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Spells:
Exhaust
Ghost
Ability Order
Ionian Fervor (PASSIVE)
Irelia Passive Ability
Introduction
Hey everyone!
It's been a very long time since i made a guide, and the guide's i have is long due an update.
So most of my builds are archived as it stand's now!
I got back into playing LoL just recently, and when i got back, i gotta say, i was truly shattered at all the changes that have been made to all the champs i played before.
But, i didn't wanna let that discourage me.
I played for hours and hours, for several days, with diffrent champions that i wanted to get better with.
It was looking grim for some time, when i suddenly remembered a champion.


This was the champion i played nonstop when she first hit the scene, and i remembered how much i loved her, her abilities, her raw damage output, her looks(they are pretty good), she also wield's blades, hovering blades even, whats there not to like?
But the problem was pretty apparent, i had no clue what i gave myself into.
It became so obvious after the first three games, i really had no clue about how i should build her properly, since the meta has changed so much, the items have changed, the tweaks to peoples abilities, so on and so fourth.
So i was left but with one choice to do!
I needed to read up on her, as i had so many questions, but i stood there with no answers!

List of know-how's in this guide include:
- General Info Chapter About Irelia as a Champion(none advanced)
- Pros/Cons
- Masteries
- Runes
- Items
- Skill Sequence
- Summoner Spells
- Farming
- Summary
Legend
(for any abbreviations you don't understand)

Huge Thanks Goes To:
- jhoijhoi: For his how to make a guide, and for the fantastic separators, and general knowledge on coding and everything. Please look op his name and read the guide he has made.
Please read it, it's truly a work of art: How to make a Proper Guide - SirSpankAlot: For alot of great ideas on how to make a guide look more complete, colorfull and well informative. Please look up his guide for skarner, my favourite jungler: Skarner Jungle Guide By SirSpankAlot
- Potatisfarfar: For some great support and ideas and demands he wanted of my guides. I have great respect for his opinions in guide makeing as he has been arround for along time and knows the general requirements, in which i need to follow!
And please check out his awsome guide for Cho'Gath Gentleman's way of playing Cho'gath - Matt: For the guide on the forum, on how to add icons, images to the guide, please go read it at: How to add icons and images by Matt
- Searz: For his well rounded how to make a guide on the forum, check that out aswell: Searz awsome looking how-to-make-a-guide
- To anyone i missed, i thank all of those aswell for the great guides who have been put up here on the site, and alot of them have given me tons of inspiration!
- My Little Pony: For the Gif's and general Color Layout suggestions.
Here is a salute for everyone who supported my guides:

These are the questions i had:

These are the answers i was given:



- What is her role?
- What is her main objective; early to lategame?
- What is her team-playing contribution like?
- What is her Strength's and Weaknesses?

These are the answers i was given:
- Role explained:
[*] She is a Melee Assasin, with an extremely high lane pressence. Starting from lvl.3, she can start harrassing her opponent very hard, and with the way i build her, using
Hiten Style to keep her good and healthy, she can lane a long time without going back for refills, potions and the likes, not only that she can also hold her own against very beefy champions, like olaf, garen and many others.
Her role overall is to be an initiator for team fights, a beefy champion that people don't want to focus, but does to much damage to ignore aswell!

Her role overall is to be an initiator for team fights, a beefy champion that people don't want to focus, but does to much damage to ignore aswell!

- Main objective explained:
[*]Her main objective is to control the lane early game, contribute in what way she can after reaching the adequate level to join teamfights, this is usually lvl.6, as her ultimate
Transcendent Blades does a very devastating amount of damage, aswell as healing irelia for a percentage of the damage done. Late game she is ment to initate teamfights, unless there is a more beefy champion on your team that is a designated tank. During teamfights she should hug right onto their carry, slowing it with
Equilibrium Strike and focus on getting it down, remember that your Q-
Bladesurge is great for catching upto and finishing of opponents, but you should always let your teams carry take the finishing blow if this is possible.




