Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
Heim-Ring Around the Turrets
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Teleport
Flash
Ability Order
Hextech Affinity (PASSIVE)
Heimerdinger Passive Ability
Introduction
Heimerdinger is one of the most fun characters in the game. You get to lay down turrets, shoot rockets and grenades, and you get to hear SCIENCE JOKES!
UNDER CONSTRUCTION
ALSO, before you downvote, realize that this is a build in the making and I would LOVE some criticism to help build it even better.
Pros
Dangerously high damage output
Built in slow, blind, stun, AND damage burst
Can gain experience while away from lane
Great ganking ability (Stun and slow)
Great farming ability (usually over 200 minion kills)
Decent get-away combo
Amazing voice
Cons
SQUISHY
You will be focused after they see your damage output
Kinda slow
My Top Choices


Heim is also able to teleport to his turrets so if you're wanting to gank but are almost out of mana, lay a turret in a bush, b, then tele back to the turret and destroy!!!
Just As Good






Don't Even Think About It








OR



OR





CH-1 Concussion GrenadeThe ultimate harassment tool. This puts out a significant amount of damage while blinding or stunning if hit right. This attack is very slow and takes skill to use correctly. Learn to predict your opponents moves and scare them off while you last hit minions. This is a perfect tool in order to deny XP to your opponent.

As you can see I only have 5 items at the top. I choose the last item depending on the situation.
I LOVE this item soooo much. The best situation to use this is when your team has fallen behind and needs a good tower pusher. Every time you use your grenade to get rid of abilities, you'll do 100% of your AP (which is around at least 700 at this point).
Do they have lots of tanks? Use this to bring them down.
Did they stack some magic resist because they are scared of your damage output? Use this to make them cry.
Gives good AP and that stasis helps even in a 1 vs 1 situation because your turrets will continue to attack.
Lacking survivability? Use this to make your opponents cry. In a test I found out that even after you go into that dead position for a few seconds, your turrets STILL attack. Great survivability item.
LAST ITEM





GOOD ENEMIES





PERSONALLY I always take mid, but that's not always necessary, especially if you're new to Heim. The reason I take mid is because he is an amazing harrasser, amazing farmer, AND he can get experience when you are away from the lane (always having the advantage level wise).
When I play mid, I usually ask the closest lane to help me get blue buff (unless I have a jungler on the team) Having that blue buff allows you to constantly lay down new turrets and spam your grenade to deny experience. That said, when mid, make sure to constantly last hit minions and deny experience with your CH-1 Concussion Grenade. This is your main tool to success in a lane until your turrets reach level 5. Once you're turrets hit level 3, it's time to start pushing that tower. I usually keep both turrets just out of range of the enemy turret to hit minions and keep your opponent away, soon as the wave has cleared and your enemy has backed off a bit, lay one turret down right in front of your minions and back off. Keep your turret alive as long as possible in there by using your CH-1 Concussion Grenade to harass your opponent at his turret.
Once you reach level 9 with your red turrets, it's time to do some ganking. If your top or bottom lane has really had trouble getting pushed back, then what you do is go behind them and place 2
H-28G Evolution Turret and then go up and use your CH-1 concussion grenade to hit and blind them. They will either A) come after you or B) continue harassing the turret. 75% of the time situation A is what happens. Hopefully your teammates come follow as well. Pop your ulti, and spam abilities while running around your turrets. If you think you might die, running will ASSURE your death. While your turrets are there, they are continuously taking your opponents armor and magic resist away while they continue to attack. You're more likely to survive while staying around your turrets (unless you are outnumbered). Use your head to think about when is the best time to run or continue attacking.
MID
When I play mid, I usually ask the closest lane to help me get blue buff (unless I have a jungler on the team) Having that blue buff allows you to constantly lay down new turrets and spam your grenade to deny experience. That said, when mid, make sure to constantly last hit minions and deny experience with your CH-1 Concussion Grenade. This is your main tool to success in a lane until your turrets reach level 5. Once you're turrets hit level 3, it's time to start pushing that tower. I usually keep both turrets just out of range of the enemy turret to hit minions and keep your opponent away, soon as the wave has cleared and your enemy has backed off a bit, lay one turret down right in front of your minions and back off. Keep your turret alive as long as possible in there by using your CH-1 Concussion Grenade to harass your opponent at his turret.
Once you reach level 9 with your red turrets, it's time to do some ganking. If your top or bottom lane has really had trouble getting pushed back, then what you do is go behind them and place 2

You must be logged in to comment. Please login or register.