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Spells:
Flash
Smite
Ability Order
Eternal Hunger (PASSIVE)
Warwick Passive Ability
NEW PATCH NERF OR BUFF?
The passive change really stuffed up the sustain per hit that was so great with AS WW.
You will now need to build him with more lifesteal.
I will play around with his changes and maybe I will make a new guide.
Guide to how I build
Warwick for jungling.
I was disappointed by the other Warwick builds and had to have my say.
This is my first guide.
This guide is for a attack speed Warwick.
Please try the build before rating, you will be presently surprised!
Please note this guide is all about fast jungling and speed farming. This build is not for you if you wait for minutes in a bush waiting for a good gank.
PLEASE COMMENT AND RATE IF YOU HAVE TRIED IT!

I was disappointed by the other Warwick builds and had to have my say.
This is my first guide.
This guide is for a attack speed Warwick.
Please try the build before rating, you will be presently surprised!
Please note this guide is all about fast jungling and speed farming. This build is not for you if you wait for minutes in a bush waiting for a good gank.
PLEASE COMMENT AND RATE IF YOU HAVE TRIED IT!
Pro's
Safe jungler
Hard to counter
Great at chasing
Great ganks post-level 6
Farm quickly
Can safely solo baron after madred's in above build.
Con's
Can CC'd down.
Less sustain compared to ad/life-steal WW
Is not ranged
Not as fast initial jungle as some others
More situational ganking required before level 6
Safe jungler
Hard to counter
Great at chasing
Great ganks post-level 6
Farm quickly
Can safely solo baron after madred's in above build.
Con's
Can CC'd down.
Less sustain compared to ad/life-steal WW
Is not ranged
Not as fast initial jungle as some others
More situational ganking required before level 6
The runes I have had a struggle with selecting, however the new hybrid pen runes may be suitable for the marks and quintessances.
Greater Quintessence of Desolation (or marks) are needed for early ganks and jungling.
Greater Seal of Armor are important for jungling.
Greater Glyph of Magic Resist for some protection against magic damage. These can be swapped for CDR or AS if you feel it is needed. MR/lvl may also be used.
Greater Mark of Magic Penetration (or quintessances) are needed for your madreds/maledy/wits-end magic damage.
Greater Quintessence of Desolation (or marks) are needed for early ganks and jungling.



Some people may disagree with my selection of masteries, and may want the runic affinity mastery for longer jungle buffs. However, i think warwick requires 21/9/0 for both magic and armour pen. The executioner mastery has great synchronization with blood scent in chasing enemies before they reach their turret.
The 9 in defence allows for the smite mastery and decreased damage from jungling and increased jungling speed.
The 9 in defence allows for the smite mastery and decreased damage from jungling and increased jungling speed.









Once this stage is reached you have massive attackspeed with procs on each hit.
(AS is just over capped with a level 5

This stage you only have four items out of six. The items following this are entirely situational.







Don't buy:


Skill order: R>W>E>Q
Eternal Thirst is warwicks passive and makes him very easy to jungle. It heals upon each hit.
Hungering Strike is quite useless as it scales off of AP. Get it once at level 2 and level it last. It gives less lifesteal then your fast autoattacks.
Hunters Call is the ability that makes warwick great. It it available for nearly every jungle mob and gank due to its low cooldown and provides a large attack speed steroid. I level this 1st.
Blood Scent is a great ability to chase enemies and reveal low hp enemies on the map. I level this 3rd. It is a toggle and should not be on if going in for a gank.
Infinite Duress is warwicks ult. It is great at initiating a gank if an ally has not got a stun. It hits 5 times with on hit effects (malady/wits-end/madreds) plus additional magic damage. It scales with AD. In team fights use it to suppress the main damage dealer.





I use
Flash and
Smite
Flash is good for getting in distance to ult or to escape.
Smite increases the speed of jungling and provides safer last hitting of buffs.
Alternatives:
Ghost can be used to increase movement speed, however i think blood scent is enough for catching enemies.
Ignite can also be used as smite is not 100% required for warwick.




Alternatives:


For Warwick I start at wolves at 1:40. Move straight to blue (does not need a leash). Wraiths to golems to red (red can also be done before golems).
Get Dragon with the aid of your carry on the bottom lane for speed to avoid a gank.
Baron can be soloed once madreds has been purchased in the build.
Get Dragon with the aid of your carry on the bottom lane for speed to avoid a gank.
Baron can be soloed once madreds has been purchased in the build.
Initiate with
Infinite Duress if you know the enemy will run. This suppresses the target allowing your allies to get a few hits in before they start retreating. They should have taken enough damage that they trigger
Blood Scent giving you a burst of speed to finish them off with auto attacks and
Hunters Call. I only use
Hungering Strike when the target is out of melee range of a finishing strike.
If you are ganking and know the target will fight, I normally run in and trigger
Hunters Call. Then I use my ultimate when the target starts running or you are low on health.
Infinite Duress gives you max stacks of
Eternal Thirst and gives a nice amount of life steal.




If you are ganking and know the target will fight, I normally run in and trigger



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