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Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Damnation (PASSIVE)
Thresh Passive Ability
Change log
V.0.9.1
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Added summoner spells, updated masteries and edited cheat sheet
V.0.9.2
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Updated Heal notes for 4.6 and Also letting you guys know I should have items finished by the end of this week
V.0.9.3
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Started to add my item descriptions. Also cleaned up a few formatting details.
V.0.9.4
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Finished Item descriptions and working toward lane matchups.
*Guide Will Be Constantly Updated* V 0.9
Hello and welcome to my first ever mobafire guide. I hope this guide is helpful to anyone who would like to learn the basics of thresh. Please feel free to leave feedback as I plan on adding to this guide constantly over the next few weeks.
In this guide I shall discuss the basic of

A lot of learning a champion comes from playing it yourself, so please take this guide with a pinch of salt as we may not have the same play style, so what I suggest may not work with your mentality.
Pros
- Can disrupt some jumps with
Flay
- Good disengage with
The Box + talisman of Ascension combo
- Strong pick potential
- Can save stranded team mates with ease due to
Dark Passage
- Arguably has some of the strongest Peel
- Infinite scaling AP and Armor
Cons
- No click to win skills
-
Flay can take some getting used to
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Death Sentence has a windup time
- Can suffer from mana issues before
Ancient Coin
- No base Armor
- You're expected to upstage madlyfe
- Can disrupt some jumps with

- Good disengage with

- Strong pick potential
- Can save stranded team mates with ease due to

- Arguably has some of the strongest Peel
- Infinite scaling AP and Armor
Cons
- No click to win skills
-

-

- Can suffer from mana issues before

- No base Armor
- You're expected to upstage madlyfe
I urge you, if you are not 100% satisfied with 0/30/0 masteries to read over what each point does carefully and come up with a page that you feel complements your play style. You may have to experiment over several games to find a mastery page that you feel most comfortable with, however for many 0/30/0 is great way to learn thresh.
Runes





I like this rune setup because it allows for strong poke from flay passive as it deals both magic and physical (Passive + AA). Other marks that you could run would be 9

The 9

Glyphs I only consider to be useful for MR on thresh. I run scaling MR unless I am against an annie or other bursty AP support. Most lulu's and nami's start with alot of AP also so you can run flat MR against these champs also. It's pretty much all about the lane matchup when it comes to glyphs I feel. Laning against AP run Flat MR. Laning against no AP run scaling MR.
Runes


The health regen quints compliment the 0/30/0 masteries quite well. You can opt for different quints such as gp5, movementspeed or extra health if you so wish, but I like to control the lane so regen quints help me the most.
Runes





A soul will only drop if the enemy unit dies within 1900 range of Thresh. Souls are visible to allies, and only become visible to enemies if the enemy team has vision of Thresh.
How do we use this ability?


Interesting fact
"On Summoner's Rift, the drop rate for souls from small minions is 33%. However, the probability adjusts dynamically. If you are above or below your expected quota of soul drops from small minions, the probability lowers or rises by a small amount until you are back at your quota of drops. It is worth stressing that this only takes into account souls dropped, and not souls collected." - http://leagueoflegends.wikia.com/wiki/Thresh


While the tether persists, Thresh cannot attack and he will periodically tug on the tether, each time pulling the target a short distance toward himself. After 0.5 seconds, or instantly if he hooks a minion or monster, Thresh can reactivate the ability to use Death Leap.
ACTIVE - DEATH LEAP: Thresh pulls himself to the bound enemy. This removes the stun but allows Thresh to attack again. Thresh loses the ability to activate Death Leap when the tether breaks.
RANGE: 1100 COOLDOWN: 20 / 18 / 16 / 14 / 12 COST: 80 MANA MAGIC DAMAGE: 80 / 120 / 160 / 200 / 240 (+50% AP)
How do we use this ability?


