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Rengar Build Guide by Khal Kitty


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League of Legends Build Guide Author Khal Kitty

HUNT and WIN [TOPLANE] #153 Best Rengar world

Khal Kitty Last updated on December 10, 2017
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Rengar Top

Cheat Sheet
Previous Champion Build Next Champion Build

Rengaery

Rengar Build

Sorcery
LoL Path: Sorcery
LoL Rune: Summon Aery
Summon Aery
LoL Rune: The Ultimate Hat
The Ultimate Hat
LoL Rune: Transcendence
Transcendence
LoL Rune: Gathering Storm
Gathering Storm

Inspiration
LoL Path: Inspiration
LoL Rune: Magical Footwear
Magical Footwear
LoL Rune: Cosmic Insight
Cosmic Insight
Bonus:

+15 Attack Damage or +25 Ability Power (Adaptive)



First back situation #2

3rd core item (pick one)

Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R


Threats to Rengar with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Gangplank I LOVE GANGPLANK, this champion is a gift to Rengo, super easy to beat, I know that I won my game when I'm facing him.
1
Tryndamere Easy matchup, easy to outplay, don't throw in early and you should be good and snowball on him till he gets 6.
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Introduction





Hey everyone, thanks for visiting the hunter's den, in this guide I'll explain everything I know about Rengar, be careful, this guide can make of you a dangerous hunter.
Good reading.


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About me

My name is Khal Kitty I'm playing on EUW and I main Rengar since the middle of the season 5, I almost never played him jungle because I love to play him top, but I'm starting to try it out.
I'm currently Diamond III and, according to LoLSkill, the 153rd best Rengar in the world. I got 73% winrate as Rengar in Diamond 3 during this preseason.
I love Rengar since the first time I tried him out, his kit and his personnality are making of him a very special champion to me.








I have a YouTube channel about Rengar, I already uploaded some guides, but since people never stop to ask me tips for Rengar, I decided to create this guide to help them all.
There is my last montage, don't hesitate to subscribe for more content and follow me in my Rengar's journey :


My channel

(click to see)

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Last montage :


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JOIN THE DISCORD

Join the discord :


I created a Rengar discord for people following me on YouTube, this is a little community with awesome guys ready to discuss about Rengar or everything else at any moment, join the squad !




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Why Rengar top ?

Let's get into this boys !
Here is the real question ! Why Rengo top ? Because this is the skillest way to play this champion. Rengar has a lot of mechanics that no one uses properly because people didn't practiced enough (I'm about to cry every time I get my Rengar picked by the enemy team, they always play it so bad).
Rengar's kit fits well with toplane since there are three bushes to use for his passive.
No one really knows this matchup since only few people are playing it.
You will get first blood almost every game since no one really expects Rengar's early powerspike.
Once you reach mid game you're like a second jungler, your map pressure and your map control are supposed to be insane and it allows your team to get well in the game. Team job is op.
Rengar is really stressful for the guy who's facing him since he can gap close at any moment, surprising and stressful, use it at your profit to pick lane advantage.


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Pros and cons


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Skills

Rengar's skill set is offering many functions, each spell is offering offensive AND defensive options : Unseen Predator allows you to gap close AND escape, reach high distance quickly or even dodge spells, Savagery is offering good damages in a little zone and a mini dash offering many mechanics (I will talk about this in the tips and tricks section), Battle Roar heals you for the half of the damages you took the last 1.5 seconds and cleans CC like a QSS when empowered, it is also offering some interesting AoE damages, Bola Strike is a skill shot that slows (stun when empowered) the enemy, allowing you to chase or to run out from a bad situation, finally, Thrill of the Hunt is making you instantly under camouflage, giving you instant move speed, a free jump 2 seconds after the activation of it, a critical strike on the first hit if you jump on the closest target and reveals the closest enemy and the invisible champions, once again, there is many ways to use it, assassinate an isolated target, zoning (Rengar's ult is scary), run out from a bad situation, run to a wave of creeps dying under turrets, giving visions on an enemy, scooting... Rengar is a multitask kit champion, learn how to use it well and you'll be able to face many situations.

