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Runes: get fed and snowball and carry
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Teleport
Items
Ability Order standard
Rage Gene (PASSIVE)
Gnar Passive Ability
Threats & Synergies
Teemo
ban him every game, even if you beat him in lane your damage = autos and teemo = you no get autos
Yuumi
yuumi jumps onto you, makes you deal more damage, you are unkillable, cc's everyone, and did I mention that you are unkillable?
Yuumi
yuumi jumps onto you, makes you deal more damage, you are unkillable, cc's everyone, and did I mention that you are unkillable?
Champion Build Guide
Welcome to my Gnar guide!
I have recently become a Gnar enthusiast, and it's all because of this build! I used to think Gnar could only be a tank, and while I still found him fun, I couldn't carry very hard because I had no damage, and had a low winrate on him. Eventually, though, I decided to give Gnar another try. This time, though, I decided not to use a tank guide. It turns out my on-hit Gnar build had worked pretty well! After I tweaked the build slightly to cover some of the previous flaws, I came up with this! This build made me enjoy Gnar a lot more, and I hope it will do the same for you! Also, I guarantee you that if you follow this guide, you will, as the title says, kill them all! Sorry for all of the text, feel free to only read what you want, but this build will work out better for you if you read everything.
Combos | Itemization | Runes |
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These are by far the best runes on Gnar. They make him a complete lane bully, while also granting him late game scaling. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Now my favorite part of every guide (even though a lot of guides don't have this section), combos! While you will have to weave some of these combos together to make them more effective, these are the most useful combos!
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When you do this combo it procs your w passive, and the q slow can let you follow up with an all in or a better trade. If you're doing this at level 1, you should try get off a third auto to proc pta. |
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This combo also procs your w passive, but can also be used level two for an easy all in, and if you played your level 1 correctly, should result in a kill, because they are slowed, on the wrong side of the tower, and lower on hp than you are. |
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The way you execute this combo is when you're at 100 rage, you hop onto a minion and bounce to the enemy top laner. You can r them midair, so if they're clos to a wall you can stun them, and if they aren't, you can put them on the wrong side of the lane. Then you can follow up with your other abilities as needed to get a kill. Just a note that this combo is incredibly good at setting up a gank, so if your jungler is nearby and you're high on rage, ping them to gank and you should be able to get a kill. |
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This is the combo you should use if you're either at 100 rage or already mega. You should usually use this combo when your opponent is low enough for you to tower dive them. You either hop onto a minion and then hit them with your r midair as I described in the previous combo, or if you're already mega, you can just use crunch to jump on them and then use your r. You should aim to r them into their tower, and remember to basic attack them in between your r stun and w stun for extra damage, and if you have trouble basic attacking them by other units, then toggle on target champions only. You may also have to q, depending on how much health they had when you started to dive them. |
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