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Spells:
Flash
Teleport
Ability Order
Ionian Fervor (PASSIVE)
Irelia Passive Ability
Introduction
I'll discuss about what Runes, Masteries and Items I build for her and whats viable on her from my oppinion.
I go flat Armor pen/Attack speed Marks, flat Armor Seals, flat Magic Resistance per lvl Glyphs and flat HP Quints
I take the Armor Penetration for more damage with
Bladesurge and Transcedent Blades OR I take flat Attack Speed for more True Damage and lane Sustain with Hiten Style.
Flat Armor Seals for more tankyness early game and a little end.
Flat Magic Resistance per lvl Glyphs for better tank mid - late game.
And last but not least I take flat HP quints for better sustain early and a little more dmg with my atmas(Not important at all).
I think that Armor pen or Attack speed is best for Marks and I think that Magic resistance per lvl is best for Glyphs
You could use Dodge on seals, but I think that you can not really rely on them so I got with Armor instead.
You could use Armor Pen Quints if you want more damage or you could take Hp reg for even better sustain, but I think that the hp ones is good enough.
I take the Armor Penetration for more damage with

Flat Armor Seals for more tankyness early game and a little end.
Flat Magic Resistance per lvl Glyphs for better tank mid - late game.
And last but not least I take flat HP quints for better sustain early and a little more dmg with my atmas(Not important at all).
I think that Armor pen or Attack speed is best for Marks and I think that Magic resistance per lvl is best for Glyphs
You could use Dodge on seals, but I think that you can not really rely on them so I got with Armor instead.
You could use Armor Pen Quints if you want more damage or you could take Hp reg for even better sustain, but I think that the hp ones is good enough.
I take 0/21/9 in Masteries. 21 in defensive because the extra tankyness you recive from it is really great, you get more CC Reduction and more Hp Reg which is really great.
Take the other 9 points in Utility, this will give you less Cooldown on Flash and Teleport, less deathtime (10% which is really good) and some extra Movement speed.
Take the other 9 points in Utility, this will give you less Cooldown on Flash and Teleport, less deathtime (10% which is really good) and some extra Movement speed.
I start of with a
Regrowth Pendant and one
Health Potion. My first time back I alway try to grab a Philosopher's stone and a pair of
Boots and/or
Heart of Gold, deppends how good your farm goes and who you're against in top. When I got my two gp/10 items and
Boots I try to get a
Phage for more Damage with Q and R, some HP and the really good slow, I dont know how many times the
Phage have helped me to get a kill. Now you should try to get your
Mercury's Treads. After a while I'll get
Atma's Impaler for obvious reasons, Dmg, Armor and Crit.
I build my
Phage into a
Trinity Force, sell Philosopher's stone and buy
Warmog's Armor and then a
Randuin's Omen, but if you're against a heavy ap team then consider
Force of Nature instead of
Randuin's Omen.
If you die alot you can just buy a
Guardian Angel quickly.
Starting items:
Regrowth Pendant and one
Health Potion
Early game: Philosopher's stone,
Heart of Gold and
Boots
Core:
Guardian Angel,
Atma's Impaler,
Trinity Force and
Warmog's Armor
Situational High AD:
Randuin's Omen
Frozen Heart
Situational High AP:
Force of Nature
Banshee's Veil









I build my






If you die alot you can just buy a

Starting items:


Early game: Philosopher's stone,


Core:




Situational High AD:


Situational High AP:


I always max
Hiten Style(W) first for better sustain in lane and really nice True Damage.
Then I max
Equilibrium Strike(E) for the nice damage and the slow/stun and I put a point in Transcedent Blade(R) whenever I can.
I max
Bladesurge Q last cause I dont find it really great, it's ok when you got
Sheen but I mostly use it as a close-gaping ability.
You could max
Equilibrium Strike before
Hiten Style if you want,cause it's a better nuke and slow but I think that
Hiten Style is better cause it has True damage AND gives you HP on each attack which is really good in both laning phase and in teamfights.

Then I max

I max


You could max



I take the standard solo top Summoner Spells cause I find
Teleport really useful, you can teleport to a ward at Dragon and turn a teamfight around or you can teleport gank, or you can teleport to defend a tower and some more stuff.
I take flash for obvious reasons, you can flash from a gank, a tough situation or flash after another who've flashed away from you.
I really love
Flash so thats why I take it over
Ghost but after the
Flash nerf I think that
Ghost can be a little bit more usefull in some situations.
You could also take
Ignite or
Exhaust instead of
Teleport.

I take flash for obvious reasons, you can flash from a gank, a tough situation or flash after another who've flashed away from you.
I really love




You could also take



So, this is how I build my
Irelia. I really hope you enjoyed reading it and please leave me some comments and vote, and if you can please tell your friends who plays LoL about this guide. I would really love if we could discuss the masteries and the items
I've got 1 Penta kill and 4 Quadra kills with this build so far. So I wish you all good luck and now go out there and kick some ***es with the coolest char in the game! >8D Thats all from me, bye and thx for reading. ^^

I've got 1 Penta kill and 4 Quadra kills with this build so far. So I wish you all good luck and now go out there and kick some ***es with the coolest char in the game! >8D Thats all from me, bye and thx for reading. ^^
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