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Spells:
Flash
Teleport
Ability Order
Ionian Fervor (PASSIVE)
Irelia Passive Ability
Intro
In this build I will talk about

I play

You can also jungle with

Irelia can be really tanky, and still do massive damage.
Her

I hope you enjoy reading this build and playing

The Ionians have developed some of the most breathtaking and deadly martial arts on all of Runeterra - just one manifestation of their pursuit of enlightenment. The most remarkable blade style to emerge, however, was the unusual byproduct of foreign intervention. Master Lito was a swordsman whose teachings were sought by ruling classes from nearly every city-state. His art was a highly-guarded secret, but it was said that swords would breathe in his grasp. He withered unexpectedly from a mysterious disease which baffled the brightest of Runeterran physicians. When he died, he left behind Zelos and Irelia, his son and daughter, and a truly unique weapon. Zelos became a sergeant in the Ionian military and left to seek assistance from Demacia immediately prior to Noxus' invasion of Ionia. Irelia, charged with the protection of their home until Zelos returned, was alone when the Noxian forces struck.
"The sword flourishes, as though painting with blood."
- Taken from a Noxian Field Report
The Ionians fought admirably, but soon Ionian blood stained the land beneath the prints of foreign boots. At the Great Stand of the Placidium, Ionians prepared for surrender, but were inspired to maintain their resistance when the young Irelia lifted her father's enormous blade and pledged to hold until her brother returned. In the chaos of the ensuing fight, Irelia was cursed with dark Noxian Necromancy. As her life ebbed, Soraka, the Starchild, made a final attempt to anchor her fading soul. Unwilling to relinquish her home, Irelia rose at the brink of death, and her father's sword lifted in the air alongside her. Irelia rushed back to the fore, unfazed by the blade's sudden animation. The weapon danced around her effortlessly, cutting down Noxians as they gaped in horror. The decimated invaders were forced to retreat from the Placidium. Irelia was appointed Ionia's Captain of the Guard, and when the defense of her homeland moved to the Fields of Justice, so did she.
"The sword flourishes, as though painting with blood."
- Taken from a Noxian Field Report
The Ionians fought admirably, but soon Ionian blood stained the land beneath the prints of foreign boots. At the Great Stand of the Placidium, Ionians prepared for surrender, but were inspired to maintain their resistance when the young Irelia lifted her father's enormous blade and pledged to hold until her brother returned. In the chaos of the ensuing fight, Irelia was cursed with dark Noxian Necromancy. As her life ebbed, Soraka, the Starchild, made a final attempt to anchor her fading soul. Unwilling to relinquish her home, Irelia rose at the brink of death, and her father's sword lifted in the air alongside her. Irelia rushed back to the fore, unfazed by the blade's sudden animation. The weapon danced around her effortlessly, cutting down Noxians as they gaped in horror. The decimated invaders were forced to retreat from the Placidium. Irelia was appointed Ionia's Captain of the Guard, and when the defense of her homeland moved to the Fields of Justice, so did she.
Marks: Greater mark of Desolation
I think these marks are the best for
Irelia.
Your enemy's will have armor, and with these runes you will do more damage, maybe even true damage if your enemy has not much armor.
- with your mastery's and runes you will have 27 armor penetration.
-- You can take
Greater Mark of Attack Damage if you don't have or don't want Desolation.
With Strenght runes you can last hitting will be easier. Also, it will be more usefull early game, but less usefull lategame.
Seals:
Greater Seal of Armor
With more armor you can take more damage from your enemy.
It will make you more tanky, nothing more I can say.
Glyphs:
Greater Glyph of Magic Resist
More magic resist so you can take more damage from AP enemy's and minions.
Quintessence:
Greater Quintessence of Movement Speed
I like more movement speed for chasing down enemy's or escape.
You'll be running super fast when you got your Trinity force and Force of Nature.
I think these marks are the best for

