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Heimerdinger Build Guide by Struggle Ezreal
Indeed a True Carry - Heimer TopBy Struggle Ezreal | Updated on August 17, 2016
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Threats & Synergies
Unkillable in lane, will farm and stack Q, and outscale you, just focus on getting his turret down and relying heavily on the Jungler.
Easy, just keep her under her turret and deny farm, while poking her until she has to back or dies in lane.
Poke in lane while farming and eventually pushing him under his turret.
Poke while denying farm, be aware of her dash chains on low minions / turrets.
Deny farm, he can literally do nothing to you, just poke him, if he tries to all in you just stun him when he jumps on you and you will easily out trade him.
Like all uber tanks he is just unkillable and will turn into a boring farm lane where he scales amazing and you fall off late game.
Very tanky and great sustain, just try to keep your turrets up and don't waste mana trying to kill him, let his mana run out and focus on the first blood turret.
Keep 3 turrets up and you will be fine, she does alot of damage in her combo, don't overextend without your turrets down, she's an excellent gap closer.
Keep your turrets far apart from eachother to avoid him destroying them with his Q, and avoid him pulling you in, only poke him with autos when he misses a pull.
Pressure him hard and deny farm, as long as you have 3 turrets down he can't do anything to you.
Focus on keeping your turrets up and just farming, pretty tough match up. If your turrets are down he can easily gap close and all in you.
Play safe, farm and play for late game, Pantheon has massive damage early but is easily out sustained as he runs out of mana quickly and doesn't scale well.
+Not a common pick top so people do not know the match ups
+Can easily turn a gank into a double kill
+Solo Dragons, Can sneak a 20 minute Baron
+Strong with most team comps
+Almost always gets Turret First Blood
-Very high CD for turrets early game
-Easily killed early game if overextended
Put the second one here and third here
Then you want to stand in front of the minions here and tank a few hits before backing up so they don't focus and kill your turrets.
Very simple runes, just pure AP, in the Top Lane you will not be going against Poke Heavy champs, it's going to mainly be melee champs that can't really get on the inside to hurt you, and if they do you will easily kill them.
Note:This is what works best for me, but everyone has their own playstyle, and I suggest you use whatever works best for you.
I prefer over for the early game poke that does a significant amount of damage, and makes it very easy to last hit minions.
on the blue side of the map for blue buffs, on the red side for the biscuits.
All of Heimers spells easily procs
This is the best way to start out. Doran's Ring gives you ability power, health and some good sustain for the early game.
This would be the ideal first back, but if you got around 1200 just buy the Codex and Cloth Armor.
Max your Q first since your turrets are your livelihood, this will lower the cooldown on the turrets and give you a nice damage boost.
Followed by W and then E. Upgrade your R when available at levels 6, 11 and 16.
If the enemy team has a Jungler that doesn't really gank pre 6 (like Warwick) you could go this instead.
Why Teleport Ignite?
With proper vision control and knowing your champions limits you don't need flash, if you poke your enemy laner enough there will not be a threat of ganking because it will just end in you getting a double kill and most likely getting blue buff which will be a big problem for the enemy top laner.
Example of turning a fight here: