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Choose Champion Build:
Spells:
Ignite
Flash
Ability Order
Blade's End (PASSIVE)
Talon Passive Ability
Intro
Then when I bought him I thought wow what a cool,fun,versatile champion this guy is. I've played quite a few games with him in solo queue and found him very fun to play and is strong both early and late game as the games progresses.
+Good early game burst
+Great at farming minions/waves
+Low cd ultimate
+Fun to play and get used to
Cons:
-Squishy/focused a lot
-Can be denied
-item dependant
Now every champion has his/her Goods and Bads but Talon has a little bit of all which makes him a good champion, hes not too op or under powered.

Talon's ult



Idealy you can go 21/9/0 for the second page if you do like that extra damage and your early game armor and MR
It all comes down to player preference, its what you prefer :) these are just suggestions and what I use.

it is essential on Talon because he doesn't have much spells he can use defensively other than


Best spell for any burst type champion and good against



alternatives:




Its an ok passive but for a burst type champion Like Talon id say its not as good as if it was on say for instance:



Good spell for last hitting minions and adding that extra burst to your combo. It resets your Auto attack timer so its best right after you land a auto attack, this also works on turrets.
Casting

I like to max this second

Talons Bread and Butter skill. The slow proc is very goos since it can hit up to multiple enemy's and its great for harassing and clearing out minion waves. Once you got yourB.F Sword and your around level 9 you can

I like to max this first.
Cutthroat
Talon's cc ability. It silences them and appears behind them. Its got quite a simple explanation to it. Basically you want to max it last since the effect of the spell doesn't increase by level and it doesn't do damage.
I take a point in this at level 2 and max it last.

Talons cool awesome ulti :D. This is also self explanatory and can be used in two main ways.
1st is for escaping, something goes wrong? ult and you'll gain some nice movespeed and stealth, the stealth gives you enough time to get away along with the movespeed. though be careful not to activate it again or you'll become visible again. 2nd Is some extra burst damage or last Hitting champs. If you activate it quickly it can dish out some nice damage with with AD. This skill isn't as good for initiating because you really shoudn't be initiating in the first place so its best to always save it as insurance, in case something goes wrong. This is also good for clearing out huges stacks of minions quickly along with your












Once you've chosen either the two I would start looking to a

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