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Recommended Items
Spells:
Flash
Ghost
Items
Ability Order
Get Excited! (PASSIVE)
Jinx Passive Ability
Introduction
This guide focus on the issues Jinx have, instead of making her uber powerful she is rather standard. An explanation of Jinx weakeness, which mainly is her speed. She got a nice feature that allows her to move quite fast.

Jinx deals a blasting early power, with a fast attacking speed, but however she lacks the ability to sustain in the lain and she's slow, even though she should be fast. I realized that Jinx can be a Jet fighter due her skills, machine gun, rockets, 'nades and a nuke, but what is she missing? Oh yes, that is right, speed. So I had three Speed Movements quints lying around and used them, what I sadly found out is that she can be fast, but she needs a lot of healing, by sacrificing some of her speed and using Life Steal quints found the perfect balance.
Take in consideration that this build is by no means stay in one spot. If she takes down an enemy you better move away (if you are all alone, or stay away from bushes and walls that can get you pulled). Or a turret, if you take it down, they will know you were taking it down and will come for you, don't push the lane, instead flee away and help other lane or something. Seriously.
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Runes






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Okay here I'll explain a bit of math. The damage output by her isn't as much as others, however her speed makes up for it. In DPS she does more damage over time than other buildings. She does almost more damage by 1/2 sacrificing 20 points out of 300. She does 280 Damage per attack, with an attack speed of 121 meanwhile others do around 300 damage under 70 Attack Speed. I added a bit more of cri chance, not much, but it does help early game.
If you get

Though something important to consider, you are not there to engage for more than a few seconds into a fight. Specialy against Katarina or others Marksman. Remember, this is a hit and run build, think of a Jet Fighter.
The two spells I'm using are for build. These are
Flash and
Ghost. The reason why I'm using these two instead of exhaust or ignite, or even barrier, is because in late game barrier would do not as much help as it should. IMO, is a waste, specially with heavy dealing guys.
By using both
Flash +
Ghost it allows you to escape as fast as you can, even if you get slowed down but using
Zephyr +
Boots of Swiftness it allows you get away, if you can get the alacrity as well, they'll just see you running. Try to catch a Jet Fighter by going on foot. I dare you.
ALTERNATIVES


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FLASH! The main reason why I get this is cause of guys like ![]() ![]() ![]() ![]() ![]() |
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GHOST!![]() ![]() ![]() ![]() ![]() ![]() |
By using both





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SUPER MEGA DEATH ROCKET! This is pretty much like ![]() ![]() ![]() |
I like the get
Doran's Blade as a starting item due her two quints of Life Steal, but this means you can't engage into a fight with someone that have 3 quints of Life Steal. This build is by no means. You can farm enough to not return back to base for buying anything, even around 2000 or 3000.

First of all, the idea of a Jet Fighter is due her passive boost, and arsenal. I tried multiple guides from this site which never fit my gaming style and to be honest I can't adapt myself to that, I do love to stay and fight, but I realized that I'm just wasting a lot of potential in here with Jinx. I mean why would you waste 175% speed boost on just for getting another kill or taking a turret and a kill? I realized the arsenal is similar to a Jet Fighter, and usually what they do is bomb/destroy a building and flee. So here is the logic and the strategy of this build.
This build is meant by no means to engage into a 1v1, the reason of this is just purely this quote from her video:
The video shows that she is constantly moving and if she's standing in one spot she'll get bored. Which can only means that she is not playing "I'm gonna stand here, come and get me" rather than she should be across the map causing havoc. Destroying here and killing there when they least expect it. However her Fishbones makes a great defense and her
Zap! a great poke to keep your enemies standing back, not to mention a great tool if you don't want to get sight ward. But if your companion won't buy them, and if you are facing someone like Gengar. You really need to get some, for those ganks.
After playing some games I realized how easily she can get CC, and sometimes you can sacrifice yourself for something stupid for the lack of speed and CC protection. You might have a high output damage, but because you are
Jinx never except you'll get 1v1, they'll try to get you, at least 3v1, I can promise you that much.
EARLY GAME
Use the first point with
Switcheroo!, you'll need the passive for Pow Pow! and also the extra range for Fishbones. One for farming/healing and the other one for harrassing.
With this build, always get
Doran's Blade. It will keep you alive for a while and excellent for a constant early farming which would be what you need, but if you notice they have a doran's blade that would suggest they have more quints that you, try not to attack from distance and use your Fishbones for that, don't use your Pow Pow!
Get
Vampiric Scepter and
Boots, remember that you'll have to always keep moving and dodge their attacks, you are all about Jet Fighting, the faster will win, not the one that does the most damage. You gotta dodge and heal as much as you can and keep your health higher than them before trying to engage into a fight, if they are ot within your range, use Fishbones. If they are with low health and within your range use your Pow Pow as it will do more damage and wil not consume your mana if you get a kill, cause you'll need your
Flame Chompers! for an escape.
If you want to due and get more kills get
Berserker's Greaves, but if you want to die less get
Boots of Swiftness as it offers 60 Movement Speed and reduces 25% of all slows. A hard choise, but after you get
Zephyr you can sell your boots of swiftness and buy Berserker's Greaves, and I susggest the enchantment Alacrity
At level 3, you should have used your second point with
Zap! and the third on
Flame Chompers!. At level 5 you need to have 3 points on your
Switcheroo!. The faster you shoot, the better you farm.
This build is meant by no means to engage into a 1v1, the reason of this is just purely this quote from her video:
Quoted:
Do you ever wanna catch me?
Right now I'm feeling ignored!
So can you try a little harder?
I'm really getting bored!
Right now I'm feeling ignored!
So can you try a little harder?
I'm really getting bored!
The video shows that she is constantly moving and if she's standing in one spot she'll get bored. Which can only means that she is not playing "I'm gonna stand here, come and get me" rather than she should be across the map causing havoc. Destroying here and killing there when they least expect it. However her Fishbones makes a great defense and her

