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"I'm not an expert." However, I see good potential in this build. which most players specially ADR will hate if he wants to dive for a creep kill a lot.
If mastered. you will have a total of 3 gold/5 sec. or as LoL scaling on gold. 6 gold/10 sec. if your checking it always.
Greed is another addition to gold digging process. 2 gold / 10 sec.
Stacking magic reduction.
Silence for meddling channels.
Fast cash even not a killer.
Opponents are permanently slowed even attacking you.
Forces to use your ultimate early because of ganks.
Not allowed to farm by teammates.
Infuse is just needed up to lvl 3 simply because its decent silence duration, and 150 mana to an ally. a nice mana generator for a team mate, makes them use a lot of skills. thus you are promoting to poke.
at lvl 10 you will start to build up Astral Blessing. opponents will not notice this until you are lvl 13. w/ a cool down of 12 sec. its a fast heal and a hefty amount too. but i recommend to use it to an ally who is in the middle of a gank or burst to be very effective.
Flash is everybody's summoner spell. to reach in or out of combat.
Starcall can hit opponents at bush and invisible heroes. (A good skill for scouting.)
use Infuse if there is no opponents as creep killer.
Use Infuse to opponents if you think they are about to use a skill.
Rush to destroy opponent's outer turret. so that their ADR will be left behind early. (easy to gank by team jungler.)
Coordinate with your teammate to spam skills to heroes and not creeps. You are still gonna support your AD carry by providing mana and poke heroes. Poke them when they have a skill in CD or they are focusing on creep kills. this is where they are most vulnerable. Starcall denies enemies to come near to your creeps. it will be harder for them to earn. however opponents will be pissed off to you and focus mainly on you and ignore your partner. A good teammate will not let you take all the damage. they should try to interrupt by attacking vulnerable targets as well until level 6.
Same as early game however this time aim for "tower destruction". Teammates can initiate tower dive w/ the use of wish. at this time, you should got Rylai crystal scepter.
The opponent should focus to you if they figure out that you can sustain teammates because of your high AP for healing. your only defense is infuse! 2.5 silence and cd at this time is 6 sec. almost half of the duration of infuse CD is silence. spam silence at opponents. also anticipate channeling spells as well.
Notes: warding is not your priority. you got clairvoyance and twin shadows to reveal opponents.
Early game - Philosopher's Stone + Boots.
Mid game - Rylai's crystal scepter + cd reduction items.
Late game - Complete the items mentioned. It makes you a bad *** at healing teammates faster. taking some hits rather than your ADR. that's a support, taking a bullet like a tank and heal.
Boots of Mobility - Makes you run in the field faster than other heroes. great for chasing and escaping opponents.
Morellonomicon - CD reduction and grievous wounds
Athene's Unholy Grail - CD reduction and strong mana sustain.
Rabadon's Deathcap - Increases your AP significantly.
Twin Shadows - Use as advance scout or chasing low health opponents.
Greed: 2 gold / 10 sec.
Runes: 5.3 gold / 10 sec.
Kage's Lucky Pick: 4 gold / 10 sec.
Total: 16.3 gold / 10 sec. or 1.63 gold / 1 sec.
If we consider...
Pickpocket: 3 gold when landed a hit to opponents w/ a 5 sec CD
you can reach gold generation up to 22.3 / 10 sec. or 2.23 gold per second.
think about creep kills, assist and kills. a big lump of cash!
Effectively heal allies
Fast to respond because of boots
Can interrupt opponents using Infuse
Can heal teammates even you are away
Can slow opponents constantly
somehow can scout ahead (clairvoyance and twin shadows)
It's for any situation! Enjoy and pls comment so i can improve my first guide!