ABILITIES


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Runes

Roaming

I use this rune page when I want to roam and pick kills everywhere on the map,
help my mid laner early and get my 5 stacks quickly, use it when you wanna have more presence on the map during the whole game.



Scaling

I use this rune page when I wanna scale and be useful at any stage of the game (early, mid and late game), aery gives great damages in lane and scaling runes are giving you a good potential for the whole game.


Poke/Safe

This is pretty much the stormraider's surge rune page I was running before the runes' rework. Pick many trades, get out safely, allows you to have a sweet laning phase and to outplay.



Stomp

Facing a Gangplank ? A Gnar ? Or any kind of squeeshy top laner, and wanna end the game as fast as you can ? Run this page. Pretty op early and mid game potential,
but gets less interesting in late game (even if you still can one shot, you're pretty much dead after it even if you succeed), this is pretty much the "one shot Rengar",
pretty disgusting to play to me xD But pretty useful to stomp games if your team is early/mid game reliant.


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Summoners



You absolutely need this summoner spell, this is a key for outplays, spell dodge, engage, disengage or even chase. As Rengar you need this summoner spell more than all the others to play with the bushes and do many other things.



Wanna stomp your lane and take first blood at 100% ? This summoner is made for you, I'm not using it that much, my playstyle fits better with Teleport since I like to be everywhere on the map, taking lane advantage can be really worth in some games, by the way, ignite allows you to secure kills and trophies, you can use it on any champion, it will always be worth since this is true damages and adding a grievous wounds unlike Exhaust which is almost useless against a lot of champions.
This summoner is also good if you're not that much confident with Rengar damages, if you're beggining to play Rengar top, I think ignite is better



This summoner spell is useful against difficult lanes or when you plan to just farm and play safe, thanks to it, you can back/gank and return to your lane without any greeding for creeps or waste of it, you also can go bot earlier in the game if there is an occasion, Rengar already is a mobile champion, but Teleport helps him to have an even more significant presence on the map, so use it in two cases : You want to have more impact on the map (to pick objectives like dragons, barons or just to help your team mates) / you want to play your laning phase safely (like against a Camille for example).



To be honest, I almost never use this one, but it can be useful if you wanna deny one champion's dps during a trade or a teamfight, since exhaust is also a slow, it allows you to pick up kills way more easily during a melee, I don't like this summoner spell because during laning phase, if you use it, most of the time, your opponent just has to flash and he is out, I don't have this kind of trouble with ignite, so, an interesting summoner spell which will add some utility to Rengar in some situations.


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Itemisation

Learn how to stuff yourself is something important if you wanna get better in LoL, Rengar can build maaaany stuffs, this ammount of choice can be scary, but I'll explain everything in this section :


CORE ITEM


This item is the Rengar's MUST HAVE, you need this as a Rengo top lane, more HPs, more armor pen, more AD and 20% CDR.

BOOTS


These boots are perfect if you wanna have more impact on the map, roam, pick up kills, gank other lanes, they are perfect for the early/mid game, once you reached late you should probably change for Ninja Tabi or Mercury's Treads.


Good boots if you wanna have your 45%/40% CDR earlier in the game depending on what you're crafting at the same time, don't forget to change them once you bought other CDR items.


Good boots against full AD team or heavy AD top laner, rush them if you really need some armor.


Same story than with [Ninja tabi], buy it against heavy ap damages or against full CC team, tenacity will reduce them.

MUST HAVE


This stuff is perfect for Rengar, Rengar is a forcing focus champion, once you jumped in, no one can ignore you, [Guardian Angel] is a dissuading stuff which is working in the exact other way, people won't focus you BECAUSE you will revive, so you're not their priority, if they still focus you, your team will dps at the same time, and you'll revive. This item is perfect to make the game goes faster, you are the one who decides when the teamfight starts because you become an engager with this revive, you have a big carry potential at this timing, focus the objectives and pressure !


