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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Rebirth (PASSIVE)
Anivia Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Fizz
Once they waste their trickster skill, you can engage, but if they are good, that will never happen and he can only kill you if you are getting ganked, but don't let him poke you down
Ideal
Strong
Ok
Low
None
Combo
At level 6, your best combo that will get the enemy champion from full to 1/3 of their life. This combo will change depending on whoever you're fighting. This combo is the most common with long-ranged champions.
First of all, engage with









If they manage to dodge your skills or waste their flash, just fall back until everything is up and ready again, and wait for another engagement because they will be scared you will attempt to do it again where you should successfully kill them because even if you miss


Laning phase: During this time, you most likely want to use this skill when doing your combo. If you want to you it as a poke make sure you can land the stun. If you manage to miss your stun, run away as soon as possible. Do not even try to use your "e" because it will do no damage anyways and you will just wasting precious mana. Also, more than likely the enemy champion would want to re-engage the fight. Since this skill will only be the skill that will empower your

When fighting long-ranged champions, you are less than likely to land this skill shot. Unless you are confident you can land this skill shot because you believe you have good prediction skills, then you want to try to get close to them, but not too close where you might get ganked. The best way to use

When fighting close-ranged champions use this skill when they charge at you. For example Yauso has to dash through minions and back to you, he will land behind you unless there is an upcoming minion wave, or you are in the middle of all of them. You must calculate where is going to be, but he is more than likely going to attempt to run forward back to his safe zone. Remember you're Anivia, you have long-ranged basic attacks. You can just poke the other champion just with your basic attacks. This will enrage them and attempt to fight you, but it will benefit you by using your combo.

Everyone knows this skill can either save, kill, or troll a life. This skill is best used closing little gaps through the jungle. This skill is also an escape when getting ganked by the enemy jungler. This skill is best used right behind you if the enemy jungle can dash to you, or from a distance where you will just waste their time. If you are escaping in the jungle, run through tiny gaps so it forces an impassable pathway where you have an extra 5 second head start. Make sure if their gap closer skills are used, or their flash, unless you are desperately trying to escape. I like to use this skill with


Literally the most important skill in your hand when fighting another champion. However, this skill is very useless if you do not empower it by using


This skill is a health killer unless then enemy team is building magic resist against you. I like to build a minimum of a






The goal when using this skill is to keep the enemy as long as possible while using





During team fights, try to place this ultimate in the middle of the team fight because it will contribute a lot of damage over time. If you are directly being targeted because the enemy team is charging at you, place





This item is excellent for most AP character. This item gives a large amount of health, mana, and ability power. Anivia is always heavily targeted due to her insane burst damage allowing her to delete one opponent from the enemy team, contribution to her team fights in general, and her passive allowing her have a second life.


In general, this item is excellent any AP character. If you need early burst in a game, this item is the way to go. Usually I would like to build this item third or fourth, because the game will near to be over by the time you get this item, or end in stalemate. With the deatchap, this allows much more burst killing the enemy champions faster because the time in the game, the carry on the enemy team will build magic resit.

Rylai's is a beautiful item for Anivia considering her ultimate already slows the enemy by a small portion. This will help either killing the enemy and chase. If you manage to not kill them first,



I love recommending this item for AP characters because it gives 20% cool down reduction, gives 80 ability power, and inflicts grievous wounds. Some people bring heal sometimes, or perhaps you're fighting Swain who has incredible sustain with his ultimate.


This item can never go wrong when fighting a tank team because 35% magic penetration is incredible. Even fighting squishy people this item will be great because no matter the MR they build. Although some items may be better because if they build no MR, you will do maximum damage and you will be missing out at least 20 AP. I personally like this item because this will destroy tanks.

If I were to replace Void Staff, it would be this item. Although this item is risky, as Anivia you are difficult to kill, but if anyone charges at you, just fall back and kill them, because once you build



This item is pretty nice if most of their damage is attack damage because this item gives 45 armour, which is a pretty decent amount of armour with a large amount of 100 AP. Not only that, the active from this item is nice if your "Q" or "R" is down and you need a little time to use it, or when you're about to die and your team might be able to save you in the short time this is active. Many combos from this item has been created and in many scenario's can save your life ending up you to kill someone or escape death.
Anivia's late game is extremely important and it is significant you make it this far you do not manage to win lane and snowball other lanes. Depending on your team, lets say you have a Vayne on your team or Riven that are having trouble in their lanes, try stalling for time by split pushing. This is an excellent method because it forces enemy champions to come back to lane and push them back to allies side. You will accelerate to your late game where you hopefully can start destroying their team.
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