Singed Build Guide by Ryoji
[In-Depth] B E E K E E P E R // Jungle Singed Guide
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Runes: Them Bee's be running.
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
Champion Build Guide
Melee, Bruiser, Jungler, Toplaner, Tank
Synergy: Movement Speed and Teamfight comps.
Ganking potential: Solo - Medium-High. With CC Ally - High - Prepare to Die
Speciality: Tank Shredding, Ganking, Disruption
Explanation: Singed is not usually seen, let alone in the jungle. However, with the jungle changes Singed is right at home in the jungle actually. Not just that, with his W and his E his ganking potential goes through the roof. Combine that with the new smite system allowing him to get blue smite for free and opening up and item slot, thus not locking him down to a (what was formerly) Luden's Echo type of proc, he can be quite a strong jungler that scales well into the lategame!
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I will show you the Beekeeper build.
Let's make enemies rage quit.
+ HP Shred damage.
+ Difficult to impossible to really counter
+ After getting your 2 items, always useful no matter what.
+ Above average to great ganking potential
+ No longer hindered by being forced to get a jungle item!
+ A damage tank hybrid, meaning you'll always be a chonccy boi!
+ There's a snazzy icon to fit your beekeeping needs.
+ Can engage on his own, kind of.
|Singed as a character is a disruption expert and requires surprisingly little help to catch up to the enemies to engage. Especially with this build and rune setup. Once you go, you go and the only one stomping on the breaks is you. Teamfights are deceptively simple and your objective is almost always the same. Not just that, objectives go down relatively fast too while you sustain nicely.|
- Is your team scared? It'sd gonna be rough.
- Not a full-on damage dealer.
- Nor a full-on hp or stat based tank
- Your optimal damage potential requires the enemy to have tanks.
- No insane burst potential, really.
- Less sustain than conqueror Singed.
- It's still considered an off-meta pick despite it's power.
- Singed's simplicity might bore the ADHD players among us.
|Singed's role as a team member has always been to be a tank that goes in whenever, disrupts the enemy and just lingers in a fight long enough for his poison trail to do all of his work. This is no different as a jungler. but now you're more expected to bring damage and ganks instead of being a simple meat shield. And that might require some adjusting. Believe me though, it's not so bad.|
Dark Harvest is the best choice, really. Sure, electrocute and predator aren't bad but Dark Harvest is ALWAYS useful. The later the games get, the better even. I've had so many random DH pops that got me kills it's kind of insane. I never even notice it. It just... happens really.
Cheap Shot is to help your early damage. You don't bring much before your items, but you can't wait for 6k+ gold to start ganking. So Cheap Shot helps bring a little early game damage to your Fling to make kills easier.
Eyeball Collection is just better.
Ravenous Hunter lets you constantly heal off of the shredding damage you're doing. It makes you deceptively "tanky" if that makes sense. 5 people getting burned from your items, and they're all focusing you. You should technically drop almost instantly even with around 3k-4k health. But you're gaining so much from them just being poisoned.
Celerity with Nimbus Cloak provides you a huge amount of Movement Speed to engage fights consistently. Singed relies on getting around, so that's good.
Presence of Mind with Last Stand/ Legend: Tenacity is another option I've had far less success with. So I stick to the blue options.
Singed starts to become a ganker when he reaches level 4. The usual path I take is red/blue, raptors/gromp, wolves, gromp/raptors, blue/red. Then Scuttle (which loses it's shield from your W, by the way.) which has you hit level 4. If you're feeling feisty, take a point in your W at level 3. Try for a few cheesy ganks on enemy laners who are pushed OR ally laners with CC like a Thresh or a Blitzcrank. Perhaps toplane with a Kled or a Sion. Throw your W to slow them, run up, E, done. Keep in mind your W, Mega Adhesive grants you assists. So if you happen to be in the area while a kill is happening but can't run up, just throw that on. It's why I call it "Assist Goo".
More or less, you're now a gank machine. I'm talking around level 8-9. You run in with your W to slow, E them overhead and always stay in front of the enemy. You wanna be between them and the turret but close enough to hit atleast. With your passive and movement speed from Boots and Celerity this should be easy. Try to hand kills to your team. It's not bad if you take them, but you don't need them as much. Assist gold does the job fine. When you get Liandry's Anguish or you're feeling confident you can easily solo dragons or Heralds. So go nuts.
Time to keep some bees! Press R, press Ghost and run in. E in their carry, usually their ADC. They have very little escape most of the time so this most of the time can guarantee a kill. Follow it up with your "Assist Goo" (W) and keep disturbing the enemies with your poison. Just make sure it's always ticking. Mana is not an issue. Nor is speed. With your Rylais, Liandrys, Morello and Demonic... well, you're essentially the ultimate "supporting" damage. You slow, stop them from healing, and shred their active HP. It's literally the most impossible thing to fight. Lovely, isn't it?
AAAAAHHHHH! OH, THEY'RE IN MY EYES!
- Nicholas Cage