ARMOR


Good to craft against champions like Yasuo or Tryndamere, also offering a slow and an auto attack speed reduction (15%), really good against any time of ADC or attack speed and crit champion.


More move speed and bonus damages on the first hit if stacked, good for more map presence and one burst potential.


Offering extra AP (and AoE) damages, good to push lanes or pick long trades against low range champions.


MAGIC RESIST


Probably my favorite MR item, more HPs, more MR, more lifesteal, more CDR, more life regen. This item is offering so many things an it suits so well with the rest of what you can build on Rengar like a Ravenous Hydra or a Death's Dance. Its passive (increases all healing received by 25%) prokes on Battle Roar, which is clearly fabulous.



Good item if you wanna rush some MR but still wanna be competitive in 1v1 or effective at kill picking, its passive can make you win the trade even if you're not against an AP thanks to lifegrip.


Really good item for some situations, pick it against high CC team, offering MR, CC cleaning and lifesteal, this item can be useful in many situations.


LETHALITY/ARMOR PEN


I don't often buy this one, but it can reveal itself pretty useful, its active is allowing you to go in more safely and the stuff in itself is offering pretty descent damages.


I still love Youmuu's Ghostblade, since enemies are now awarned of Rengar's ult from the other side of the map, the movespeed offered by Youmuu's Ghostblade's active is a real blessing to catch them before they got helped by their team mates, btw this stuff is offering pretty good damages.


A good item if you want to take the map control : ward detection, move speed and extra damages after beeing unseen during 1 second, good if you plan to roam a lot.


Perfect stuff against big fat tanks like Maokai Malphite or even Sion, buy it if you need to crush some HP bars.


You won't need this really often, just in case you're facing something like Swain or Dr. Mundo to cut its regen, but I prefer pick ignite instead of this, your carry ap still can buy Morellonomicon which is a better compromise to me.


LIFE STEAL


I love this one, it is offering life regen, life steal, good damages, AoE damages and an active that helps to burst even more. Really good to split push and assassinate, this is probably the item I build the most in this category.


This one is really good too since it heals you for 15% of the damages dealt (33% effectiveness for multi targets effect), it also reduce the damages you're taken since 15% of them are changed in bleed effect which means that you can survive longer in teamfights and 1v1.


Buy this one if you want a big ammount of life steal, 20%, 8% more than Ravenous Hydra, and giving you a shield when you're at maximum health, good against teams that you'll need to teamfight during a long time.

SUSTAIN/HP/PEELING/ZONING STUFFS


This item is especially worth if you wanna help your team to catch targets, the slow and the HPs are allowing you to go deep in the fight and annoy enemy's backlane, be carefull with this way to play, if your team can't follow you or if they get zoned, you will get destroyed for nothing.


This one is good to zone enemies carries since it offers good damages AND a good ammount of HPs, combine it with tanky items and you'll be scary, your zone potential will be really interresting.


Once again, a good stuff to zone, good to build if you're already having a good ammount of AD, item's passive scales with Rengar's passive.





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How to play

EARLY GAME (LANING PHASE)
As Rengar, your early powerspikes are at lvl 1, 3, 4 and 5. This is exactly at THIS timming that you need to pick the advantage (you still can pick it after but it will be harder), at lvl 1, Rengar's damages are really surprising, jump on your matchup each time that you have your Savagery, so you AA- Savagery-AA and run back in a bush, do it till you reach the 3 stacks, at this point, if you did it well, you opponent is around midlife or even worse, jump one last time Savagery-AA-Empowered Savagery-AA-ignite (if you have it), and boom *first blood*. This is how you're supposed to win your lane early. During lvl 2, play a little more safely because you don't have the same advantage than before since you can't reach 4 stacks in one jump and your matchup probably has better abilities for a trade, once you reached lvl 3, you're touching a new powerspike because you can jump and execute a poke combo or a one burst combo (look at tips and tricks section) getting insta 4 stacks by landing all your spells, so you can hard burst or just poke and go out safely with empowered Battle Roar.
Lvls 4 and 5 are supposed to be played the exact same way but when you hit 6 you have to stop, most of the toplaners have a strong powerspike or just outscale you at lvl 6 like Irelia, Renekton and many others, your ult isn't made for laning, it can be useful to escape from a gank or to chase your opponent if you already picked the advantage but it isn't worther than ANY other toplaner ulti in therm of laning phase.
At lvl 6, you should try to gank midlane or to invade enemy's jungle with your ulti to take a free kill and a free stack, look at your map, ask yourself "where can I pick a free kill ?" and go for it. If there is nothing, just wait for an opportunity.
Try to get toplane turret as fast as possible, if you get the first turret you'll get 500 gold and you obviously want it to take an even bigger advantage on the game, try to get rift herald aswell, this buff is really useful on Rengar, your assassination potential will get to the sky and this buff will stay for a long time.

