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Spells:
Ignite
Exhaust
Ability Order
Martial Cadence (PASSIVE)
Jarvan IV Passive Ability
1. Introduction/Contents
Those close to him believed that his capture changed him. Xin Zhao was quoted as saying: ''His eyes never seemed to look at you, only through you to something he could not look away from.'' One day, without warning, Jarvan IV handpicked a squad of Demacian soldiers and left Demacia, vowing to find ''atonement''. He began by tracking and hunting the most dangerous beasts and bandits he could find in northern Valoran, but he soon tired of such prey. Seeking something that only he understood, he ventured south of the Great Barrier. He wasn't heard from again for nearly two years. After many had assumed the worst, he returned to glorious fanfare on the streets of Demacia. His Demacian plates were adorned with the bones and scales of creatures unknown. His eyes bore the wisdom of someone twice his age. Of the twelve soldiers who had departed with him, only two returned. In a tone as cold and steady as steel, he swore to bring the enemies of Demacia to their knees.
''There is only one truth, and you will find it at the point of my lance.''
- the ''last words'' of Jarvan IV at his failed execution
Hello, Withdrew123 here. As Jarvan VI, you are a great initiator, a viable off-tank, a great damage dealer, and you have quite alot of survivability. I never build Jarvan VI as a total AD/AS or a total tank, either. The reason why is that if he's built as an AD off-tank, that's where he truly shines. He really is one of the best AD off-tank, and the best part, he's fun to play.
Table of Contents:
1. Introduction/Contents
2. Runes and Why I Get Them
3. Masteries, Why Mostly Offence?
4. Items and How I build
5. Skills and Why
6. Summoner Spells
7. Pros/Cons (Mostly Why You SHOULD Play Him, Duh.)
8. Jungling and Why
9. Teams and Who You Should Pick in Premades
10. Minion Farming, Very Important
11. Summary
12. Additional Info!


The

The Greater Glyph of Vigor I get are for Health Regen, it'll make you be able to stay in a lane early game quite a while.
The Greater Quintessence of Desolation,


Sidenote: You can always get other runes, if you find a different rune page better than mine. I'm going to stick to mine though, it works pretty well.






















To use






Jarvan's ult is a bit awkward at first use. You lock onto a champion, leap to him/her, and trap them in a small circle for a few seconds. Before you use your ult, though, try to check if the enemy has Flash or an ability close to that. To check for Flash, just press and hold TAB. Possible enemies that will have a jump or flash ability are





You can also use Flash to escape if you have it. Use your ult,



Great Initiator
Quite a few escape abilities
Great Survivability
Amazing Damage Output if built correctly
Good Harass Abilities with Passive and Combos
Not Easy to counter
Cons:
Can easily be squishy if not build right
A bit hard to get used to combos and ult if you're not used to him already

Pros:
Knock-up ability
Passive Armor and Attack Speed from

Shield to block a bit of damage from jungle creeps
Passive is good for extra damage
Cons:
No good "lifesteal" passive or abilities
Definitely not the best jungler, but can still do well
If you do want to jungle with












For items, after Cloth armor, get Madred's Razor and then get Wriggle's Lantern. (Set up a free-Wriggle ward at a key place like the river or dragon.) After Wriggle's I would go with Berserker's Greaves, Merc Treads, or Ninja Tabi, Berserker's Greaves if you're still jungling.
After all that just stick to a build you find fitting, if you want to stick with my build, go full AD, or go full tank, that's up to you and your team.

















FOR DEMACIAAAAAAAAAA!!!!!!!!!!
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