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Camille Build Guide by Strider_lol



Updated on March 5, 2021
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13 8 102,852 Views 0 Comments League of Legends Build Guide Author Strider_lol Camille Build Guide By Strider_lol Updated on March 5, 2021
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Runes: Grasp Camille

1 2
Grasp of the Undying
Shield Bash
Bone Plating

Magical Footwear
Biscuit Delivery

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


LoL Summoner Spell: Flash


LoL Summoner Spell: Teleport


Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

Champion Build Guide


By Strider_lol
Hi Guys, my name is Strider and I am a Master Yi main on the NA and EUW servers. I know what you're probably thinking 'wait, you're not Hashinshin, you're just some random pretending to be him'. I understand how the title of the guide can be confusing, I put Hashinshin's name in the title because I wanted to publish a guide on how NA's super top plays the Steel Shadow. I watch him a lot so I want to share what I have seen with you guys.
Pros and Cons of Camille

+ High skill ceiling which makes her really satisfying to play once mastered.
+ Good mobility with Hookshot / Wall Dive
+ Good duelist
+ Able to untargetable momentarily with Hextech Ultimatum, this can be used to dodge incoming damage.
+ Can single-handedly carry games and can one shot carries with the true damage from Precision Protocol
+ Strong all stages of the game

- Not easy to master due to her having lots of micro mechanics you need to learn
- Item dependent and will be less useful if she doesn't get a lead early
- Doesn't do well vs all in style and lane bully champs like Darius and Renekton
- Weak wave clear until you purchase Tiamat
Skill Order
Skill Order - Explanation
Precision Protocol

3 / 4 / 5 / 7 / 9
Hookshot / Wall Dive

1 / 8 / 10 / 12 / 13
Hextech Ultimatum

6/ 11 / 16
Tactical Sweep

2 / 14 / 15 / 17 / 18
> > >

This is the standard skill order used by Hashinshin. You want to max Precision Protocol first vs any melee matchup, which will be most of the time when playing top lane. This is because Precision Protocol gives you a lot of damage to work with for fights that are bound to happen. Hookshot / Wall Dive is maxed second because this is your primary mobility spell, you want to get this on a lower cd so you can engage, disengage and re-engage quicker. Tactical Sweep is maxed last due to it offering a small boost in damage upon leveling and the slow provided by it isnt worth putting points into.

When vs ranged top laners like Vayne or Lucian you want to max Hookshot / Wall Dive first over Precision Protocol. This is for the same reason I said above, your E will be on a lower cd which will allow you to re-engage sooner and since most ranged champions are squisher than melee champs one point in Precision Protocol for a while should be enough damage to fight them.
Summoner Spells

FLASH: Flash is one of the most fundamental summoner spells in the entire game. There is a reason every player takes this spell no matter who they're playing as save for a few exceptions like Yuumi. The ultility provided by it and its capability to be used offensively and defensively make it an invaluable summoner spell. Hashinshin takes this in every game he plays so you should too.
TELEPORT: Teleport is the best summoner spell to run as a top laner. The reason it is used so much is because the lane is so much longer, so people use it to get back to lane quickly so they wont miss out on too much minion experience and gold. If you get ganked and die it can be very helpful to be able to return to lane instantly and not have to many consequences. It is also great for providing pressure in the late game as you can be splitpushing on the other side of the mpa from everyone else and when a teamfight breaks out you can teleport in to help them. Or you can use it to backdoor the enemy team.
  • Hash uses Conqueror in every game. Conqueror provides him with AD as he stacks it, and at max stacks, heals him for 15% of his damage dealt. This is the best rune to run on Camille as she is usually engaged in prolonged fights so it will help keep her alive, she is also able to stack it relatively quickly due to the auto-attck reset provided by Precision Protocol.
  • For the Heroism rune we always take Triumph. Triumph restores 12% of your missing health one second after getting a kill. Similar to the reasons I listed above for Conqueror, the sustain this rune provides you with is insane and will definitely help you cluth out some fights. The bonus 20 gold you get on kill is helpful too to get your items faster.
  • Hashinshin always runs Legend: Alacrity here even though Legend: Bloodline is the most common choice from other camille players. I think this is because the extra attack speed provided can help you last hit early as well as make your auto attack resets slightly faster.
  • All three of the combat runes are viable on Camille, however Last Stand is the rune of choice for Hashinshin. Last Stand can be very useful when against those early game champions like Darius and Renekton he wont beat early game and the fight may come down to the wire. Last Stand can help you clutch out in those situations.
  • Camille is one of the few champions in the game that can actually utilize Shield Bash, the only others being Shen and I forgot the others lol. Because Camille can reliably proc her passive Adaptive Defenses to trigger a shield you can begin to see why this rune would be good on her. After she procs her passive her next basic attack will be empowered by this rune.
  • Bone Plating is one of the best runes in the entire game. The rune can completely negate the damage of all-in stlye champion like Darius and Renekton who deal tons of damage through comboing their abilities together; And since Bone Plating reduces the damage from the next 3 incoming attacks it is highly valuable vs bruiser champions.
For your Rune Shards the first two are always going to remain unchanged. You always want and as they allow you to clear the jungle easier on your first clear. The third rune shard is the one that will be require frequent adjustment. You want to take either or depending on who the enemy mid laner is. Since you are going to be mid a lot it is expected that the enemy mid laner will try to harass you while you are trying to farm, so take whatever resistance will counter them to give yourself an easier time.
Core Items


