This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Ignite
Flash
Items
Ability Order

Way of the Wanderer (PASSIVE)
Yasuo Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Annie
**** this *****. No counterplay. Block q's stay out of range when she has stun and try to get ganks from your jungler
Synergies
Why should you trust me?

Average KDA is 3.15:1
9.4/5.4/7.5 (SEASON 5)
I have a 60% win rate with him in ranked.
I think I'm good, I don't lose lane often as Yasuo and my mechanics are on point with him.
1. Blood Thirster Path
2. Blade of the Ruined King Path
Key differences in the two paths.
In Path 1, you go Berzerker Boots and in Path 2 you go defensive boots.
I think Path 2 is better for beginner Yasuo players because not only is it very strong but it is also tanky enough for you to survive a long time in team fights.
Once you're ahead you can just continue to stomp, but remember to buy wards so you don't get shut down. Once you've won lane remember to roam and help out other lanes because you're mid and it should be easy.
If you aren't ahead try to get ganks from your jungler and play safe. Last hit with your Q from a distance. Don't get poked and all in when your jungler comes.
Mid game, try to get your IE and then help out your team a lot. Because with the IE and Shiv you'll have 90% crit if you're using the runes I suggested. So you'll deal a lot of AOE damage in team fights.
In Teamfights: Go for the carry. Be it the Mid Laner or the ADC go for one of them. Don't go too deep though or else you're dead. Remember you're squishy and people will want to focus you, so if you're in too deep the people will focus you and your team can't help you and you'll die. Try to get your ult off on them so you can TP to them with your ult and **** them up. Wind Wall the ADC or someone else with a lot of projectile damage so he can't harm your team and/or you.
Late game try to wait till the enemy uses their CC on your teammates so you don't get ****ed up and shut down. Go in with your ult because it is good CC and does a lot of damage.
Also late game is when the enemy team will probably have built armor to counter you. If you've build LW then post ult you get around 80% armor pen and you should be fine.















































You must be logged in to comment. Please login or register.