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Kha'Zix General Guide by letaljc

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League of Legends Build Guide Author letaljc

Gunblade Style - Top

letaljc Last updated on January 6, 2013
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Hey everyone :) This is my second guide here, so don't expect it to be perfect !
I made this guide because I couldn't find any I really liked, so I wanted to share my point of view on how to play Kha'Zix!

I started to mess around spell vamp, because i really thought it would be wort it to have lifesteal on his Taste Their Fear, and i was like OMG Hextech Gunblade TOO STRONK !
So I decided to make my own guide, cause i also have differents points of view regarding the 3 (or even 4) evolutions of Kha'Zix skills.

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Pros / Cons


+ Great burst
+ Great 1v1 champ
+ Strong gank potential
+ Strong escape mechanism
+ Awesome chaser
+ Good survivability overall


- Can have a hard time depending on the matchup
- Rengar will always want to kill you
- Can be a bit squishy
- Good placement skills are required
- An animal doesn't have boobs :/

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Greater Mark of Attack Damage

Greater Quintessence of Health

Greater Quintessence of Movement Speed

Greater Seal of Armor

Greater Glyph of Magic Resist

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I like to take 21/9/0 with toplaners, and I think this combination fit Kha'Zix well.

If you want more safety, go for a classical 9/21/0 with still heading for Weapon Expertise in the offense tree.

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Unseen threat :

When Kha'Zix is not visible to the enemy team, he gains Unseen Threat. Unseen Threat causes his next basic attack against an enemy champion or Evolved Void Spike to deal 15 / 20 / 25 / 35 / 45 / 55 / 65 / 75 / 85 / 95 / 110 / 125 / 140 / 155 / 170 / 185 / 200 / 220 (+ 50% AP) bonus magic damage and slow by 35% for 2 seconds.

Unseen Threat lasts until consumed and has no internal cooldown.

Taste Their Fear

Cooldown: 3.5
Cost: 25 mana

Passive: Kha'Zix marks enemies that are isolated from their allies.

Active: Deal physical damage to a single target. Damage against isolated targets is significantly increased.

Physical damage: 70 / 100 / 130 / 160 / 190 (+ 160% bonus AD)
Physical damage to Isolated Target: 100 / 145 / 190 / 235 / 280 (+ 240% bonus AD)

Evolved Enlarged Claws: Increases damage to isolated targets by 12% of their missing health (max 200 vs monsters). Increases range of Taste Their Fear and Kha'Zix Basic Attacks by 50.

Void Spike

Range: 1000
Cooldown: 8
Cost: 60 / 70 / 80 / 90 / 100 mana

Active: Kha'Zix fires spikes that explode on contact, dealing physical damage to all nearby enemies. Kha'Zix is healed if he is within the explosion radius.

Physical Damage: 75 / 115 / 155 / 195 / 235 (+ 90% bonus AD)
Heal: 40 / 70 / 100 / 130 / 160 (+ 50% AP)

Evolved Spike Racks: Causes Void Spike to fire three spikes in a cone. Void Spike will consume Unseen Threat to slow and damage all enemies struck.


Range: 600
Cooldown: 22 / 20 / 18 / 16 / 14
Cost: 50 mana

Active: Kha'Zix leaps to an area, dealing physical damage to enemies in the area.

Physical Damage: 65 / 100 / 135 / 170 / 205 (+ 80% bonus AD)

Evolved Wings: Increases Leap range and causes kills and assists to refresh Leap cooldown.

Void Assault

Cooldown: 100 / 90 / 80
Cost: 100 mana

Passive: Each rank of Void Assault allows Kha'Zix to evolve one of his abilities, granting it an additional effect.

Active: Kha'Zix enters stealth for 1 second, gaining 40% bonus movement speed. Entering stealth grants Unseen Threat. Void Assault can be cast a second time within 10 seconds at no cost.

Evolved Active Camouflage: Void Assault can be cast three times. Kha'Zix takes 40% reduced damage while in stealth.

More informations on your launcher where you can see the abilities, or on this video from Ciderhelm :

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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

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Item Sequence

Mercury's Treads

Hextech Gunblade

Guardian Angel

Trinity Force

Randuin's Omen

Maw of Malmortius

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Summoner Spells


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Toughs Matchups


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