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Fizz Build Guide by Kplon

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League of Legends Build Guide Author Kplon

I am Fizz, and I just killed you.

Kplon Last updated on December 1, 2012
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Middle Lane
Ranked #13 in
Middle Lane
Win 51%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 3

Strength of Spirit

Utility: 6

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Chapter 1

This is my first mobafire build and its for one of my favorite champions [Fizz] it is not yet complete so please don't down vote for anything that's not in here yet because it will be soon enough.

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These should be easy enough, as you're an AP assassin. Take magic pen marks.

Personally, I tower dive a lot with great results so flat armor seals really help (even if I usually only take one tower shot).

Since you are hopefully in the mid lane, you are more than likely against an AP caster. Flat MR glyphs are the best way to go.

For quints I used to use AD because it stacked so well early on Fizz but flat AP quints really do synergize better with him in general (especially since you will be focusing on burst damage).

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Skill Sequence/Explanation

Q Urchin Strike - Fizz's main gap closing ability does flat damage, your attack damage and has an ability power scaling. This spell really makes you mobile in fights and is your initiation in a solo tower dive. the most important thing is it applies on hit affects, including 1 hit of Seastone Trident. Also, after you use Urchin Strike you will be in an easy position to land several more attacks with your W often securing easy kills.

W Seastone Trident - This will be your most damaging spell. As a passive, it will apply a DoT affect which is highly noticeable late game and just about as reliable as Teemo's poison. As an active it gains a massive AP scaling and because it's applied on auto attacks it does decent attack damage early game. It also "Rends" the target reducing healing affects by 50%. I can't tell you how many times this has secured a kill that may otherwise have lived thanks to a pesky Soraka ult. And as I said earlier it is applied on your Urchin Strike, making hitting this spell one of the easiest things ever.

E Playful / Trickster - This spell causes Fizz to leap atop his staff and become untargetable. Using it again will cause him to jump off his staff in the direction your cursor is located. This can indeed go over certain ledges and walls but never, ever rely on it to get you over a wall because 9 times out of ten, if you don't know if you can make it over, you can't. This is also a great chase/escape tool and absolutely essential to laning fizz and his easy tower dives. You should always count your mana when you tower dive as Fizz and make sure you will have enough for this spell as it is why you don't fear that turret. Just remember that this also makes it so your team cant help you, soraka's ultimate and jana's sheilds wont be able to save you from ignite if your on the staff.

R Chum the Waters - A skill shot nuke, this is your best initiator for assassinations as well as your only form of crowd control. I am not going to go in detail with this as it's fairly self explanatory and I will delve into its uses later.

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Your boots/pots start is essential, however the pot choice is yours depending on the lane. For example, [karthus] is considerably easier to take on as Fizz so you may want to take a mana pot instead of three health pots as Fizz is a bit mana hungry early game.

kage's lucky pick

Your first item is Kage's lucky pick. This item is 100% optional, and I only have it as a friend of mine has talked me recently into a mindset of a gold per 10 is always a good idea. However, on Fizz, I usually just skip it as I am rarely behind in gold.

Sheen is NOT optional, however. It synergizes too well with Fizz's gameplay style as well as being needed for a later Lich Bane to be overlooked now.

Some people may wonder why I start to build Lich Bane and then build a Rabadon's Deathcap, but the answer is simple: it works better. Lich Bane is of no use to you without ability power and to be honest a first buy Lich Bane and a Sheen do about the same amount of damage whereas the early Rabadon's Deathcap will be immediately noticed. It may even astound you how you can two shot the enemy Ashe without even getting all that

The next item is a Giant's Belt. You will hold onto this for a while because you are squishy and this helps. We aren't looking for anything too tanky at this stage but it will help your tower dives.

Lich Bane is your next full item and if you have ever played Fizz with one before you know that this is where all of his burst really comes from. If you can help it try and land as many Lich Bane procs as possible. For example, you might wait to use your Seastone Trident after you use Urchin Strike just to get the extra proc on Lich Bane.

Zhonya's Hourglass gives you another two seconds of untargetability. If you chain this with Playful / Trickster you have 4 seconds of no damage and this active along with the item's armor will make it possible to almost ignore towers altogether.

The passive slow on a melee mage like Fizz is the best thing in the universe! The more auto attacks with Seastone Trident the more they are slowed and the more they are slowed the more you can attack them!

You will note that in the suggested items I did not tell you what tier 2 boots to buy or when. This is because it's completely situational. I've gone entire games without boots and I've had games where I've had to rush Mercury's Treads. It's up to your best judgment.

There is also one more item slot left. I personally prefer a Guardian Angel at this point, but Void Staff, Abyssal Mask, heck even a Hextech Gunblade or Nashor's Tooth are all items that will work. It's completely up to you.