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Spells:
Teleport
Flash
Ability Order
Call of the Freljord (PASSIVE)
Nunu & Willump Passive Ability
Introduction
Introduction
Hello everyone and welcome to my

Edit: Wow! In the first week I'm already in the top 10


-
: Hmm. Every 7th autoattack you get a free spell? THAT'S FREAKIN' AMAZING. One of the best passives in the game imho.
-
: Get back almost all of your health lost and instantly kill just about any minion early game? Count me in!
-
: This skill is just simply amazing for Teamfights. It's the equivalent of giving your AD carry a Phantom Dancer.
-
: This is your bread and butter skill. Amazing scaling (1:1, that's just amazing), high slow, low cooldown. What more could you ask for?
-
: And then there's this. One of the best spells in the entire game, highest damage at max level, best scaling, amazing slow. Only weakness is it's susceptible to cc but using this in the bush helps immensely. More info on this skill later.
For this build I go for Magic Penetration while still being tanky and fast.
Greater Mark of Magic Penetration: I chose these marks because they make all of your abilities hit much harder. After getting wrecked by
your enemies will most likely build MR.
Greater Seal of Armor: As solo-top, many of your matchups will do physical damage. This helps your sustain early in the game.
- Greater Glyph of Replenishment: Early game you are mana-hungry if you are constantly using
on minions for health. This helps in all aspects.
Greater Quintessence of Ability Power: With A 1:1 Scaling on
Ice Blast this helps with early game damage. With Masteries this starts you out with 19 AP. You will be doing about 100 damage with this at level 1.
Summoner Spells
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Spawn
For items I start out with boots



First Time Back
After 1400 gold, the amount you need for items, buy catalyst the protectorCatalyst the Protector and a sight wardSight Ward. We are getting catalyst the protectorCatalyst because it benefits you in everyway and also builds into



Second Time Back
Once you go back, finish your





Mid-Game
All right, it's midgame. A few towers are destroyed and small skirmishes are breaking out across the map. What do you build? Now is when you look at their comp and how well you are doing.
[*] Do they have a lot of AD?: If so buy a

[*] Do they have high AP? If so feel free to buy an early

[*] Are you fed? If so buy a


[*] Are they stacking MR? If so buy a

Late Game
Towers are falling left and right, teamfights are going on, vying for objectives. You need to keep up with the action. What do you buy? Refer back to Mid-game list first. You can also start getting Aura items for your team to help in Teamfights, and your support will love you forever. Some support items you could buy are, Zeke's HeraldZeke's Herald,



Okay, so you are in the game. Pick up your
boots and 3
pots. Head on over to your jungler's position. If he is on the opposite side of the map leave at 1:30. If he is on the same side of the map as top feel free to grab
first and give him one of the best leashes in the game. After you return to top lane you can either keep pacing around the minions so you're not auto-attacking or tap 's' to stop moving and only attack a minion to get the last hit. This prevents your lane from pushing to the enemy tower, thereby leaving you susceptible to ganks. Every 7 cs (creepscore) feel free to launch an
Ice Blast at your laning opponent's face. Keep doing this and eventually you will force him to retreat, causing him to miss cs and subsequently gold. Or you can cause him to go back to base causing him to lose experience AND cs.
If the enemy laner harasses you simply launch a
snowball in his face and
Consume a minion to heal back up. Rinse and repeat until you either; a.)Can get a kill b.)Have your jungler gank and get a kill c.) buy your next item.




If the enemy laner harasses you simply launch a


The first tower has fallen, marking the beginning of Mid-Game in most cases. Keep farming top lane and hopefully you are fed by now. If you are fed, gank mid and bottom lane to give them extra help. If you are not fed just keep wards down top so you aren't able to get ganked and just keep farming so that you can keep up in items. Make sure you take advantage of Dragon and Baron while keeping both warded, you can also ward enemy red and blue so that you can counter-jungle safely.
You and your team should be traveling in 5-man gank squads trying to catch somebody out of position if you get 2 or more of them dead feel free to take an objective whether it be Baron, Dragon, or Towers. In teamfights is where
Nunu & Willump shines. Cast
Blood Boil on your AD carry and permaslow whoever gets in range with
Ice Blast. Once both teams commit run into the middle of the action and use
along with
to prevent them from disrupting it. Unless your team is extremely out of position or they are underfarmed this should win most team fights.





Absolute Zero

P.S: R.I.P headphone users.

- Yellow: Vital to protect your jungler.
- Blue: For lane protection.
- Red: In order to protect Dragon and Baron.
- Orange: In order to counter-jungle safely.
The above image is from Apotheosis's Tryndamere Resource
I hope you all enjoyed my guide on
Nunu & Willump. Credit to JhoiJhoi's Making a Guide. This guide helped me immensely with the BBCoding and overall tips and tricks. I hope this guide helps you. Please upvote and comment your suggestions/ideas.

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