Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Little disclaimer
To be precise it wasn't before the changes of Preseason 6 because I'm friggin lazy and school and all that.
I will try to catch up with the patch 5.22 ASAP as I think that it contained a few passive buffs for my favorite Alien-Bug.
So in the next days I will spam the hell out of


Hi, my summoner-name in League of Legends (and mostly any other online game) is "brother2553".
Over the past three season I worked my way out of Bronze IV and I am currently in Platinum III but rising. For the last years I have always loved the playstyle and mechanics of Kha'Zix which is why i would consider him as my favourite champion. Now that he is mostly dead in the competetive scene and Solo Q (Thank you tankmeta) I am trying to show more people how powerful he still is. That's why this guide exists and will probably get updated as new patches strike Kha'Zix or the jungle in general.


- Squishy -
- Snowball-reliant -
- Counterplay with

- You really need



+ Heavy Burst +
+ Can get fed pretty easily +
+ Good Carrypotential +
+ RESETS +
+ RESETS +
+ RESETS +





When Kha'Zix is not visible to the enemy team, he gains Unseen Threat, causing his next basic attack against an enemy champion to deal bonus magic damage and slow.
Tip: Use this passive heavily to your advantage! Try to gain it in brushes while fighting to get some extra damage and slow to kill an enemy. Your ulti also procs this passive so you can use this when ganking.


Deal physical damage to a single target. Damage against isolated targets is significantly increased. Kha'Zix passively marks enemies that are isolated from nearby allies. Evolving claws increases damage to isolated targets even further. Kha'Zix also gains increased range on both Taste Their Fear and his basic attack.
Tip: You can use this ability while still in-air with your



Kha'Zix fires spikes that explode on contact, dealing physical damage to all nearby enemies. Kha'Zix is healed if he is within the explosion radius. Evolving spike racks causes Void Spike to fire three projectiles in a cone. Spikes will also apply Unseen Threat to all enemies caught within the area of effect.
Tip: Try to spam this spell while jungling but wait for the creeps to get your health lowered a bit. By that you make sure to maximize



Kha'Zix leaps to an area, dealing physical damage to enemies in the area he lands. Evolving wings increases Leap's range dramatically and causes a kill or assists to refresh the cooldown of Leap.
Tip: You can actually use the reset of



Each rank of Void Assault allows Kha'Zix to evolve one of his active abilities, granting it an additional effect. Upon activation, Kha'Zix enters stealth and gains Unseen Threat, increasing Movement Speed. Kha'zix can cast Void Assault again for a short time after activation. Evolving active camouflage allows Kha'Zix to cast Void Assault up to three time and makes the stealth duration longer
Tip: Don't be shy using your ult in a situation. It is exremely powerful and has a low cooldown. You can also just use




Runes











Skill your abilities like that in normal cases. You want 3 points in




Use this skillorder if you want to really use your powerspike with level 6 and your evolved


This skill order isn't that special but I wanted to mention it nonetheless. Use it when you are starting gromp. You will clear it a bit faster since he counts as isolated for your

This skillorder is pretty bad in my eyes but you can make it work if you are really gankoriented. Your

Summary: You have to try out a few ways of skilling

Evolving the different ability make
Kha'Zix and his Ultimate
Void Assault very unique.
Which Ability you evolve changes your playstyle and probably even your build so choose wisely.
In the following I am going to summarize every single Evolution and when I would recommend which one.
Evolving:
Taste Their Fear
Evolving
Taste Their Fear is highly recommended. It provides you with huge burst and gives you good oppurtunities to pick out a carry of the enemy team. I normaly evolve this ability first so i can use my level 6 as a powerspike.
Evolving:
Void Spike
I can't really recommend evolving
Void Spike since you should just dive in and kill one target. If you feel like your team needs more poke or waveclear you should definetly go for it though.
Evolving:
Leap
Evolving
Leap is defintely the most fun evolution of
Kha'Zix as it allows you to make nice plays, ganks and PENTAKILLS. I normally skill this one second right as the mid-game teamfights should start.
Evolving:
Void Assault
Evolving your
Void Assault is my personal favourite for my last evolution at level 16. To be honest it is not gamechanging but instead just a nice tool to outplay the enemy team or to watch enemies waiting for their death. I tried out evolving it first and it really made some nice ganks possible but i really lacked damage (when evolving
Leap second) or mobility (when evolving
Taste Their Fear) in the mid-game.
My personal favourite and recommended other therefore is :
>
>
>


Which Ability you evolve changes your playstyle and probably even your build so choose wisely.
In the following I am going to summarize every single Evolution and when I would recommend which one.



Evolving




I can't really recommend evolving




Evolving





Evolving your



My personal favourite and recommended other therefore is :





Which item you choose depends on the matchup and your playstyle.
-
Take the Red One if you are facing larger damage-sources (Katarina, Vayne, Riven) and/or jungler that could 1v1 you in the early- to midgame (especial if they are fed [e.g. Lee Sin, Nocturne, Olaf]).
-
Take the Blue One if you feel like you need more burst and chasing power. I normally build this one if I am facing both a laner and a jungler that uses speedups instead of jumps to escape. (e.g. Rumble, Orianna, Nunu)
-
Take the Purple One if you are behind or just feel like powerfarming for a game.
- Also: If you notice that you keep forgetting about using the red or blue smite either work on that problem or just go with the purple one for a while since you dont want to waste your recources.

Unarguably it is strong and goes perfectly along with Kha'Zix' burst-heavy playstyle, so take it if you are new to the jungle or this champion.

The first jungle-clear can decide a game really early, really quick! Unfortunately this can both go in your favour but also against it. Beacause of that it is really important to know a few different jungle routes and options in different matchups. Therefore I am going to show you three basic routes that I normaly choose one of in every game, depeding on my opponents and their jungler's first route.
This is how the SR looks when you enter it first and without my highelo Inkscape-skillzz that I will present you in the next pictures.

In this image I added a few markings for the camps and buffs on the SR. The two yellow markings in the river represent the
Rift Scuttler. (That you should really kill every now and then as it grants you with vision and gold)

This is the first and basic jungle route that will provide enough money to you to buy a jungle-item and a few wards. Start this one with a pull on the
Gromp on either side of the map. Then go for the blue-buff and the
Wolves. Leave the Crimson Raptors to your side and kill the red-buff. After that you can go for a mid or top gank or jump over the wall to the Ancient Krugs

This one is an alternative to the two-buff-farm-route that you've just seen. It basically allows you to gank with level 3, a red-buff and full mana. After ganking and farming you can then take your first blue-buff or give it to your midlaner. Be careful though that your blue isn't stolen by the enemy jungler. When you are taking the first camps try not use any health potions or at least only one as you will back shortly afterwards anyways.
The green helixes symbolize your backports.

This early route is the one with the highest risk but also the highest reward. If you can kill your oponent, take his red-buff or force his
Flash, it can win you the whole earlygame and thus allow you to snowball the game. For this route to work you need to know where the enemy jungler is starting his jungle-route and then hope he goes for his red-buff. If you start blue-side you can normaly kill the
Rift Scuttler on your way to the enemy jungle and use it to heal up with you
Void Spike. If the jungler doesn't show up you can also do the Ancient Krugs so you can react quickly if he decides to come later. If you are starting red-side, take the
Gromp and run over to the oponents red-buff. If it isn't a OP-
Gragas you should normaly be able to pull something off here. If you get to kill him here you should try to defend your own red-buff as quickly as possible as some players might go for that in reaction. If you are really fast you can also try to kill him again at his blue buff. This strategy is especially effective against
Rengar as he should drop farily low from the first camp already.
The red helixes symbolize the spots where you can kill your oponent.
NOTE: ALWAYS WATCH OUT ON YOUR ENEMIE'S LANERS AS THEY MIGHT COME AND KILL YOU! DON'T GET CAUGHT OUT AS IT LOSES YOUR JUNGLE AND THE LANE THAT GOT A KILL OR A ASSIST!

Note: You can interrupt or pause your routes to pull off a early-gank or to help out a laner that is in danger. The routes I described are always best-cases and you should always react to the situation of the game!
This is how the SR looks when you enter it first and without my highelo Inkscape-skillzz that I will present you in the next pictures.

In this image I added a few markings for the camps and buffs on the SR. The two yellow markings in the river represent the


This is the first and basic jungle route that will provide enough money to you to buy a jungle-item and a few wards. Start this one with a pull on the



This one is an alternative to the two-buff-farm-route that you've just seen. It basically allows you to gank with level 3, a red-buff and full mana. After ganking and farming you can then take your first blue-buff or give it to your midlaner. Be careful though that your blue isn't stolen by the enemy jungler. When you are taking the first camps try not use any health potions or at least only one as you will back shortly afterwards anyways.
The green helixes symbolize your backports.

This early route is the one with the highest risk but also the highest reward. If you can kill your oponent, take his red-buff or force his






The red helixes symbolize the spots where you can kill your oponent.
NOTE: ALWAYS WATCH OUT ON YOUR ENEMIE'S LANERS AS THEY MIGHT COME AND KILL YOU! DON'T GET CAUGHT OUT AS IT LOSES YOUR JUNGLE AND THE LANE THAT GOT A KILL OR A ASSIST!

Note: You can interrupt or pause your routes to pull off a early-gank or to help out a laner that is in danger. The routes I described are always best-cases and you should always react to the situation of the game!
These are just some games I made in the last few months. They were all in the current season but mostly not with the updated
Black Cleaver. I still want to show you what's possible with
Kha'Zix and obviously I am the greatest player of all time and I really need to show that off.
Some normal games:
Some ranked games (I think these took place around Gold II or something):
We also played some teamranked but I honestly can't say that we had the greatest of enemies in these games:


Some normal games:

Some ranked games (I think these took place around Gold II or something):

We also played some teamranked but I honestly can't say that we had the greatest of enemies in these games:

You must be logged in to comment. Please login or register.