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Anivia Build Guide by ISterbenI

Middle Ice Ice Baby - Anivia Mid Lane Guide (S11)

Middle Ice Ice Baby - Anivia Mid Lane Guide (S11)

Updated on October 12, 2021
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League of Legends Build Guide Author ISterbenI Build Guide By ISterbenI 59 3 194,637 Views 4 Comments
59 3 194,637 Views 4 Comments League of Legends Build Guide Author ISterbenI Anivia Build Guide By ISterbenI Updated on October 12, 2021
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Runes: Basic Bird

Taste of Blood
Ghost Poro
Ravenous Hunter

Perfect Timing
Biscuit Delivery

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-140 HP (lvls 1-18)


1 2 3 4 5
LoL Summoner Spell: Flash


LoL Summoner Spell: Teleport


Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

Who am I and why did I make this guide?

Hello there! My name is Noah but you can call me by my ingame name: Hisame. I'm a platinum 4 player on the EUNE server.

I started playing Anivia pre-season 8 and I've been maining her for periods ever since. While writing this guide I have a 69% winrate on 70 games with Anivia in ranked. I'm also sitting with 238k mastery points on her.

So why did I make this guide? Well, the answer is quiet simple: I love playing Anivia and I want other players, regardless of rank and experience, to fully experience how awesome it is to play this champion.

Here is my OP.GG if you are interested:

To make the guide short and concise I've decided to write most of the information about the items, runes etc. in the notes. So if you for example are wondering when or why you should buy Zhonya's Hourglass, just check the item notes above!
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Pros / Cons

-Easy to kite with
-Difficult for the enemy to all in you
-Fun to play (many things to master)
-Good to climb with
-Can hard-carry games if used correctly
-Wall (w) is one of the best ability in the game
-Great AoE stun and ultimate
-High burst potential in during the entire game
-Most champs are easy to play against thanks too her good survivability in lane thanks to her passive

-Difficult to roam with
-Bad wall (W) can make you loose games
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PASSIVE (Rebirth):

Makes you survive easier in lane and make you die less. You can use it to bait people to dive you if you're convinced you'll survive.

Q (Flash Frost):

Use it combined with and E to poke the enemies for decent damage early and insane damage mid/late-game. Try to stun multiple enemies in team fights. Try always having your R under the enemy/enemies before using it to make it easier to land (thanks to R slow) and do more damage (thanks to the R doing damage to the enemy while stunned).

W (Crystallize):

You can make people go around the wall automatically if you place it in front of them. Use this to your advantage and throw a Q at the spot where they will walk. In team fights you want to separate anyone, who comes to close to you, from the rest of their team to make them an easy target for your team. While chasing an enemy in the jungle NEVER block of the path completely if they can flash/jump over it, because if you do they might flash over and you have to burn your flash aswell. You can also zone the enemy from farm by placing your wall (W) infront of them when they're going to last hit.

E (Frost Bite):

Almost never throw this on an enemy who won't take double damage from it because that's a waste of mana. In teamfights try to hit one with double damage on the enemy carries.

R (Glacial Storm)

Place this under the enemy to slow and be able to throw an easy Q or a strong E. You can place this under an enemy and then block of their path out of it (with your W) for extra damage. In laning phase you can zone your enemy from farm by placing it between their minions and them. In team fights try to place it under as many people as possible or to zone the enemy.
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Summoner Spells


Always take flash no matter what. Anivia is very immobile so this summoner helps with that.


Usually the second summoner spell I choose when playing Anivia. It's an all around good summoner spell that scales great into the late game. Early and mid game this summoner spell will enable you to gank lanes easier and / or get a "free" recall. Late game it lets you splitpush (if you decided to do that). Lastly it gives you great objective control because you will be able to arrive at a certain objective, like for example baron, in time regardless of where on the map you currently are.


Ignite is useful on Anivia in two situations. If you want kill presure early game OR if you're facing an enemy that heals a lot. A scenerio would be if you're facing a Vladimir in the mid lane. In this case ignite would be a viable option because he heals a lot and you also have a relatively easy lane phase which means you might be able to kill him.


You might see this and think I'm trolling. But I'm not! In my opinion I actually think it's a viable summoner in some scenarios. If you don't need a specific summoner spell (except teleport which is always a viable option) you can choose smite because it helps your team secure dragons, baron and herald. It also makes it faster and easier for you to take jungle camps from the enemy jungle and take your allied blue buff. You can also try to steal the enemy junglers camps if the jungler doesn't see you coming. But remember that Teleport usually is a better / more safe option.


Barrier is a great summoner spell if you are facing a high burst champion, like for example Zed, Leblanc or Talon. If you're facing a heavy AD champion you can combine this with an early Seeker's Armguard which makes it really difficult for them to kill you which forces them to roam if they want any kills which in turn makes them loose pressure mid.


Cleanse is a decent summoner spell if you are facing a heavy crowd control team. I would consider this if they have atleast three champions with a lot of CC in their team. An example would be if they had a Fiddlesticks, Cassiopeia and a Leona on their team.
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Pre-6 Combo: Q-E-aa
This will do decent damage and doesn't cost a lot of mana. You can also trade pretty easily with this combo because of Anivias range.

Post-6 Combo: R-W-Q-E-aa
This combo can one-shot a squishy target in mid/late-game. If fed your E can literally ONE-SHOT the ADC. In teamfights you can also hit multiple targets with your R and Q and trap them all with your wall (W).
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Early game/Laning phase

In this part of the game you want to farm up as much as you can and try to roam/take their raptors when you've pushed up your wave with the use of your ultimate. At level 6 you can easily kill blue buff so you should ask your jungle if you can have it. You should also try to poke the enemy with either a Q-E combo or with your auto-attacks (which has one of the best range in the game).
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Mid game

Now you have a couple of items and it is now your time to start shining. You will deal a bunch of damage with your combos (Read combo part). Try to roam and group up to get objectives.
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Late game

This is when Anivia becomes one of the best champions in the entire game. She deals massive amounts of damage with both her E and R and her wall (W) will be able to block of entire areas. All of Anivias abilities are great in team fights and if used correctly will win you fights easliy.
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Tips and Tricks

-When taking blue buff try to put a wall between you and walk to both sides back and forth while Q and E and R the buff. This will stop the buff from reaching you.

-Try to bait dives in early game with your egg. Dumb enemies will forget your egg and dive or flash you just for the "kill" which they won't get.

-Use your ultimate (R) or wall (W) to zone the enemy from farm under their turret.

-Use your range on auto-attacks to your advantage and harass the enemy in laning phase.
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Please leave a comment on what I should change/add to my guide!

My goal with this guide is to make it easy to understand as possible and it's difficult to do it without your help! Regardless if you enjoyed the guide, please leave your feedback in the comment section!
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