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Spells:
Flash
Smite
Ability Order
Flurry (PASSIVE)
Lee Sin Passive Ability
Introduction - Why im deciding to make this guide!
Hello everyone! Cocamo here bringing you a fairly in depth lee-sin guide. Let me start by saying i LOVE mobafire. It has gotten me through the transition of total noob, to someone that actually knows what their doing! But when browsing lee-sin guides, i realized that, despite the fact that there are some amazing ones out there, there all missing certain things. I've debated mentally with myself on many lee-sin issues. Today, were gonna sit down, and really get to know lee!
-Quick note: I apologize for my lack of occasional correct punctuation when it comes to the letter "a". Its broken on my keyboard, and i can only type it because i have it on copy. TL;DR, i cant type capital a's.
* Do we need a solo top or bot?
* Would my team benifet from an ap champion more?
Having said all that, lee-sin fits into a HUGE amount of team comps. He is an amazing anti-carry, and he himself can easly carry if your good enough with him. Just ask Doublelift :)
Pros
![]() + awesome jungler + amazing counter jungler + very mobile + by end game, can tank and carry + greatly rewards skill + can mini stun the whole enemie team with good positioning |
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Cons
![]() - Partially CD reliant - Susceptable to getting overconfident because your pwning too hard - Requires fairly high skill cap to play to his full potential - Jungle route requires him to be dangerously low at level 3 |
I go for a 21/0/9 setup. This gives lee-sin the benifet of:








and

- greater quintessence of desolation: I get only 1 of these, because not many jungle creeps have more than 24 armor (runes + masteries = 24 armor pen), so anything after that is overkill.
Greater Quintessence of Health: I get 2 of these, primarily because as i've been climbing in ELO, i find that counter jungling happens alot more often. This extre 52 health has saved my life several times, and has helped me jungle when i was newer to lee!
- greater mark of desolation: Not much to say here. armor pen ftw.
Greater Glyph of Scaling Magic Resist: I like to get these, namely since i play lee-sin very agressive, to do this i need to be very tanky, without sacrificing too much dmg. These glyph's give me a nice chunk of MR, and scale very well through the whole game.
Greater Seal of Armor: Pretty standard jungle runes. Help's with absorbing creep dmg.
- absolutely key in any jungle guide. I dont care if some champions can jungle without it, it doesnt mean they should. Smite decreases the time it takes to jungle, increases your safety, and if you do it right, can guarentee that your buffs wont get stolen.
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Flurry: Essential for lee-sin's early jungle. Make sure to time your skills, and the follow up skills, between two basic attack's each, so you can get the most out of this passive.
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Sonic Wave / Resonating Strike (Q): This is lee-sins bread and butter skill. It allows him to close massive distance, and do massive burst at the same time. Once we get a point in E and W, we put priority into this.
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Safeguard / Iron Will (W): This skill is incredibly versatile, and with correct ward placement, can be used to cover insane amounts of ground. This in combo with Wriggles (or bloodthirster) gives you insane amounts of lifesteal, that will heal you back up to full within several seconds of beating on creep waves.
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Tempest / Cripple (E): This skill is nice mainly for the slow. It also however has some nice situational counters, like being able to see stealthed units that are hit. This counters akali so hard in lane, its amazing.
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Dragon's Rage (R): This skill is another one of those easy to learn, hard to master type's. This knocks the enemy way back, so if you can while ganking, try to kick your target back if they try to run. This will take some practice in positioning.
We take




TL;DR
* Lets say your attempting to do dragon on summoners rift. The dragons at 1000 or so health, but you see enemie's approuching. You can quickly



* This is just a little trick to maximize quick dmg. When your in a skirmish, try to hit the enemie with tempest to slow em down, get up close to guarentee you land your Q, than once you do, kick em back. This means that once you follow up on your Q, the 10% bonus dmg will be maximized. Early game, i would be VERY surprised if the enemie carry doesnt die from this combo.
* Your ganking any lane at level 6. You land your Q, but they've run far enough so that you know if you follow up on your Q, you'll be taking turret shots. If you think you can, quickly flash in front of them, kick them back, and THEN follow up on your Q. This has saved me plenty of kills.
* Whenever you play lee-sin, you should be constantly thinking about possible escape routes that you can

* This requires a higher skill cap than alot of the other ones i've listed, but it can make you feel so godlike when pulled off. Lets say your pushing a lane, and get ganked by 3 or so people. Notice the closest enemy minion,


* Lee-sin is an amazing baron nashor buff stealer/securer. When baron is at 1500 health, toss out your Q, smite, and follow up! Because your Q does 10% of the targets missing health, you do roughly 1k extra dmg. I've stolen baron many times with this, and even gotten out safely because i placed a ward right outside barons lair!
* This is the final one. It takes a very high skill cap to pull off consistently. Lets say your in a teamfight, and you just bursted down.....

Quick note, i will absolutely take suggestions of other tricks that i have not listed. Just PM me, ill try it out, and decide if its viable to put here or not.




This is what you should shoot for by the 20 minute mark. Its surprisingly potent, you should have 80'ish MR, and around 110 armor.




This should be your goal by around the 30-35 minute mark. Right now, you have the role of a tanky burst assasin. You dont have the resist or health quite yet to go full rambo mode, but your getting there.






This is roughly what you should have at 50-55 minutes. If the game is still going, you should be kicking some searious ***.






This is your final build. I generally dont get this far, but when i do, you can expect to be wrecking some searios face. Once you finish Guardian, sell your wriggle's for the bloodthirster.
This is a list of items that you can get to deviate from the set build. Naturally, there are certain games were you have to adjust to the team your against. Here are some items that i feel synergize well with lee-sin, while offering things that other builds dont.






I would also like to give a small thanks to stonewall for allowing me to use his video of his jungle route, as i was too lazy to make one myself.
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