Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
-
Crimson Hell
-
Artisan Killer
Recommended Items
Runes:
Precision
Sorcery
Spells:
Heal
Flash
Items
Ability Order
Whisper (PASSIVE)
Jhin Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Zed
[MID] Early on you might feel like you have an advantage, but once you're level 2 he'll wreck you. I make it a priority to ban Zed every time in Ranked. Play safe.
Ideal
Strong
Ok
Low
None
Introduction to Jhin, the Virtuoso
![]() ![]() ![]() ![]() ![]() |
Synergy: Lockdown, Crowd Control heavy comps. Ganking vulnerability: Solo - High. Botlane - Support dependant Speciality: Burst Damage, Executing and Long Range Assassinating. Explanation: Jhin is a marksman who specialises in executing champions. He has no mobility spells, has a low amount of Crowd Control but some of the highest range abilities in the game. On top of all this, his ![]()
Hi, I'm InFrs Orpheus, you can check my op.gg here.
I will show you the Crimson Hell build. oh and the artisan build but that's more common |
![]() ![]() ![]() ![]() ![]() |

It's the battle you never thought you'd have to witness. I give you the stats, their 3 perks and why one over the other.
This whole guide focuses on The Crimson Hell build, as the Artisan Killer lines up with most other builds on this side available now.
![]() CRIMSON HELL STATS
HP | 2385 health points
1ST SHOT | 486 damage 4TH SHOT | 1361 damage ALL-IN | (4 shots + QWE) 5450 - 6529 damage (total) BONUS AD | 534 (307 from whisper passive) CRIT % | 60% critical strike chance CDR % | 30% cooldown reduction FFW HEAL | 103 heal from ![]() MS/N | 383 normal movement speed MS/S | 555 movement speed with all passives. PROS
Each item feels immensely valuable Early high power spike CONS
Support could feel utterly useless (ie; Soraka) If fallen off, hard to recover. WHYCrimson Hell specializes in being useful at all times during the game. Whether it's 30 or 60 minutes in. It is designed to provide all-round lifestealing, penetrating damage whilst making your 4th shot the most feared thing in the whole game. |
![]()
ARTISAN KILLER
STATS
HP | 1985 health points
1ST SHOT | 890 damage (100% Crit) 4TH SHOT | 1200 damage ALL-IN | (4 shots + QWE) 5362 - 6032 damage (total) BONUS AD | 588 (364 from whisper passive, 29 from Gathering Storm) CRIT % | 100% critical strike chance CDR % | 30% cooldown reduction FFW HEAL | 109 heal from ![]() MS/N | 434 normal movement speed MS/S | 612 movement speed with all passives. PROS
Infinity Edge is practically must buy, which Crimson Hell lacks Continues growing every 10 minutes CONS
![]() ![]() It takes a while before it out-powers Crimson Hell (30 minutes counting passive damage) If losing early, build won't matter much WHYWhen you're facing enemies with dashes, jumps and other such abilities it is smart to go Artisan Killer due to it's no-need-to-shoot mobility, and even higher movement speed when it does hit. It always critically strikes which is nice, and you never run out of mana. |
So here are the difference. In my opinion and from playing, my preference goes out to the Crimson Hell build. This guide will also talk more about Crimson Hell, rather than the Artisan Killer build. So if you want elaboration on itemization, sorry!
Pros
|
+ High damage. + Solid poke + Can secure objectives like Dragons and Barons easily with his HP damage. + Expert executioner + Can aid far away in chases with ![]() + Can farm easily and poke hard with ![]() + Insane damage with ![]() + Very creative character. |
![]() ![]() ![]() |
Cons
|
- Easy to gank. - Reloading will get you killed the first few times. - You will feel the unnecessary need to save your 4th shot. - ![]() - And it's damage will feel low as well. - Is one of the worst siegers in the game. - People will doubt the Red Build (mostly because of no boots) - The ![]() |
![]() ![]() |

Jhin's critical strikes deal 25% reduced damage, but grant 10% (+4% per 10% bonus attack speed) movement speed for 2 seconds. Additionally, Jhin's attack damage is increased by 2% - 40% (based on level) (+4% per 10% critical chance) (+2.5% per 10% bonus attack speed)
That was a LOT of information to process in one go. So let's get down to brasstacks. First off, the movement speed on-hit passive along with



330 base MS + 13 (from

This also adds the following attack damage, by the way.
33 (lv1) - 45 (lv6) - 60 (lv11) - 97 (lv16) - 116 (lv18).
When we fire (and critically strike) we have 545 movement speed. With

Tips and Tricks
- // If you're on your 4th shot, you can delay the reload by using any ability.
- // When you're reloading, use your abilities to maximize your damage output.
- // Don't throw yourself into the fray to land a 4th shot. Play carefully, you're glass.
- // That being said, if you can get a kill with a flourish shot (Flash, 4th) go for it

Tips and Tricks
- // Use this ability on the 3 caster minions when your opponent is close to them for harass.
- // Try not to abuse this skill because of the mana cost. Use it in useful situations.
- // You can lower the health of a minion the grenade will bounce to if you want it to deal more damage by killing it.