- Team contribution explained:
[*]As mentioned above, she is an excellent initator for teamfights, she has a good gap closer, a slow, or stun depending on health, an aoe ultimate that does devastating damage if your placement is good, so her team contribution is to force the enemys carry into submission and keeping aggro of the enemy team, so yours come out on top!
If you can manage this then you have furfilled ur job at a good level.
(as to which level im speaking of, i mean the job level of the initator as an irelia player or off-tank player)
If you can manage this then you have furfilled ur job at a good level.
(as to which level im speaking of, i mean the job level of the initator as an irelia player or off-tank player)

- Strengths and weaknesses explained
[*]One of her main strengths is her Passive
Ionian Fervor Which gives her alot of CC reduction on stuns, slows, and general immobilizing effects, that alot of champions have!
Not only that, she has alot of damage output from
Hiten, even without huge dps increasing items, like Tri-Force and so on. Her weakness is, that she aint a huge burst dps champion like many other's are, and she aint the best off-tank either, she has fairly low damage output compared to many other champions and are sometimes overlooked because of this, but her high sustainability by far, makes up for the low damage output, meaning she can be there and do damage for a longer period of time than many other squishier champions.

Not only that, she has alot of damage output from

Her skill sequence and abilities will be explained later in this guide

Pros SPACE [+]Super strong solo champion [+]Very durable overall champion [+]Very high defense against CC's [+]Does not need alot of items to deal Dmg [+]Is more or less unkillable lategame [+]She is a sexy beast |
SPACE | SPACE | SPACE |
Cons [-]Lacks the dmg many other champs have [-]Lack of CC's, only a slow [-]Hard to play properly for new players :( [-]Struggles against kiters, ![]() ![]() ![]() |
Explaination of the masteries below:
I take the Defensive route with her because it gives her amazing substainability throughout the whole game, she gets some extra offensive damage, that she truly needs, and the defensive tree offers alot of mitigation, both early, mid and late game.
And with the hp/reg she gets through the masteries, plus the runes, she is super beefy even early game, i believe ive said this alot, but its true.

Offensive Masteries:

Defensive Masteries:
I take the Defensive route with her because it gives her amazing substainability throughout the whole game, she gets some extra offensive damage, that she truly needs, and the defensive tree offers alot of mitigation, both early, mid and late game.
And with the hp/reg she gets through the masteries, plus the runes, she is super beefy even early game, i believe ive said this alot, but its true.

Offensive Masteries:
-
Summoner's Wrath Improved Ghost and Exhaust
-
Brute Force +3 Atk dmg to increase over damage
-
Alacrity +6% Atk speed to makes her auto atk's faster(more dps)
-
Weapon Expertise +10% Arp increases all physical dmg done

Defensive Masteries:
-
Resistance +6 MR Adds to her survivability against ap abilities in general
-
Hardiness +6 Armor Reduces all physical dmg taken
-
Durability Increases her maximum health pool per level, upto 108hp at lvl.18
-
Vigor +3 hp reg pr 5.seconds, that and quints will grant you alot of hp reg, which is needed to be good and substainable
-
Veteran's Scars +30hp Increases her max health pool, adds to sustainability
-
Enlightenment Cooldown reduction pr. lvl, reducing the time inbetween ability usage
- Honorguard Reduces over dmg taken by 1.5% which doesn't sound like much but it truly is more than it looks like.
-
Juggernaut Increase MAX health by 3%, and reduce incomming disables with 10%, that is just insane right? and then you have her passive ontop of, than mercurys treads.
That just increases ur beefynees to an inhuman state, makeing u very durable and hard to hold down for a long period of time


This is a HUGE reduction on slows, taunt, fear and everything you get thrown at you, imagine all this with mercrurys threads on you, and the masteries from defensive.
This is so much reduction people will resist blowing anything on you to immobalize you, as it will only be a waste of cooldowns.
This is by far one of my favourite passives in the game.


