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Hybrid/survivability Teemo
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Spells:
Flash
Exhaust
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Introduction
(Require comment to vote is turned on, in case anyone tries to vote and finds they cannot. Criticism and feedback is very useful to me and as such I have turned this on.)
Runes:
9x
Greater Mark of Magic Penetration - improves your Q, E and R, very useful for increasing dmg
9x
Greater Mark of Scaling Cooldown Reduction - more cooldown = more mushrooms = wrecking the map.
9x
Greater Mark of Scaling Magic Resist - you're going to (hopefully) be more at range than in melee, so its more magic spells that are going to hurt you - this will help vs that.
3x
Greater Quintessence of Health - Helps a lot early game.
9x

9x

9x

3x

Standard 9/0/21 build - you can switch out improved exhaust for 1/3 deadliness if you want a different summoner spell, same for
Blink of an Eye
if you want, for example, ghost, you can s*** it for
Haste
.
I believe this benefits this build the most as the majority of your damage comes from the magic side of things, so the 15% magic pen really helps with that. Coupled with the improved flash, the magic regen (which Teemo really needs) and CDR (which this build lacks a little of) it really rounds off this build.


I believe this benefits this build the most as the majority of your damage comes from the magic side of things, so the 15% magic pen really helps with that. Coupled with the improved flash, the magic regen (which Teemo really needs) and CDR (which this build lacks a little of) it really rounds off this build.


Move Fast - this is what enables Teemo to plant mushrooms everywhere without losing out on a lot of xp/gold and be able to gank people, and escape ganks (if you see them coming - it's cancelled if an enemy champion attacks you). Much needed on Teemo, as his base move is kinda slow.

"omg mushrooms ffs"
"noob mushrooms lucker" - after I got away with low hp with 4 or 5 enemy champs following me through a trap.
...you get the picture. Map included, taken from Clairabelle's Teemo guide (thanks!).




Other options instead of exhaust:








Summoner spells not to get:






Ah yes, the interesting part.
I've had many people, when I start a game with this build, going "wtf, warmogs on teemo? lol". Ignore them. They'll quickly realise that you're actually a deadly force to be reckoned with, especially after you have your Atmas.
This build is designed to bring a lot more survivability to hybrid Teemo, whilst still keeping a lot of the dps intact. You can be at about 3k hp by mid game, which with
Mercury's Treads means a lot of survivability. You usually end up with about 3.8k hp endgame, with the ability to absolutely decimate enemy squishies.
Start with a
Regrowth Pendant and a
Health Potion. This will enable you to stay in lane for a very long time, even when you get low on hp - just pop the potion and let it, and the pendant, do their work. When you have the gold, port back and grab a
Giant's Belt and
Boots. If you aren't doing so well, grab
Boots and
Ruby Crystal and maybe a ward. When you can, port back and grab a
Warmog's Armor and
Mercury's Treads.
Now you have some great survivability and will be quite hard to kill. After this, the game will soon evolve into the midgame, where there's a lot of ganking and roaming involved. Port back as and when you have the gold to buy some useful items. I put
Cloak of Agility before
Atma's Impaler because if you need to port back before you can afford the Impaler, you need the extra damage.
The rest of item sequence is fairly self-explanatory - I have not put a 6th item in. This is largely because although effective, this is a fairly expensive build, and you will not usually have the time to put together a 6th item. Nevertheless, I will put a few choices below which I think are good ending items for Teemo. Don't forget to buy all the potions once you have your 6th item and are still raking in the gold (if the game ever gets that far)!
Bloodthirster - if you're raking in the kills and managing to avoid getting killed late game, this is a very nice item which makes you nearly invincible with your huge health pool, as you'll be gaining a lot of life back with your attacks. Don't buy if you can't build it - you're wasting a lot of its potential
Banshee's Veil - a nice defensive item for blocking
Karthus ulti,
Amumu's
Bandage Toss, an initiating slow on you, and a plethora of other skillshots and abilities that would otherwise mean you would die. Recommended if your team is getting beat on from a heavy dps enemy team.
Quicksilver Sash - very underestimated item; gives you a cleanse which even removes
Malzahar's ulti,
Ignite, Warwick's
Infinite Duress and many more. Very useful if you find yourself getting CC'd a lot and the enemy team has a lot of magic damage.
Black Cleaver - very nice item if the enemy team is full of squishies - will reduce their armor a lot and gives you some nice AD on top of that. Doesn't synergize so well when you're creep farming with poison, but by this point in the game that shouldn't matter.
Trinity Force - I'm not so sure on this one, but it has a lot of nice stats on it which all benefit Teemo. The slow is also extremely useful, as Teemo doesn't have any inherent slow.
Guinsoo's Rageblade - gives everything a hybrid Teemo needs - AD, AS and AP! Although it does require some build-up to reach full potential, it can potentially be an extremely useful dps addition to your items.
Feel free to suggest additional items that you think would supplement this guide well, and I will consider adding them!
I've had many people, when I start a game with this build, going "wtf, warmogs on teemo? lol". Ignore them. They'll quickly realise that you're actually a deadly force to be reckoned with, especially after you have your Atmas.
This build is designed to bring a lot more survivability to hybrid Teemo, whilst still keeping a lot of the dps intact. You can be at about 3k hp by mid game, which with

Start with a








Now you have some great survivability and will be quite hard to kill. After this, the game will soon evolve into the midgame, where there's a lot of ganking and roaming involved. Port back as and when you have the gold to buy some useful items. I put


The rest of item sequence is fairly self-explanatory - I have not put a 6th item in. This is largely because although effective, this is a fairly expensive build, and you will not usually have the time to put together a 6th item. Nevertheless, I will put a few choices below which I think are good ending items for Teemo. Don't forget to buy all the potions once you have your 6th item and are still raking in the gold (if the game ever gets that far)!












Feel free to suggest additional items that you think would supplement this guide well, and I will consider adding them!
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