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Spells:
Flash
Ignite
Ability Order
Martial Cadence (PASSIVE)
Jarvan IV Passive Ability
Introduction


PROS
- Very viable in solotop
- Deals plenty of damage while being tanky(with this build atleast)
- Very cc heavy
- He can make a crater, pretty ridiculous.
CONS
- If your
Demacian Standard and
Dragon Strike combo is down, then you are very easy to get chased down.
- goldon aegis Isn't a very helpful move and drains mana for how little it does.
- Jarvan is very mana hungry.
9/21/0 but with this build, you get your tankiness off of your items
(
Frozen Mallet,
Frozen Heart,
Warmog's Armor, and
Atma's Impaler). With this setup of masteries, you can deal damage and have a tad more armor/magic resist than most people on your team. You may be more "squishy" than your tank(if you have one), but you can go in first and be doing damage. That is what this build is meant for jarvan to do.
(







- gets rid of pesky runners getting away with a sliver of health
- healing effects such as
Volibear's passive
The Relentless Storm become reduced making it less useful

























philosopher's stone-If your in a cc heavy lane or are getting put back on farm because of enemy early game kills/ganks, this item will be great. The gp5 will benefit you well and the hp/mana regen work very well early game. I prefer doran's first just because of the armor and health, but the mana regen will allow you to get more farm and "poke" at your opponent without going to base. So just pick up your philo stone if your falling behind in your solotop lane.














philosopher's stone
->Remember this! Sell your
Doran's Shield at anytime you think it would be suitable. But do not, for any reason, SELL THE philosopher's stone UNTIL LATE GAME!LET IT PAY ITSELF OFF FIRST!
1-3: If you can, try not to engage on fights that you don't have the upper hand in. In league of legends, its all about being a step ahead of your opponents. So, just E-Q then auto attack once then walk off to farm again for harrasment. Also, keep an eye on your mana before your first base to pick up a philosopher's stone and a
ward (for the ward, stick it a little passed the bush to give you more time to react to a gank, but not so far you can't see the area from their golems/red). The philo stone has great stats and allows you to not have to worry about your mana as often. so when you get to about 900 gold, ask your jungler to hold lane, or try and kill/make your lane opponent base so you can too.
4-9: By now, you should have a philosopher's stone,
Sheen,
Boots, and a
Doran's Shield if you didn't sell it yet. Maybe you have your
Phage too if your dominating lane. just keep on farming and hurting the turret until it dies. Don't push the enemy turret without a ward or knowing where the jungler is though. Once you have killed your turret, you can go gank another lane to help push another turret or just help the jungler take dragon (if it's up). Just keep a watchful eye on your lane incase their solo top tries to push your turret.




1-3: If you can, try not to engage on fights that you don't have the upper hand in. In league of legends, its all about being a step ahead of your opponents. So, just E-Q then auto attack once then walk off to farm again for harrasment. Also, keep an eye on your mana before your first base to pick up a philosopher's stone and a

4-9: By now, you should have a philosopher's stone,




philosopher's stone
10-15:Around this time, you should have the items above ^, just try to be in all teamfights that errupt and try to predict where one might happen in a few moments. Also, ward dragon. This way you can take it and have that extra gold for your team. If you see any unoccupied lanes, try and farm them too. The minions dieing are waisted exp, so why not you have it? Also, push a tower or two if nothing major is happening on the fields of justice.



10-15:Around this time, you should have the items above ^, just try to be in all teamfights that errupt and try to predict where one might happen in a few moments. Also, ward dragon. This way you can take it and have that extra gold for your team. If you see any unoccupied lanes, try and farm them too. The minions dieing are waisted exp, so why not you have it? Also, push a tower or two if nothing major is happening on the fields of justice.






(note that around the time you buy your warmog's it's okay to sell your philosopher's stone)
16-18: around now, one team is probably pushed up to their inhibitor turrets. If this is you, do whatever you can to try and prevent them to getting an inhibitor. If you do, you just made them have a lane that will auto push your's, this is a very bad thing. If neither team is pushed up that far though, make sure that you have plenty of wards if you still have an open inventory slot. If you don't have an inventory space, and your team isn't buying wards, tell your support to. This should be something they do the whole game. Also, keep an eye for free push lanes, enemies pushing your lanes, and a possible teamfight area. When you buy your frozen heart, you are done with your build so you should buy the elixers, and an oracle. Buy the oracles first because it REALLY helps to be able to get rid of wards, teemo shrooms, ect. Plus you have nothing else to buy so why not buy it everytime you die? One thing that might help you one time is if you see the enemy team doing baron, try and take it by going on a suicidal on it. If you have flash, you could even make it out alive! But if you do die, it's no big deal because its better for you to die than your carry. Not very much else I can tell you except don't go into fights you think you might not win. Goood luck out there!
- Use E-Q to initiate. This will keep the enemy team up in the air long enough for the team to land a stun or two
- use cataclysm as an arena to trap enemies in and ranged teammates out. EX:trap
Irelia inside the circle while
Caitlyn stays outside auto attacking.
- get into the middle of the fight and use
Golden Aegis for the the slow to everyone allowing your team to catch up.
- try and use your E-Q combo to keep enemies off running teammates.
1-One trick with jarvan's moves and flash is that you can triple lunge with flash, E-Q, your ultimate. But you've have to be quick with pressing the right keys in the correct order. It should be -D(or F) E Q R- that is your triple lunge combo. Try it out sometime.
2-LITTLE KNOWN FACT! YOU CAN TELEPORT TO JARVAN'S FLAG. THIS MIGHT END UP HELPING SOMEDAY!.
3-Watching the buff bar on an enemy champion helps very much on jarvan. Keep watching their buff bar after hitting an auto attack to see when your
Martial Cadence is allowed the hit again
2-LITTLE KNOWN FACT! YOU CAN TELEPORT TO JARVAN'S FLAG. THIS MIGHT END UP HELPING SOMEDAY!.
3-Watching the buff bar on an enemy champion helps very much on jarvan. Keep watching their buff bar after hitting an auto attack to see when your

Thank you for reading my guide! Please leave a comment below on your opinion. I will read all comments to see your feedback and make changes accordingly. Just a shout-out to Jhoi Jhoi for making a guide on making a guide. That guide helped me make this guide and my previous guide on Shen. Please leave constructive feedback if you up/downvote my guide so i may fix it for future readers.
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