In teamfights there are 2 ways to play thresh. One way is as the initiator. I am not a big fan of this, but if your team lacks an initiator you need to hook an enemy champ, preferably a carry or squishy. Once you land the hook press Q again to activate death leap. Once you land in the middle of the enemy team quickly



The second way to play





For the next 6 seconds, allies who come near the lantern (even while Thresh is holding it) gain a shield that absorbs damage for up to 4 seconds. Allies can only receive the shield once per cast.
RANGE: 950 COOLDOWN: 22 / 20.5 / 19 / 17.5 / 16 COST: 50 / 55 / 60 / 65 / 70 MANA SHIELD AMOUNT: 60 / 100 / 140 / 180 / 220 (+40% AP)
How do we use this ability?



BONUS MAGIC DAMAGE: Souls + up to 80 / 110 / 140 / 170 / 200% AD
ACTIVE: Thresh sweeps his chain in a broad line towards a target direction. Enemies hit take magic damage, are knocked in the same direction as the chains, and are slowed afterwards for 1.5 seconds.
ACTIVE MAGIC DAMAGE: 65 / 95 / 125 / 155 / 185 (+40% AP)
SLOW AMOUNT: 20 / 25 / 30 / 35 / 40%
How do we use this ability?
Flay is an incredibly strong ability. Flay's active is a point-blank, line area of effect. The direction of knockback is determined by the direction of the line. It also passively grants Thresh an on-hit effect. When his on hit effects are fully charged his hook glows green, and the buff icon becomes red. Try to poke the enemy down with this on hit effect, and then flay into a hook for the kill.


RANGE: 450COOLDOWN: 150 / 140 / 130COST: 100 MANA
MAGIC DAMAGE: 250 / 400 / 550 (+100% AP) REMAINING WALLS DAMAGE: 125 / 200 / 275 (+50% AP)
How do we use this ability?
The box can be used in multiple ways. It can be used to box your carries preemptively, can be used to escape chasing enemies and can be used to lock the enemy down if you can land a death sentence.
Level 1! I do NOT recommend taking a point in any of your skills before you are certain you are not getting invaded or deciding to do a late invade.
Doing this means you can get a point in

Standard
This is fairly standard on





If something happens and you find yourself getting heavily poked down, and its predictable poke you can get away with maxing

MAXING DEATH SENTENCE FIRST
However as shown on the cheatsheet I've been experimenting with other ways of maxing threshes abilities. I stumbled upon a commonly used skill sequence which is used by many pro players. This is more for support players who like to throw hooks as often as possible to create pressure and if you can land them consistently I would suggest you take this route.
Flash
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Secondary summoner spells
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![]() Simplified this means that it reduces the damage delt by enemies to half of the orginal no matter the source and takes away just under 1/3 of their attack speed. Great against ADC's and can even be used on AP assassins who may try to instagib your ADC. Overall a pretty solid spell to take on supports. |
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The recent buffs to ![]()
Overall some very nice buffs have made heal a very viable summoner spell. I recommend taking heal if you don't feel you will be able to kill your opponents and your carry takes ![]() ![]() |
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Vision Ward
CORE Items
Doran's Shield
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Ancient coin
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It is smart to pick up an ![]() ![]() |
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Sight Stone
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Vision is knowledge and ![]() When I buy sight stone I normally sell my ![]() ![]() |
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Boots of speed
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Mid-Late items
Talisman of ascension
Talisman of ascension | Talisman of ascension is a great item for any support and works incredibly well with thresh. This item's active is amazing for engagements and disengaging. Use this item to speed up your team when you lane a hook on the enemy or feel the need to charge them and then flay. It's also a good signal for your team to engage, because as soon as you pop it the enemy have even less time to react to a sudden engagement. | Talisman of ascension |
Randuins Omen
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Mikael's crucible
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Zeke's Herald | Zeke's HeraldI don't think I have purchased this item in the past hundred or so games I've played. I don't really recommend this item, unless you have an adc who is having ease kiting and self peeling, otherwise I don't see the need for it. Our job is to protect the carries, and this doesn't really offer any protection. | Zeke's Herald |
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