Trinity Force

Ravenous Hydra
Tiamat into Trinity Force into Ravenous Hydra are going to be the three major items you are building every single game. We rush Tiamat because we need its passive which will help us with wave clear and pushing out the wave faster. It also gives a small boost to health regen which is nice. Trinity Force is purchased second because it synergises so well with Camille, her Q is instantly able to proc she passive of Sheen giving her a ton more damage behind her Q. She also makes use of all of the other stats provided by it, the attack speed, cdr, health and mana are all very good stats on her. In short Trinity Force gives everything Camille needs to properly carry out her purpose in the game, which is to splitpush and one shot the backline.

Ravenous Hydra is bought next which will Camille a bunch more ad to work with which will make Precision Protocol even stronger and improve her waveclear even more so she can splitpush better.
Boots Upgrades

Ninja Tabi > ARMOR
I only pick up Ninja Tabi's when against an AD top and they have at least one other AD champion on their team (this will usually be the case in the form of their ADC). Ninja Tabi have this really good passive which reduces the damage from auto-attacks by 10%, and for a lot of AD top laners a good portion of their damage comes from auto-attacks making this one of the best defensive items to pick up. Consider where the enemy teams damage comes from, is it abilities or auto attacks? If auto attacks then I suggest you pick these up.
Mercury's Treads > MAGIC RESIST + TENACITY
I go Mercury's Treads when they have at least 3 magic damage users on their team. It can also be very useful to pick these up when you need the tenacity provided by its passive for when you're going against a heavy CC team. If you are against a team where you know you will have to build Ninja Tabi in champ select but they also have a heavy CC team, you can opt for the Legend: Tenacity rune to get around this problem.
Situational Items
Magic Resistance
The reworked Death's Dance is one of the best items in the game in my opinion. It gives you a bit of everything: damage, armor, mr, cooldown reduction and healing. When going against of balanced physical and magic this is a good item to go. Since its rework I would almost say this item is core, I build it in most of my games but if you find the enemy team are kiting you well there are better options for you.
Randuin's Omen is pretty much the best armor item in the game. I always recommend buying this when the enemy team has at least two champions who build critical strike chance. Most teams will always have at least one in the form of their ADC, and if they have a Yasuo mid or Tryndamere top you need this item. I sometimes just get this if the enemy team just has Caitlyn or Jhin because their crits are huge late game.
Thornmail is a great buy when you need the grievous wounds to reduce the healing on the enemy team. If they have champions like Vladimir, Aatrox, Soraka or Yuumi you cant go wrong with this buy. When super ahead I suppose you can go Mortal Reminder but in most games Thornmail will be your best bet as you want the survivability it provides.
I do not recommend buying Frozen Heart for the majority of your games, it is only useful in very specific ci***stances. The best stat Frozen Heart provides is its high armor and what does armor do? Armor directly counters lethality. I have only built this item once ever and that was when I was against a Zed mid and a Varus ADC building lethality.
Personally I do not build Guardian Angel that much but I do recognize the value the item provides. I think that Guardian Angel can be a good buy if you find you are getting focused a lot and you can trust your team to cover for you while you revive.
Get Spirit Visage when against teams with at least 3 magic damage based champions. This combined with your Mercury's Treads and Death's Dance will make you near unkillable on magic resistance alone, and then your gonna have the insane bonus healing that this item provides as well.
Adaptive Helm is only good into teams with mages and in particular mages with short cooldowns or with spells that deal damage over time. I'm talking about champions like Cassiopeia, Anivia and Malzahar etc. I dont find myself building this item that often but like Frozen Heart it is there for those very niche scenarios.
Mercurial Scimitar is a must buy against champions with hard cc that they can just point and click on you. You always want to buy the Quicksilver Sash component of this item first so you can use its active. I always recommend buying this item when against Malzahar or Mordekaiser for example.
Maw of Malmortius is a good item to buy when vs AP assassins like LeBlanc and Ahri. Its passive is similar to that of Sterak's Gage which gives you a shield upon losing health quickly, the only difference is Maw of Malmortius gives you a magic damage shield rather than a normal shield. Maw of Malmortius also gives you a huge boost in lifesteal and spell vamp when its lifeline passive triggers, helping keep you alive.
Similar to Death's Dance I would almost say Sterak's Gage is core on Camille as well. This item is just made for funneling because when team fighting if the enemy team has any brains at all they are going to try and focus you. This means you will face a huge burst of incoming damage from them as they all unload their abilities on you. This means that you will most likely always proc the passive shield from Sterak's Gage and this will keep you alive for longer as well as giving you more tenacity so you can move better.

League of Legends Champions:

Teamfight Tactics Guide