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Rumble Build Guide by Eliteburger

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League of Legends Build Guide Author Eliteburger

How to own as Rumbe Top Lane ( Not Finished )

Eliteburger Last updated on March 20, 2013
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Top Lane
Ranked #28 in
Top Lane
Win 48%
Get More Stats

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 9

Honor Guard

Defense: 21


Utility: 0

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Hello and welcome to my Rumble guide.
I made this guide because I think rumble is underused and he is actually really good.
Why should Rumble be used more often?

1. Highest win rate according to lolking.
2. He counters alot of champions.
3. He is a yordle.

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Going over to runes.
I recommend this rune page because your early game goals as Rumble, is to stay as long as possible in lane. Limit your enemy's farm and harrasment.

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As for masteries, I strongly recommend going tanky for sustainability and taking some more Magic Pen and some Ability power.

Examples of good Mastery Pages

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When going top lane, you probably already know it, you should ALWAYS buy wards.
A good start for top lane is: A flask, A health potion and 1 ward, but since were Rumble and we don't need mana, we get 9 health potions and 2 wards.
When laning against Heavy AD champions like:

You could start with a cloth armor 1 ward and 2 health potions

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Pros / Cons

+No mana
+He has a shield which also gives him a boost

+Enemies don't exactly know how to counter because he is underused
+He counters alot of top lane and even mid lane champions
+His ult does not generate heat
-Unable to cast spells when overheating

-Autoattacks are melee
-Can't think of another

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Going over to his spells.
Rumble does not use mana, He has a unique mechanism called 'Heat'.
You gain 20 heat by using all spells except for his ult.

For advanced players: You should try staying in the danger zone without overheating.
You will do extra damage in the danger zone.

His first spell: Flamespitter. It does magical damage in a small cone in front of him. It also does 35% extra damage when in danger zone. You can still use all spells while this is activated.

His second spell: Scrap shield. Rumble shields himself and gains a movement speed boost for a short amount of time. Wehn in danger zone the shield and movement speed boost are increased for 30%

His third spell: Electro harpoon. A skillshot that deals damage and slows enemies. You can ALWAYS fire 2 electro harpoons, even when Rumble is overheating, withing 3 seconds

His fourth spell: The Equalizer. Click and drag skillshot, which slows by 35% and deals magical damage over time to all enemies standing on the trail.

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Early game you should try to harras and poke your enemy.
When you reach level 3 you can start playing aggressive.
Try not to overheat too much as you won't be able to do much.

When laning against Darius:
You should play aggresively until he reaches level 6. Try to deny him last hits as he will soon get Mercury's Treads or a Hexdrinker.
Try to kite him and if it is necessary you can always adapt the build or as for ganks.

When laning against Rengar:
You should be able to win with ease, but keep an eye to his ferocity.

When laning against Xin Zhao:
He is quite annoying to lane against, but you can outplay him.
You should rush Ninja Tabi. Once you're level 6 you can try to kill him. Play carefully as Xin Zhao has got some bursts and a knock-up

When Laning against Jayce:
Dodge his power balls. When you reach level 4-5 you can start to harras Jayce. Ninja Tabi and Seeker's Armguard are good against him. You can always ask for ganks and be careful when Jayce gets a Brutalizer.

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This was my first guide.
I hope my readers will learn something new.

Good luck, Summoners, I hope to see you on the Fields of Justice!

( My guide is still being updated )