Tips and Tricks
- // Use it to help your jungler or support by snaring the enemy.
- // Please don't try to execute champions with this. It rarely deals enough damage.
- // You could take this at level 1 for invades or early fights with a
Braum support for example.



If Jhin assists in killing an enemy champion, the corpse will spawn an activated Lotus Trap that detonates after 2 seconds, just like the others.
Tips and Tricks
- // Please don't throw them and expect them to activate upon landing. They have a setup time.
- // Allies can teleport on Lotus Traps. Neat, isn't it?
- // A support like
Morgana,
Lux,
Nami or
Braum for example could help you keep the enemy in place for the explosion.

Tips and Tricks
- // This deals INSANE damage even against tanks, and all the shots have a small AoE to the hit.
- // Be nice, if you could help secure a kill with your damage or slow from one of the shots, do it.
- // Can't hit anything of value? Walk. It cancels the ability, and every remaining shot lowers the cooldown of the ability by 10%.
![]() ![]() ![]() ![]() |

This might strike you as a weird little choice. Precision + Sorcery. You'll probably have seen other guides go for Sorcery + Domination. I say (..) that trend. This one is just as useful, if not better for Jhin all-round. Here's why.
PRECISION





This all provides us with mobility, the ability to execute and most importantly, sustain. In all builds, Jhin sorely lacks the sustain he needs to survive and thrive.



SORCERY
![]() We used to roll ![]() |
We also get 18% attack speed. Yay, I guess. But why not roll






But about secondary class. Why



Items [CRIMSON HELL]
Item Sequence

Duskblade of Draktharr
3100

Rapid Firecannon
3000

Runaan's Hurricane
2800

Bloodthirster
3400

Lord Dominik's Regards
3000

Black Cleaver
3100
![]() |
Good god is this item useful. The movement speed, the attack speed and the critical strike chance is just to good to pass up already. But the added bonus of a range increaser is just WOW. The range increaser is amazing for Jhin since it allows him to stay safe and poke from far away. It also adds more damage to his kit, which is always useful. Combine this with the ![]() kid. |
![]() |
The base stats this item gives are once again amazing. It gives crit chance and movement speed while also adding to our ![]() really useful for the farming. But y'know, it's red. We sorta want it for that too. It's good, don't question it. |
![]() |
![]() So let's ask ourselves if we want armor reduction, movement speed, health, cooldown reduction and attack damage. Answer? YES. |
![]() |
![]() |
![]() |
// Overall it's just about the fact that Jhin needs Crowd Control and some protection.


Laning Phase
Depending on your laner, either poke them down or farm. It shouldn't be that hard. If you're losing hard, stick to your tower and last hit. If you're mid, just get your

Are you ahead? Then try to poke your opponent back to base, or even kill them. Are you alive enough? Good job! Now go help other lanes or farm minions. The thing is that Jhin cannot siege towers worth a damn. He's slow, and even though he has a tiny bit of extra damage this won't be enough to solo a tower within 10 seconds. Minions will destroy towers, you destroy champions. Either in your lane or the other lanes. You could also secure a

Roaming Phase
Pretty much the same, go to lanes and help them or secure drakes. By now you should have a



Teamfight Phase
This is where you shine. First off, you try to stay out of the fight and instead use your spells to poke down the enemy. Stay far behind the allies and make sure you don't get caught by crowd control or huge powerful damaging abilities. Around halfway in the fight (win or hopefully not lose) you can step away and begin executing enemies with your ultimate. Your job is to clean up, and to execute champions. You're the executioner.
You're the one who knocks.
The judge, the jury, the executioner.
The judge, the jury, the executioner.
- 7.22 - Nothing changes.
- 7.23 - Nothing drastic to report.
- 7.24 - THE MADMEN BUFFED FLEET FOOTWORK!? The buff to Footwork's healing is great, but there's another thing changing this patch. Those who use
Lethal Tempo will be greatly buffed. And auto attack champions are running rampant like Vayne and Tristana. While they themselves pose no great threat, combined with an engage based support like
Braum,
Leona or
Rakan you might have a bad time. I've found
Nami and
Zyra to be the supports of this patch so far.
- 7.24b - Okay, ow. 2 lethality off of our Duskblade. Not a huge hit but a hit nonetheless. Ezreal has been nerfed a little harshly with his attack speed growth which means he's far more reliant on his poke now than anything. Scorch also got hit which sucks, but in the long run it hasn't changed much for us. Still high-end!
You must be logged in to comment. Please login or register.