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Introduction & Summary/Thoughts
This is my first Guide of MOBA Fire featuring Athene's Gold Per 10 system :). I find this system to be the best for mid and late game champs. I bet you're wondering. WHY GOLD PER 10?! Isn't that ONLY for support!? Yes... and No. they where ment for supp as supps in the meta could let the adc get farm and still get items! BUT! they are also useful for most champs as they give them the gold advantage meaning even if you're not good early constant CSing + the gold per 10 will let you dominate as you have more gold then most champs. letting you finish your build faster then carry in the mid and late. this build was shown good to be on Ryze since his abilities also scaled off of mana. but its not just good for ryze it also very beneficial for other ap carries as the Muramana also scales damage off Mana!
Items the main one is the Muramana which is built out of the manumane. this item is KEY in game as it scales damage off of mana which is also given by the rod of ages and seraphs embrace to maximize damage output. the rod of ages also is used to let you gain constant AP, Mana and Health so that you dont lose damage potential from farming.
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