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Recommended Items
Spells:
Flash
Teleport
Items
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Introduction: What is the build about


Pros:
- Excellent escape abilities (
Move Quick, Camouflage, and of course
Noxious Trap
- Blind Will be overpowered and can shut down AD carries
- One of the fastest champs in the game
- Very good carry
- can use his mushrooms for wards
- Can farm very easily with a
Nashor's Tooth
- Tank Killer when build is complete
- Sneaky and stealthy
Cons:
- Extremely squishy even with a
Rylai's Crystal Scepter
- Most of the time you will get focused
- Short Ranged
- Can be easily countered by an
Oracle's Elixir or
Vision Wards
camouflage Camouflage:
If Teemo stands still and takes no actions for 3 seconds, he becomes stealthed indefinitely. After leaving stealth, Teemo gains the Element of Surprise, increasing his attack speed by 40% for 3 seconds.
This is one of the best passive's I have ever seen. Use it to rush to your lane at the start of the game and become a living ward, providing sight for your teammates in the bushes, or for a good gank. Remember the 40% increase attack speed for 2 seconds! (Note: to keep yourself from auto attacking anything in range, press 'S' where you want to Stop.)


Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and causing all attacks to miss for the duration. Deals 80/125/170/215/260 (+0.8 AP) magic damage and causes the target to miss all of their attacks for 1.5/1.75/2/2.25/2.5 seconds.
I always put the first point into this. It extends the range of




Passive: Teemo's Movement Speed is increased by 10/14/18/22/26% unless he has been damaged by an enemy champion or turret in the last 5 seconds. Active: Teemo sprints, gaining twice his normal bonus for 3 seconds. This bonus is not lost when struck.
Third point goes in here and I max it third. I place lower priority on this than my




Teemo's basic attacks poison their target, dealing 9/18/27/36/45 (+0.14 AP) magical damage upon impact and 6/12/18/24/30 (+0.14 AP) magical damage each second for 4 seconds.
Second point here and this skill should be maxed second after



Uses a stored mushroom to place a trap that detonates if an enemy steps on it, spreading poison to nearby enemies that slows movement speed by 30/40/50% and deals 200/400/600 (+0.8 AP) magic damage over 4 seconds. Traps last 10 minutes, Teemo can store a maximum of 3 mushrooms on him at once.
Being an ultimate, you should put a point in here whenever it become available. As an AP Teemo, these mushrooms hurt. I can't even count how many kills I've received while back at my base, or running from ganks. (Note: make sure place them in high traffic areas where minions are not likely to hit them.)



Greater Seal of Replenishment x9 - This keep's AP teemo in lane using his



Viable Choices













Anything not listed is NOT worth getting, if I missed a summoner spell as viable message me and I will add it.(depending on whether it sounds legitimate)

Our Main AP Teemo Items
Item Sequence






Nashor's Tooth
3000

Malady
2035

Rabadon's Deathcap
3600

Void Staff
3000

Rylai's Crystal Scepter
2600
















Situational



Farming is VERY difficult until you get your
Nashor's Tooth. Once you get this weapon of mass destruction farming has to do with two-hitting minions. you don't need a lot of farm, but the more the better. believe it or not he does however need farm, the most I absolutely need is about 50 minion kills. He also snowballs when his kills are two over his deaths.

Notice there is one mushroom in almost every bush, this placement can warn you of ganks, dragon and baron steals, or it will even let you know if they are going to dragon or baron. Rarely but what can happen is dragon hits a mushroom while the enemy team fights it and you get dragon. As you can tell most if not all of the buffs are warded using a mushroom and that is another good way to steal a buff if that enemy champion is not careful enough. Also notice if you go mid that their are mushrooms placed in each bush around the middle lane so that if an ally forgets to call missing in action, you can see them before they kill you.

This is some of my games playing my AP
Teemo!
Submit some pictures of you playing with this build in your own game and i may add it to this Chapter. SCROLL DOWN FURTHER TO SEE OTHER PICTURE(S)




Credit Given to MoffMadness For the picture below

7/12/2012
7/13/2012
9/5/2012
12/4/2012
12/5/2012
- Created Guide
- Added pictures of games
7/13/2012
- Added more pictures
- Added items Chapter
- Added Mushroom placement chapter
9/5/2012
- Added more pictures
- Added more to introduction
12/4/2012
- Revised Summoner Spell Topic
- Changed Summoner Spells
- Added to Pro's
12/5/2012
- Revised Summoner Spell Topic
- Changed Summoner Spells
- Mastery's redone
- Added MoffMadness's Picture 25/8/4
If done correctly your games should thrive, If you would like post pictures in the comments or email them to wowbrando@ymail.com, If you can improve the mastery's i will try them out and change accordingly; Credit will be given.
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