This can be used in any number of ways, depending on how you see it fit.
But it has alot of usage posibilities.
- Last hitting minions, or champions?(which might be looked upon as rude for a carry)
- Gap Closer to reach a champ trying to escape, or to get away if you have the ability to
- Initiate fights, because it is your job


of dmg increase. This is what makes you durable in lane aswell, passive health regen, and true dmg is what makes you scary to 1v1 during laneing phase or any part of the game.


That is an immensely strong stun, or slow, exceptionally good for teamfights, 1v1's and everything you come up against, and can win you a fight even if you are at a low lvl.
The overall usage of this is to many to name them all, but use it as you see fit for the occation.


That is ALOT of healing during lategame and in teamfights, and even during laneing phases.
The usage for this, as it has so low a cooldown is many, you can use it to force your enemy laning player to stick by his turrets as you can kill an entire creepwave with this in a matter of seconds, as with Equilibrium strike, you should use this as you see fit, and when needed.
Runes





Greater Mark of DesolationGreater Mark of Desolation This type of Mark increases your overall damage percentage on auto attacks towards a target, that beeing minion or enemy player. The way ARP works, is that it makes your attacks ignore the amount of armor as you have in armor penetration.
Which all in all is to good to not use on irelia.


This adds armor to your own defense, makeing you more beefy and durable.
It doesn't seem like its that much armor with only 9 runes, but you are buying a cloth armor aswell, and all of this adds upto a grand total of: 55Armor at lvl.1
And that good sir, is ALOT of mitigation, which will only become that much stronger as you level up.


This makes you less of a target aswell, meaning that caster's will have to invest in getting less high caliber item's like



Greater Quintessence of VigorGreater Quintessence of Vigor Flat health regen, these are focused at your overall staying power in teamfights, it increases the time in which you can lane against someone, and it's simply put an amazing stat overall for any tank. For that increased health regen if you like that you can go for a Philo Stone early game, to increase mana reg, health and and give you a cute little gold per 5 seconds.
Personally i never use it on irelia as i never get any trouble as it is, and i still manage to stay long enough in lane to get my wriggle's, in which that alone makes you unstoppable in lane.

Overall Stat increase:
- 15 Armor Penetration
- 24 Magic Resist at lvl 18
- 55 Armor at level 1
- 16 Health Regen at level 1
So if you read the summary of your runes at level.1, that is some pretty amazing numbers, wouldnt you agree?
And the answer to that would be: YES ofcourse, with pink colors!
To be abit more serious, then those stats alone makes you super beefy in lane, and will only help you throughout the entire game, so before you neglect them, try them out.
They have failed to dissapoint me so far.
And the answer to that would be: YES ofcourse, with pink colors!
To be abit more serious, then those stats alone makes you super beefy in lane, and will only help you throughout the entire game, so before you neglect them, try them out.
They have failed to dissapoint me so far.
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-Ontop of what is written, you get both improved by a single Talent point in the mastery tree.

NONE VIABLE SUMMONER SPELLS
Item Sequence






Mercury's Treads
1250

Wit's End
2800

The CORE of your build:
- A free Sight Ward every 3minutes
- 30Armor that add's to your overall survivability
- Lifesteal that helps you further ur sustain in lane, and during the game
- 23atk dmg, this simply increases ur overall damage output
- 20% Chance to hit minions for 500magic damage; (will oneshot none siege minions)
-
Tier 2 boots for the price of 1200Gold, increasing ur movement speed by a set amount, but it does have a few other great positives to it.
- 25MR that adds to your mitigation of AP abilities
- 35% Tenacity: Meaning you get 35% reduced effect on CC's and general immobilizes(stacks with passive, masteries, but not with other tenacity items)
- If you dont want any of these stats, you can aim for
for that increased movement speed, which will give you less survivability, but adds to your mobility
-Personal preference
-
This is a 2000Gold item that increases you overall dps by a fair amount, increases sustain witha stacking MR buff that stacks up to 4 times, and it's by far one of the best items ive used on Irelia.
- 40 atk speed and 30 Flat MR
- Unique Passive: Your attacks deal an additional 42Magic Damage, and increases you magic resistance by 5 (stacks 4 times)
- Tip: Activate
Hiten Style and try beeing aggressive with this.
You will see the diffrence in damage scaleing very easily
So your Complete CORE build sums up to: 4800Gold
That sounds stupidly low to me, as i remember alot of builds that got items costing 4000Gold Alone. Meaning this Core is more or less 2000Gold Cheaper than alot of other builds out there, leaving room for alot of alternative routes to build Irelia to fit the job you must do.
Item Sequence






