This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Tailwind (PASSIVE)
Janna Passive Ability
Threats & Synergies
Nami
Nami has both strong heal and damage in lane, and is considered a very aggresive, harrass-friendly support. It is impossible to trade with her, since she deals much more damage than you, and has the ability to heal, and not just a little. Yet, she is squishy and has no means of escaping, so asking for a gang can really make the difference in the laning phase. Else, you should once again play passive until the laning phase is over, and use your shield to reduce her harrass attempts.
Introduction

Greetings, this is my very first guide in mobafire, trying to keep it simple and plain.
I have been playing support since early season 2, but i really found Janna to be something of a miracle in ranked games, so i felt like sharing my experience in this particular champion with you guys.

If experience has tought me something since i started playing Janna, it is that this lady is all about 3 things: Protection, Mobility, Utility. While others find her early lane phase hard and somewhat weak, compared to other more offensive support characters like Thresh, Leona or Annie, I think that as the game goes by, the stronger Janna gets in both lane and teamplay.
Pros+Great Protection of teammates +High movement speed +Respectable CC when it comes to offense (strong slow, Knockup) +Strong AoE heal if channeled properly +Shields away tons of damage +Great AD boost to teammates with ![]() |
Cons-Weak early game(long cooldowns, no stuns, low damage) -Little damage-dealing capabilities compared to other supports -Slows one single enemy at the expense of own speed -Hard to master |

Offensive Tree





Defensive Tree
I choose to use none of the mastery points here, since most(if not all) of the first masteries of this tree do not give you much of an advantage in early-game, in which Janna is in most need. I prefer using runes for that job(health, armor), but we will get to that. So, no defensive runes!

Utility Tree
I strongly believe that during this season, this utility tree is now the support's bread n' butter. Lots of stuff here, helping your laning and whole game experience.



















Not my style, but i won't say it is wrong. Everyone can play efficiently the way they want, within the reason, of course.

Seals

Marks

Glyphs


Quintessences


Propably the most Overpowered, all-time saver summoner spell of all. Good for escaping, for chasing others, for positioning, for getting you out of a hard situation. Everyone needs flash! |
Exhaust is great for weakening an opponent for 2.5 seconds, especially if he uses AD. Casting it on enemy ad carry or assassin/AD bruiser can really make the difference in a fight. |

Other Summoner Spells that come in handy, according to me:

As for the remaining spells, i just find tottaly unsuitable for support, so i choose not to mention them.
Max

Max

Max

Finally, you should raise


Now, I do believe in certain standards when it comes to Janna, and support champions in general.
We have

Afterwards, there is Talisman of Ascension. Now, this is your all-time money-maker as well as your primary utility tool when it comes to Janna. I would not replace it for any other support item (And I will explain below why).

All in all, my build is supposed to help, to "support" in every way possible the teammates, while being able to sustain a good amount of damage. When it comes to an AD-based enemy team, i will go with a














A


I prefer to take one of each potions, instead of 2x




On your first back, you should rash for



After these two, definitely finish your Talisman of Ascension. It will lower your abilities cooldowns drastically (one of the few items now with 20% CDR), plus the sweet active ability which can save you from a gang, or other situation. Plus, it can help your carry chase down injured enemies.
Make a




Finally, for trinkets. I strongly suggest you start with a




Boots:







Enchantmnents




Defensive Items










Offensive Items


Alternative Items
Zeke's Herald More CDR for you (in case you did not reach 40% yet), plus an AD+Lifesteal bonus for your team. Can prove pretty useful, if your team is full of AD Bruisers.










If you can hold your ground, let it channel and you watch your teammate's health bars fuel during the time. The healing is pretty powerful, so don't be hasty to interrupt it.
Finally, you can position yourself in front of the enemy and knock them towards your teammates position, making them vulnerable. This is its offensive capability, and it's quite good too!
Thank you for reading my first guide, i hope it could be of help. I will update this guide over time, and give more tips and strategies over the art of supporting with Janna. I will be glad to see any votes or criticisms about my work. Thank you.
You must be logged in to comment. Please login or register.