MID GAME
At this timming, you don't have that much 1v1 potential for you matchup in toplane, but your carries assassination potential is at his best state, any isolated target is a free kill (if this isn't a tanky target), use Thrill of the Hunt to scoot and catch free kill, you have to take the map control, don't move everywhere like a ******, focus the objectives (turrets, dragons, nashor..), group with your mates, pressure everywhere, ninja gank botlane (from the lane bushes), you have to take the advantage EVERYWHERE on the map and you can.
You're supposed to be focused on what you're building too, your stuff will change the game, build what is the most adapted to the situation refering to my itemisation section.

LATE GAME
At this point, everything depends of the team composition of both teams, if you are the source of damages of your team, you're in a bad position, because Rengar can't carry alone late, except if you're facing bonobos, you need a team which is good in its game and ready to carry you as much as you carry it (that's why I told you to move on the map and help everywhere), use Thrill of the Hunt to zone and scare your enemies, allowing your team to pick objectives, try to split when you see that you can, stick to your team if you feel like your team mates are going to fight even if you're not there (yeah that's sad but a lot of people don't know how to play safe and if on guy try something in 4v5, the others will try to help him (sometimes even if they know this is stupid)), you need to know your team mates and adapt your playstyle to their one.
Most of the time in late game, everything ends on a team fight, so let's talk about this.


TEAMFIGHTING
Rengar has an assassin playstyle, you need to place yourself to make the crit offered by Thrill of the Hunt proke, you can't try to assassinate a carry surrounded by his team without making the crit proke (except if the game is a stomp in your favor), you need to make your oppoents busy by the mark upon their head, I'm obviously talking about a grouping team, if you can assassinate an isolated target BEFORE the teamfight starts this is just perfect, even if at my elo people are almost always grouping against a Rengar.
Remember to care about your positioning and analyse the situation, if you're playing assassin, don't go first, you need your team to engage or you will just die before to kill anyone, wait for a CC or a go in from your team, an enemy team's splitting, use it at your advantage, the better way is to come from behind, so they have to care about two sides and AoE spells which are used against your team don't touch you or, if they do, it means that your team aren't touched by these spells.
Once you assassinated your target, try to stay alive, don't die to do like 100 more damages to the support, no one cares, your AD damages are useful to pick objectives, let your team end the job or keep fighting if you're not about to die. Unless you did snowballed the game, playing assassin Rengar is hard and needs to think about your placement and your potential impact. Go in and die will just bait your mates.


ZONING MECHANICS
Well, we're starting to talk about the unknown role of Rengar, in fact Rengar is a really strong zoner thanks to his ultimate, if you wanna play this style, you need to know that your ult isn't just a spell to jump and assassinate, it also pressure alot, Rengar's ultimate is scary, everyone knows you can jump at any moment, I don't even know how many times I saved team mates just by clicking on R against 4 men with 100 HPs, they don't know where you are, they don't even try to know it, they just wait for your jump the good thing is that if you don't, they waited for nothing and during that time, your team was killing the nashor or taking a turret, this is how you can use your ult, remember it.


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Tips and Tricks (all combos)

Snare Gap [needs 4 stacks] : AA from a bush - Bola Strike - Flash
This combo is my favorite one because I discovered it by myself and I think I'm the first one who included it in YouTube montages, this my gift to Rengar's community, I hope my trick will be useful to you, it is to me ! I decided to name it Snare Gap because of the distance you reach in a short time.
Pretty hard to execute, easier once you get used to it, you will need to practice to make it work every time.

