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Recommended Items
Runes: Basic
Inspiration
Domination
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
Aggressive
Flash
Ignite
Items
Ability Order Pew-Pew
Love Tap (PASSIVE)
Miss Fortune Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Tahm Kench
Can save their ADC every time all the time.
Ideal
Strong
Ok
Low
None
Champion Build Guide
NOTICE: ALL MY GUIDES WILL NOT RECEIVE UPDATES UNTILL FURTHER NOTICE.
At time of writing (patch 11.6 release) the game is so horribly broken and unbalanced there is no point in writing (or reading) a guide, especially for an off-meta pick. Games are a coinflip right now (at least in silver/gold elo), skill does not matter as roughly 8 out of 10 games are decided by "who has the most broken champs". Of the remaining 2 games, at most 1 is decided by the best player in the match....and the other(s) are decided by the worst feeder. Maybe some sense will return to Rito and I'll get to update these sometime, untill then so long...
ToC
Introduction | Mindset | Playstyle | Epilogue

Welcome, I've Got A Good Feeling About This :)
TL;DR
So what are we gonna talk about? We'll have a short discussion about the mindset behind this build and then we'll go through some MF specific gameplay. That's it, quick & dirty.
GL;HF and see you on the Rift :)
-DutchWolf
PS. If you just want to know the build and start playing (or, you know, if you got auto-filled and panic picked), scroll back up. Got most of the items, abilities, etc. explained in the notes. Give that a read and you should be good to go..although full-AP MF might be a safer bet in this case.

Welcome to the seventh installment of "quick and dirty off meta supports/adc" (check out the rest of the series, including ![]() ![]() ![]() ![]() ![]() ![]() |
So what are we gonna talk about? We'll have a short discussion about the mindset behind this build and then we'll go through some MF specific gameplay. That's it, quick & dirty.
GL;HF and see you on the Rift :)
-DutchWolf
PS. If you just want to know the build and start playing (or, you know, if you got auto-filled and panic picked), scroll back up. Got most of the items, abilities, etc. explained in the notes. Give that a read and you should be good to go..although full-AP MF might be a safer bet in this case.

So how our we going to play our little MF as a ![]() ![]() ![]() ![]() That's not really what this series is about tho. So we're going to go for the more supporty route. And, like her bra, Sarah Fortune is great at that job. What we want to do here is enable our team to make plays, and counter the opposing forces when they try to do the same. This is reflected in itemization (getting stuff that does stuff other than straight up damage) and use of abilities (applying debuffs, cc, etc. to multiple targets). If we keep this in mind, our cute little bounty hunter (yes she's a bounty hunter, go read the lore) can not only fill the support role but be excellent at it (to some degree). |
![]() |
We have the (soft) CC, we have the poke, we have the movementspeed boots, we can liberally and apply on item effects with both abilities and AA's. Our stuff scales mixed so we can make most items work. This is totally do-able. So we stick to our support-fundamentals - Ward, Peel, Control, Dominate - and we adapt Missy's kit to do that.
This is the way.

So, like I said, we're gonna skip all the where to ward, how to trade, etc. stuff and just focus on what makes MF work as a support. To that end I'll briefly go over the item choices and supply some tips on gameplay. As a support main you should really know the rest already.
Itemization
We'll start with a quick word on itemization since MF is a bit A-typical in that regard.

So, straight of the bat I'm going to ignore my own rules for the Mythic item. Twist it as you might, ![]() ![]() ![]() |
We do always try to use the remaining item slots for that. Anti-heal and armor-shred are the best options most of the time. Here it is preferable to take ![]() ![]() ![]() ![]() ![]() ![]() |
Gameplay
I'm just going to highlight some of the more important aspects of playing the Bounty Hunter, rather than go through it all. In my mind, this is what makes


Position, Position, Position
Like Arianna, we want to be in the right position at the right time. Granted this goes for any champ in any role, but for MF you really need to






Rain Down On 'Em
Our E,



Tap Dat Ashe
The passive,


Bullet Time Is Scary
While





If you are reading this: thanks for going all the way through, please leave a like if you liked and/or a comment if you have any suggestions. I hope it has been obvious that I'm being half-serious in this guide. Honestly, as much as I love playing it....MF-


So don't let the meta stop you, it's time to head out to the Rift and have fun,
Thanks for reading,
-DutchWolf
PS. If you are looking for more off-meta stuff check out my other guides here.
PPS. If you want to play full damage MF support, basically just being an APC with a few extra wards, I do reccommend you check out this excellent guide.

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