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Choose Champion Build:
Spells:
Ignite
Flash
Ability Order
Essence Theft (PASSIVE)
Ahri Passive Ability
Introduction

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Hey guys I'm back with my second MOBAfire guide and this time it's on
Ahri the Nine tailed Fox.


ANNOUNCEMENTS
I am in need of a banner replacing the one above in the itroduction. Full credits will be rewarded to the person that produces the best, PM me the link to the image and I'll message you back to confirm that I am using your banner.
Due to a comment by NyteMyre and CasterMaster I have created a second build and adjusted the first, due to the fact that the first build requires you to be fed which you might or might not be if you are fed I recommend using the first build if not use the second.



Build 1
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Pros
![]() + // Great damage + // Steady Health + // Early spell Vamp + // Early mana |
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Cons
![]() - // Very expensive - // NEED to be fed - // VERT Late game - // Slow build - // Squishy until late game - // Easy target |

Build 2
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Pros
![]() + // Great damage + // More health ealier + // Early spell Vamp + // Massive magic penetration + // Life saving item active |
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Cons
![]() - // Little Mana - // Not as much AP - // Mid to Late game - // Small amount of armour |

21-0-9 going as the basic AP champ except I take the movement speed over the mana regen because the early

Pros / Cons
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Pros
![]() + // Great damage + // True damage + // Semi-taunt + // Very nice nuking + // Great chase/escape + // Three phase ulti |
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Cons
![]() - // Very squishy early game. 460 hp - // Very item dependant - // Runs out of mana quickly - // A little slow - // All skill shots except W - // Low basic attack (but we don't play her like that) |
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: The Archangel's Staff gives you man and immense ability power and mana if you spam your abilities to max out it's passive of converting 3% of your maximum mana to ability power.
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: Sorcerer's Shoes give you the amgic penetration you need if anyone dares to build magic resistance to try defy you and your awesomeness, and why not throw in some movement speed for ***** and gigs.
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: The Hextech Gunblade give you not only 20% spell vamp but 70 ability power and a passive that slow and damages targets (Life steal and attack damage too but thats irelivant) making this a better choice than the
Will of the Ancients.
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: Morello's Evil Tome gives you 70 ability power and a passive of 20% CDR so you can drill more abilities into more enemies.
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: Rylai's Crystal Scepter is a MUST giving you health, ability power and an amazing slow for ability damage to always keep them in danger.
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: Rabadon's Deathcap 'nuff said.
Start off with a
Meki Pendant and two
Health Potions for mana regen and survivability as she has only 460 hp to start.
When you first go back you should have stayed out there long enough to afford both
Tear of the Goddess and
Boots to give you a healthy amount of mana and movement speed, in the build I don't upgrade to
Sorcerer's Shoes to pretty late (around 20 minutes in, unless I've been fed resulting in quicker items) but more on that later.
Once you have around 2450+ gold you go back to buy your
Hextech Revolver and
Fiendish Codex for extra spell vamp complementing your passive, some more ability power and some mana regen to give you a little firepower.
Now start to build the
Tear of the Goddess and the
Fiendish Codex into an
Archangel's Staff and Morello's Tome to give more ability power with the Archangel Staff's passive and Morello's Tome.
You now finally upgrade our boots to
Sorcerer's Shoes for that nice magic penetration and extra speed, the reason why I get these so late is because if you really are in a pickle you have your ulti which is a God sent and if necessary your
Flash which should keep you alive if used right. And also build into a
Hextech Gunblade for some synergy with our passive, a pinch of ability power and an active that, if used right, we restrict their ability to escape from you and your ultimate.
To finish off get a
Needlessly Large Rod to later be built into a
Rabadon's Deathcap and a
Rylai's Crystal Scepter for some much needed survivability and a nifty little slow for your abilities. All in all these items, I believe, go the best with
Ahri.


When you first go back you should have stayed out there long enough to afford both



Once you have around 2450+ gold you go back to buy your


Now start to build the



You now finally upgrade our boots to



To finish off get a




*First of all, sorry for the icon, but as Ahri's passive name is similar to the same of
Nasus's passive, I don't they have put the image for her passive here yet, it may be because she's relatively new but anyway.
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PASSIVE:
Ahri gains a charge of Soul Eater whenever one of her spells hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahri's next spell has 35% Spell Vamp.
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ABILITY ONE (Q):
Ahri throws out and pulls back her orb, dealing 40 / 65 / 90 / 115 / 140 (+33% of ability power) magic damage on the way out and 40 / 65 / 90 / 115 / 140 (+33% of ability power) true damage on the way back.
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ABILITY TWO (W):
Ahri releases three fox-fires, which after a short delay lock on and attack nearby enemies (prioritizes champions), dealing 40 / 70 / 100 / 130 / 160 (+38% of ability power) magic damage. Additional fox-fires that hit the same target deal 50% damage, up to a maximum total damage of 80 / 140 / 200 / 260 / 320 (+75% of ability power).
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ABILITY THREE (E):
Ahri blows a kiss that deals 60 / 90 / 120 / 150 / 180 (+35% of ability power) magic damage to an enemy and charms it, causing them to walk harmlessly towards her for 1 / 1.25 / 1.5 / 1.75 / 2 seconds.
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ABILITY FOUR (R):
Ahri dashes forward and fires essence bolts, damaging 3 nearby enemies (prioritizes champions) for 100 / 140 / 180 (+30% of ability power) magic damage per bolt. Spirit Rush can be cast up to three times before going on cooldown.

I find maxing


I then max out

Summoner Spells
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*All of the listed summoner spells are just preference but highly recommended by me .
Summary
// Not much more to say really. Just sorry for any faults I may have made in my guide (I'm only 14 y.o so probably I made some grammatical errors) and if you think you have any tips to improve the guide (there is still lots of work to be done) just tell me. Also please, do not downvote without a comment on why you do not like the guide. I like constructive criticism, but not trolls/tossers.
And final shot-outs to; jhoijhoi thanks for your support in any shape or form
Credits to jhoijhoi for the template, which you can find here.
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