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Spells:
Ghost
Flash
Ability Order
Loaded Dice (PASSIVE)
Twisted Fate Passive Ability
Introduction
I liked TF at first basically because he looked cool and because I saw him as a guy with 6 different skills (due to
PROS:
Great DPS
Teleportation for running away/Ganks
Map awareness
Stealth Detection
Awesome in 1v1 fights
Won't really face Mana problems
Great passive CDR
CONS:
Squishy
Gets focused a lot as with all carries
Warnings for your opponents before a
Destiny teleport and Pick a card stun/slow
Great DPS
Teleportation for running away/Ganks
Map awareness
Stealth Detection
Awesome in 1v1 fights
Won't really face Mana problems
Great passive CDR
CONS:
Squishy
Gets focused a lot as with all carries
Warnings for your opponents before a
The Summoner Spells are quite straightforward for any AD carry.
for chasing or running away from ganks
to close gaps after you pick a Gold card, and also to escape from ganks
Other possible summoner spells:
Better in a 1v1 but I prefer Ghost since it lasts much longer
Useful because of the healing reduction and also becasue of the extra AD and AP you'll get while it's on CD (Due to summoner's wrath, perfect for a hybrid champion)
I wouldn't really get this, it helps for faster farming but other than that it just serves as another destiny with a longer CD. (I'd get this if you're still not summoner level 1-6, otherwise Ghost + Ignite is probably better for level 7-11)
Can be handy at times, as TF is quite squishy but usually exhaust or ghostwalk is better as a getaway tool, and those both have faster CDs.
for chasing or running away from ganks
to close gaps after you pick a Gold card, and also to escape from ganksOther possible summoner spells:
Better in a 1v1 but I prefer Ghost since it lasts much longer
Useful because of the healing reduction and also becasue of the extra AD and AP you'll get while it's on CD (Due to summoner's wrath, perfect for a hybrid champion)
I wouldn't really get this, it helps for faster farming but other than that it just serves as another destiny with a longer CD. (I'd get this if you're still not summoner level 1-6, otherwise Ghost + Ignite is probably better for level 7-11)
Can be handy at times, as TF is quite squishy but usually exhaust or ghostwalk is better as a getaway tool, and those both have faster CDs.
Runes
The runes are quite straightforward for any champion.
Greater Mark of Desolation Greater Mark of Desolation
Greater Quintessence of Desolation Greater Quintessence of Desolation
The armor penetration gives you more damage for you as an AD carry.
Greater Seal of Resilience
Greater Glyph of WardingThese are for more resistance to damage for the early game. This is because TF is quite a squishy champion so you don't want to let him die so easily. Alternatively you can use Greater Seal of DefenseGreater Seal of Defense and
I run a 25:4:1 Mastery tree. This is a personal choice though, as I like the 3% lifesteal from
Vampirism
. If you want, you can shift those 3 points into the defense tree and put 1 more point in
Hardiness
and 2 in
Durability
. If you would like a more offense oriented build, you can take out points from the Resistance and Hardiness and put them into Deadliness, although I feel that the defense is better. The defensive points are again to help TF's survivability, and the 1 in
Summoner's Insight
is to give your
Flash a faster CD
Now to explain the Masteries in the order you should get them (For those non-level 30 guys out there).
Now to explain the Masteries in the order you should get them (For those non-level 30 guys out there).
Loaded DiceExcellent passive for farmers. Giving you 2 extra gold for each kill, this helps you outfarm your enemies even if you're a bit behind on the minions kills. Not to mention this effect is global, so it will help your entire team.
Wild CardsPretty much useless for this build. You might want to get 1 level in this early if you're having trouble farming though. You will need to farm to do your job as a carry.
Pick A CardWhat made me originally like TF, this skill itself is like having 3 different skills each with their own uses. It's important to remember that the order the cards appear in is Red > Gold > Blue. Here's when to use each card:
Gold Card: The most useful of the cards, giving a 2 second stun at max level.
You want to pick gold when you're ganking an enemy champion or in 1v1 situations as it takes the guy out of combat completely.
The stun is also great for running away from enemy champions while getting chased in a 1v1 situation. While running, choose gold. Turn around and hit them once, then continue running away. Just make sure they don't have a nuke that could kill you when you do this, otherwise you're better off to just continue running
Red Card: Gives a slow and deals AoE damage
Use this for harassing an enemy. They will usually back up when they see you running over with your
In a teamfight with 3 or more enemies grouped closely together, I will sometimes pick red over gold as it gives you more damage from the skill itself (90 at lv 4 compared to 30 from the Gold), and also becuause it hits multiple targets.
The AoE slow would also help your team catch up to more than 1 enemy champion while chasing as opposed to just catching the stunned guy
Blue Card: Gives you mana regeneration equal to 65% of the damage dealt. this is what allows TF to constantly use his skills and basically never run out of mana.
Use this for farming. It gives you the most extra damage making it easier to last hit with
When you run out of mana (obviously)
There is also an important factor to take not of when using the blue card. This happens when you've attacked 3 times already for your
Stacked DeckIMO, this is Twisted Fate's most OP skill. The 15% extra attack speed is nice and the 155 extra damage every 4 hits is what allows TF to be a hybrid champion. I find the most OP thing about this skill is the 15% CDR at level 5 though. This makes your
DestinyUse this for ganks by teleporting behind the enemy or into the brush. It can also be used to set-up ambushes, especially after you've been missing from your lane for a while. Although your opponents can see that red sun thing above their head when you use
In this build,
Why I don't learn
This is because you use
The rest of the build is quite straightforward. You'll want the stun and extra effects from
Start off with a
Next you'll want boots to move faster for chasing. I get Beserker's Greaves as a level 2 boots to give more attack speed. If you're having trouble with CC heroes though you can get Mercury Treads. I usually change my boots to the treads as well in the late game.
Next I like to farm out
After that I tend to farm for
These 4 items are the ones which I will get for every game where I play this build of TF. The remaining 2 items will depend on the opponent teams and what works the best against them.
The next item I normally get is
Mercury Treads
You can get the Mercury Treads at any point from mid-late game where you feel like you're getting hit by too much CC. The final items should have Mercury Treads over Beserker's Greaves though as you should be getting focused in the late game.
Quicksilver Sash is something to get if your opponents have too much CC.
Thornmail I'll usually get if I'm up against too many AD carry champions.
Ionic Spark and
MaladyThese are what I'll get if instead of the rageblade and gunblade if the enemy team is full of squishies and have no tanks. This will make you fully AS based champion
Most of TF's early game should be spent farming and harrasing an opponent, going in for the occasional kill. Use Blue cards to give yourself more damage against a minion and to ensure you don't run out of mana. Use the Red and Gold cards to harrass opponents and hopefully go in for the kill.
When ganked, try to stun or slow your enemies, and flash out in the worst case scenario.
When ganked, try to stun or slow your enemies, and flash out in the worst case scenario.
In this build, TF is mainly an auto-attack champion. Use
Pick A Card to get Gold or Red Cards in a fight and after that just auto-attack. With this guide, the CD for his
Pick A Card is only 3.6s. This is going to be very fast so you'll need to constantly press W as you're attacking. Use your
Destiny to chase champions which are escaping (sometimes you can tower dive with this if your enemy's health is low enough)






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