Your enemy's will have armor, and with these runes you will do more damage, maybe even true damage if your enemy has not much armor.
- with your mastery's and runes you will have 27 armor penetration.
-- You can take

With Strenght runes you can last hitting will be easier. Also, it will be more usefull early game, but less usefull lategame.
Seals:

With more armor you can take more damage from your enemy.
It will make you more tanky, nothing more I can say.
Glyphs:

More magic resist so you can take more damage from AP enemy's and minions.
Quintessence:

I like more movement speed for chasing down enemy's or escape.
You'll be running super fast when you got your Trinity force and Force of Nature.
STARTING ITEMS:
Cloth Armor + 5
Health Potion.
Get this when you are going to have a hard lane.
If you think it's going to be easy, get
Boots and 3
Health Potion.
FIRST BACK:
Boots and
Wriggle's Lantern.
On this moment you'll be doing massive damage.
You also got lots of lifesteal, with your W and
Wriggle's Lantern.
NEXT ITEMS:
Mercury's Treads/
Ninja Tabi.
Get
Mercury's Treads when the enemy's have much cc and AP,
Ninja Tabi when they have 3 auto attack champions.
Phage will give you some HP and AD, and will build into a
Frozen Mallet in the end.
When you got your
Wit's End, you are very strong.
Your
Hiten Style and
Wit's End can kill almost everyone.
After your
Wit's End you should start building your
Frozen Mallet.
When you finish your
Frozen Mallet you are very strong.
You have much MR, Armor and health.
You'll also do very much damage.
Then go for
Atma's Impaler.
You get more armor, crit chance and attack damage.
After this you can do two different things.
If you need armor, get
Thornmail or
Randuin's Omen
If you need Mr, get
Banshee's Veil or
Force of Nature
If you need more damage, get
Trinity Force
Frozen Mallet + ATMA'S IMPLALER VS
Trinity Force
In the comments i saw a lot of people discussing this.
So here we go!
STATS:
Frozen Mallet +
Atma's Impaler
700 health
45 armor
18 crit chance
34 AD(+ 2% of the health you have)
Movement speed slow by every auto attack
Trinity Force
30 AP
30 AD
30 AS
15 Crit chance
250 Health
250 Mana
12 Movement speed
25% chance to slow movement speed
If you use an abilty, your next normal attack deals 150% damage.
First of all, with
Trinity Force you get more stats.
Frozen Mallet +
Atma's Impaler gives more tanky stats.(armor, health)
I would say, when your team needs a tank, get
Frozen Mallet +
Atma's Impaler.
When your team needs more damage, get
Trinity Force
When you go
Frozen Mallet +
Atma's Impaler, you should get a
Wit's End after,
this way you also get attack speed and magic resist!


Get this when you are going to have a hard lane.
If you think it's going to be easy, get


FIRST BACK:


On this moment you'll be doing massive damage.
You also got lots of lifesteal, with your W and

NEXT ITEMS:


Get




When you got your

Your


After your


When you finish your

You have much MR, Armor and health.
You'll also do very much damage.
Then go for

You get more armor, crit chance and attack damage.
After this you can do two different things.
If you need armor, get


If you need Mr, get


If you need more damage, get



In the comments i saw a lot of people discussing this.
So here we go!
STATS:


700 health
45 armor
18 crit chance
34 AD(+ 2% of the health you have)
Movement speed slow by every auto attack

30 AP
30 AD
30 AS
15 Crit chance
250 Health
250 Mana
12 Movement speed
25% chance to slow movement speed
If you use an abilty, your next normal attack deals 150% damage.
First of all, with



I would say, when your team needs a tank, get


When your team needs more damage, get

When you go



this way you also get attack speed and magic resist!


I think this is a must. Very useful.

Also very useful, get to your lane quickly dieing or shopping, or going bot for a gank or dragon fight.

Good for securing early kills, or to stop a


If you are playing against a

Also good vs a


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