Force of Nature
2800

Banshee's Veil
3000

Guardian Angel
3200

The Route of your build:
- 100Armor(which is add's a ton to your overall survivability
- Unique passive that returns 30% of all the standard attack damage taken in magic damage to the attacker
- This is an Anti Auto attack stopper:
Tryndamere,
Tristana,
Master Yi
-
-Optional- This is a high magic resist item that costs 2610Gold and a Unique passive for health reg.
- It gives you 40health pr 5 sec, and 8 movement speed
- Unique passive: Also gives 0.38% health reg depending on your max health
- Adds 76 MR to boost ur defense against AP abilities, makeing you alot more beefy against casters.
- This is by far the best item against heavy caster teams, and i do get it aboutn 75% of my games, as the defence it gives and the overall stats makes it to good to leave out
-
-Optional- This is a defensive item that boosts health and gives you a one spell block wonder, that can and will save your life, at it's cost is 2715Gold makeing it well worth it for the large hp boost and some mana
- 50MR to boost ur defense against ap abilities
- Unique passive: blocks one negative spell every 45seconds
- This is an allround good item to pickup, if you have to be the maintank, giving you more durability and defenses, but it's a choice you will have to make, to see if it's needed or not
-
-Optional- This is a survival only item, and ill explain it's benefits below. Price for all it does is 2600Gold
- 68Armor that boost melee atk damage, which is good
- 38MR which is decent but not that high, but its not bad, taken the other defensive stats it gives aswell
- This item's unique passive is that; if you die, you will get revived with 750hp, and 375mana, but the cooldown is 5minutes, so this is something that might save a teamfight, or a gank on you if you overextend, but as stated, this is an optional item, and you will have to see for urself if you need it or even want it. if everything goes well you might even take it for that extra defense and passive, but i usually never get to this item before the game is over
Item Sequence






-
-Questionable- So this is the item most people say is a MUST HAVE item for Irelia, this is completely questionable, depending on how the game goes ofcourse, you can get this baby, but you will to have it in the core build, if you are using this guide ive written, the price for this is4070Gold Putting it on the list of the most expensive items in the game, so lets take a look at what it does
- 30atk speed and 30atk dmg, this is decent but not as high as one would want from a 4k item, when blackcleaver costs way less and gives more atk dmg, and more atk speed.
- Unique passive: On your next ability cast, your auto attack will deal 150% of your base damage, but this doesnt stack with
or
- 30ap, and 15 crit strike, thats not half bad, but, only your E and Ultimate would benefit from AP, and crit aint all that on irelia.
- 12movement speed: thats pretty good imo. But again, not that high, in increases ur mobility a tad, which is always good on an initiator.
- 20+hp and 250mana: Some extra health and mana is always good for any personal gain perspective
- Overall: getting this item means you loose alot of defensive stats, you gain more offense, on the cost of beeing alot more squishier and easily focused, besides the 25% chance to slow, and the unique passive, this item aint worth 4070Gold to loose sustainability, lack the defense to properly engage team fights, and makeing you so much less beefy than you should be.
This is questionable as you loose some nukeing power, but this is entierly up to you.
If you can't live without the item, then by all means, use it.
But i never get it on her, and i still succeed in doing my job, dealing enough damage, and staying tanky as hell alltogether.

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