Video :




bola flash : Cast Bola Strike - Flash
Bola Strike casting time allows you to flash before it goes out, pretty surprising, almost undodgeable, use it to surprise, finish a target or just snare or slow.

Video :




Slow jump trick : Bola Strike - go to a bush - jump
I saw soooo many Rengar running like ****** after their target without even noticing there was a bush just next to them, please, don't do this after you red this guide, I don't deserve this.

Video :



Bush outplay : Go to a bush - jump on a target - go to a bush - jump on a target - etc..
Even if it doesn't look like, this requires a lot of practice on Rengar, you won't do this the first time you play him I swear to you, keep practicing, remember that bushes are your friends and that you can use them to outplay.

Video :




Bush flash : Flash to a bush - Jump on a target
This can be used to gap close on a high distance or even more : dodge a spell and THEN come back to fight, I love to use it that way, it allows you to reverse such bad situations and take the advantage back.

Video :




One shot combo : Jump - Bola Strike - Ravenous Hydra (spam it like a pig or it won't go) - Savagery - AA - Battle Roar - Empowered Savagery - AA
Well, on the paper it looks like a 3 hours combo but in reality, I personnaly execute all of it in 1.8 sec.
Just practice (now we have training tool, this combo can be learned in something like 20 min, nothing hard to do even if a lot of Rengar montages on Youtube are about one shots, this clips are awkward af since a bronze can do it if he practices enough).

Video :



Safe poke combo : jump - Bola Strike - Savagery - Battle Roar - Empowered Battle Roar
This combo is useful in laning phase to poke safely, just go in, use your spells, and double heal to get out full life and canceling CC if needed.

Video :


Red plant jump (not working anymore (patched) ) (push cancel mechanic) : Jump on a red plant - Savagery
Use Savagery while jumping on a red plant will cancel the explostion effect for Rengar, pretty hard to execute, you need to use the dash at the perfect timing, practice and it will become easier.

Video :


Q dash jump : Savagery - jump
Remember that Q is offering a mini dash ? Well, this dash is offering a cute mechanic to jump on target you can't reach if you don't use it.

Video :


Q flash trick Savagery - Flash
Well, this combo is working like bola flash trick, Q's casting time allows you to flash before the spells goes, same effect than bola flash trick : surprising and almost undodgeable.

Video


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Warding

Warding is something you should learn because it works with all champions and all lanes, the thing is : with Rengar, warding is a little bit different.
Why ? Because you always need to have at least 1 available ward in your trinket during you laning phase to be able to outplay in bushes if you get ganked or if you wanna pick a trade in the bushes. You NEED to buy 1 or 2 pink ward at each back to ward the river bush, here is a map with location where you can put a pink to be safe, actually, if you're not confident enough with Rengar to be able to outplay 2 guys, just ward the bushes with your trinket, keep your trinket if you feel that you can do it.
Well, that was for the early game but what about the mid and late ? You need to have the vision on strategic places to be effective at your best potential, you need to watch your map and see where the enemies are, here is 2 maps of location you have to ward you and your team to have the best vision (depending on each situation, adapt yourself).


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The final word

Well, thank you all for reading this guide, I don't know if it will help a lot but I hope so, at least I won't have to respond to everyone who asking me tips ahah.
It took me a long time to do this guide, but I actually learned some little things by writing it, I tried to do it complete, I will update and making the guide better little by little now, I did the biggest part !

Special thanks to RENGAR HUNTS, Probert, cuteguy69, RIP RENGO 2016 (don't pay attention about his name xD) and Rengar Fuccboi.
All these guys were hot to help me recording the tips and tricks videos when I was looking for some help since I couldn't do it alone, even if I only needed one guy for few videos (3 or 4) they all were like "we're here for you buddy !".


One last time, thanks for reading ! ;)

I WISH YOU A GREAT HUNT !