After playing some games I realized how easily she can get CC, and sometimes you can sacrifice yourself for something stupid for the lack of speed and CC protection. You might have a high output damage, but because you are

EARLY GAME
Use the first point with

With this build, always get

Get



If you want to due and get more kills get



At level 3, you should have used your second point with



I'll share the experience I have with these champions while playing with Jinx. In the early game. I'll charga what I see that can useful and other as deadly combos, also the inexperience players can do much help for Jinx. Sadly I can't share many of them since I haven't been that lucky, but we'll see. I'll also explain what to except and how to prepare yourself when playing with these champions early game.
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SONA |
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NAMI |
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JAX |
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LUX |
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Jarvan IV |
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Wukong |
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Zyra |
Due her Fishbones you can farm, but by no means you should this early game. Stick with Pow Pow! early game, last hitting should be enough, unless you are missing health try to hit every minion you can, remember to keep your health up up all the time. Mid game you can spam 1 or 2 rockets at the minions which should be enough for switching to Pow Pow to farm them all, remember to keep most of your mana.
There is also very important about farming, and that is you can't stay away from your turret early game, if you have less than 600 HP in a lane and you think you can farm, becareful cause of missing enemies and or jungler. They'll try to gank you, specially those with CC's or high jump abilities like
Lee Sin or
Rengar, know your range and your enemy range as well while farming, such as
Thresh he can pull you in or
Jarvan IV can jump right in and can get you killed.
Remember that Pow Pow is better for healing than Fishbones and also for farming early game. Later on, when around 10-20 minions are gather as the try to take down a turret use your Fishbones, you'll clean them in less than 5 seconds and the farm you get from them will be greater. You can also farm in the jungle, use your fishbones first, again 2-3 rockets should do it and then switch to your Pow Pow.
There is also very important about farming, and that is you can't stay away from your turret early game, if you have less than 600 HP in a lane and you think you can farm, becareful cause of missing enemies and or jungler. They'll try to gank you, specially those with CC's or high jump abilities like




Remember that Pow Pow is better for healing than Fishbones and also for farming early game. Later on, when around 10-20 minions are gather as the try to take down a turret use your Fishbones, you'll clean them in less than 5 seconds and the farm you get from them will be greater. You can also farm in the jungle, use your fishbones first, again 2-3 rockets should do it and then switch to your Pow Pow.
Like I said in the introduction, this guide is just for me, and for my friends. Is the way I found I can use Jinx and I know is the worst for 1v1, even against another Jinx, but the reason why is cause it focus on speed and anti CC's. She's does a heavy damage in speed and flees as well, is not someone that can survive in a 1v1 or 3v1, but she can pretty much come and get kills on distracted or fleeing enemies without using her passive, her passive is a get card for getting away, or getting multiple kills on fleeing enemies.
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