loads of CC. I would recommend playing Gnar mostly if you like winning top lane though, as his laning phase is really strong and safe, while also scaling pretty well, as long as you can hit some good ults later on in the game that is.
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Runes Explaination


Biscuit Delivery

Biscuit Delivery
Generally a Good Rune To Use If You Decide To Follow My Rune Path,It Helps You Sustain In Lane Against Hard MatchUps.

Magical Footwear

Magical Footwear
You Already Have Mobility And Ways To Escape You Dont Need Boots Early.

Cosmic Insight

Cosmic Insight
CDR/CDR/CDR And More CDR This Is What You Need On A Champion Like Gnar
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In Conclusion

Overall, Gnar is up there in my top three favorite champions to play, mainly because of his uniqueness and complex playstyle. Some people might think tanks are boring to play, especially in the laning phase, but with Gnar you get the best of both damage dealing and pure bulk. You can be that lane bully that does a lot of damage, but can bring a lot to the table in team fights with your mega phase.

Gnar's learning curve is one of the biggest issue when learning how to play him, and makes him a champion that is very hard to master, but in a way I think that's what makes him so fun. He's got so many different combos and things you have to time with your fury meter, but I wouldn't let this get in the way of you trying Gnar. Playing Gnar can be insanely fun once you learn how to use him, and he can feel much more impactful and satisfying when compared to other champions in his role.

I think the hardest thing to learn about Gnar is knowing your limits in your mini phase, and playing smart while still punishing your lane opponent. This is still something I'm trying to get down, even after 3 seasons in diamond. Some lanes will go well with this set up, but sometimes you'll just suddenly die in mini without warning. You might be caught off guard because you don't really even feel that squishy, but always be aware how fragile you can be. This is why kiting is very important to learn on Gnar, especially during laning phase, but if your paying attention you shouldn't have many problems.
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Gnar The Teamfight God [8.2] In-Depth

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