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Recommended Items
Runes:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Exhaust
Heal
Items
Ability Order
Feline Friendship (PASSIVE)
Yuumi Passive Ability
Threats & Synergies
Nautilus
Yuumi is extremely weak when it comes to all-in engage, she hasn't got much peel and if she detaches, she will be bursted down - it's very hard for her to keep her ADC alive when she gets engaged on.
Sivir
Sivir's spellshield, and ultimate, are safe disengages from an all-in, and can keep you both alive. The root on your ultimate is fantastic with Sivir's aoe boomerang and W.
Sivir
Sivir's spellshield, and ultimate, are safe disengages from an all-in, and can keep you both alive. The root on your ultimate is fantastic with Sivir's aoe boomerang and W.

A little bit about me


I love competitive games and have yet to find anything for me that compares to League.
Aside from League, I am a happily married man, father of 2 kids and I am a beloved pet owner. If you guys have any questions about my guides, champions or really anything in general, feel free to stop by my stream!

If you enjoy playing, or want to learn more about

/r/yuumimains.









The reasoning behind








It gives you an extra chance at escaping with the damage reduction, as well as the slow it provides. The damage reduction can be used to negate all in damage, from something like a



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With how minimal HP ![]() ![]() |
|
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Moonstone Renewer > DAMAGE/CDR/REGEN/UTILITY![]() |
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Redemption > CDR/HP+MANA REGEN/SUSTAIN![]() ![]() ![]() ![]() |
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Ardent Censer > DAMAGE/UTILITY/CDR If you have a team comp that relies heavily on fast auto attacks such as ![]() ![]() ![]() ![]() |
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The Dark Seal > DAMAGE/MANA If played right, it's very unlikely ![]() ![]() |
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Mikael's Crucible > SURVIVABILITY/CDR/UTILITY A good pick when facing an enemy team with hard CC that you need to ![]() ![]() ![]() ![]() Increases your Mana and HP regeneration, and 20% shielding power - good synergy with ![]() |
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Chemtech Putrifier > DAMAGE/UTILITY If the enemy team has a lot of healing such as a ![]() ![]() ![]() |
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Staff of Flowing Water > UTILITY/MANA If your team has many AP users, ![]() |
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Bop 'n' Block (Passive) COST: 0 mana COOLDOWN: 20 - 8s (level based) |
INNATE: ![]() |
While attached, the shield is transferred to her ally.
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Prowling Projectile (Q) RANGE: 1150 COST: 85/90/95/100/105/110 mana COOLDOWN: 13.5 / 12 / 10.5 / 9 / 7.5 / 6 |
ACTIVE: ![]() While ![]() ![]() |
- If the missile is in flight for one second, it deals increased magic damage, and applies a decaying slow to the enemies hit.
- You can use
Prowling Projectile for the slow (20% at all ranks since 9.19) to catch up to a fleeing enemy.
- Generally you want to cast this when attached, so you can direct the missile and have it in flight for 1 second for the increased damage.
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You and Me! (W) RANGE: 700 COST: 0 COOLDOWN: 10 / 5 / 0 ADAPTIVE FORCE: 5 / 9 / 13 / 17 / 21% |
PASSIVE: ![]() ![]() ![]() ![]() ACTIVE: Dash to an allied champion and attach to them - has a channel time of 0.25 seconds when attaching from an unattached state. While Attached, ![]() ![]() ![]() |
- You can use
You and Me! to
Recall or
Flash with your ally - you'll automatically detach at the fountain!
You and Me! procs
Summon Aery when first attaching to an ally, or when re-attaching.
- You can be pulled out mid-dash by abilities such as
Flay! Being immobilized like this will put
You and Me! on a 5 second cooldown.
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Zoomies (E) COST: 100/115/130/145/160 mana COOLDOWN: 12/11/10/9/8s ATTACK SPEED: 25/30/35/40/45% |
PASSIVE: ![]() ![]() ACTIVE: ![]() If attached, the ally will receive the heal and movement speed instead. |
- Use
Zoomies whenever you think your ally needs a heal, it's stronger since 9.24 but no longer has charges.
- Take advantage of the bonus movement speed
Zoomies provides, to catch a fleeing enemy, or to help escape.
- You can turn the tides of battle in your favor with
Zoomies, as well as procing
Ardent Censer and
Summon Aery.
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Final Chapter (Q) RANGE: 1100 COST: 100 mana COOLDOWN: 130 / 110 / 90 |
ACTIVE: ![]() |
Yuumi can cast
You and Me! and
Zoomies during
Final Chapter.
- When attached, try and aim
Final Chapter where your ally will be moving.
Final Chapter is a very good engage, and disengage tool, you can root enemies under your tower!
- You can use
You and Me! to move
Final Chapter to a new area, take advantage of your frontline.












Hooks, displacements, knockups all can cancel your

Keep your ally topped up with

Outside of laning phase, you're going to want to be setting up a lot of




Mid/late game you nearly always want to be attached, if the enemies have backline divers, you want to be focused on peeling for your ADC with


You can use your tanks and bruisers to make them an unstoppable force, granting them insane amounts of AD and essentially making them unkillable with your


You want to be able to root as many enemies you can during a teamfight with











The main thing to be aware of, is making sure your teams threats stay alive, while removing, or zoning, the enemy teams threats.


If you enjoyed my guide, you can check out my other guides here, in which I've covered more styles of supports, incase you want to branch out on supports such as engagers (


If you're interested in seeing more of me, please follow my stream! I stream every day but Saturday, from 12:00pm - 11:00pm GMT. I play a wide variety of supports, and I am always engaging with my stream chat.
- 06/07/2019 - Published Guide.
- 06/10/2019 - Added Itemization chapter.
- 06/12/2019 - Cleaned up layout, added note on Runes about Cut Down nerf.
- 07/17/2019 - Reflected 9.14 changes.
- 08/14/2019 - Reflected 9.16 changes.
- 09/25/2019 - Reflected 9.19 changes.
- 20/11/2019 - Updated for 9.23.
- 12/12/2019 - Reflected 9.24 changes.
- 12/28/2019 - Changed Runes, Items & Playstyle.
- 11/20/2020 - Updated for preseason.
- 01/21/2021 - Updated for 11.2.
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