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Jayce Build Guide by Aethereal

AD Carry Jayce In Twisted Treeline

AD Carry Jayce In Twisted Treeline

Updated on April 17, 2017
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League of Legends Build Guide Author Aethereal Build Guide By Aethereal 12,008 Views 0 Comments
12,008 Views 0 Comments League of Legends Build Guide Author Aethereal Jayce Build Guide By Aethereal Updated on April 17, 2017
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Recommended Items

Spells:

LoL Summoner Spell: Exhaust

Exhaust

LoL Summoner Spell: Flash

Flash

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
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None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Introductions

This is a guide on how to play Jayce in Twisted Treeline. This guide is mainly for Twisted Treeline players that are willing to learn a new champion, or for Jayce players that are willing to try out the Twisted Treeline map, or both. In this guide, I will be going over pregame aspects, such as summoner spells, items, abilities, masteries, runes, bans, and gameplay, which consists of the laning / early game, mid game, and late game. I hope that, by the end of this guide, you will learn something new about how to play Jayce and how to play Twisted Treeline map better.
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About Me


Hello, my name is Aethereal and I am currently a Diamond 1 Flex 3v3 player and was once Masters with around 100 LP. I started playing Jayce when the season began because I think that Jayce is a very strong and versatile champion that can usually carry extremely well, even in disadvantaged situations.
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Summoners Spells

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You generally want exhaust over ignite because most team compositions will have high burst champions that can easily one-shot you. Ignite is situational for winning certain match-ups, or for the early kill in order to carry the game. Flash is a must.
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Items

Building Jayce revolves around his Mana.

In the early game, I highly recommend going Tear of the Goddess. This item is extremely easy to stack in Twisted Treeline because of the short distance you have to walk to lane, which allows you can back often. I usually have it fully stacked around the 21 minute mark. One thing you have to keep track of is when it reaches the 550-600 stacks threshold, because that is the point where you want to buy a Pickaxe with the intention of upgrading it to a Manamune as soon as possible.

For the mid game, Black Cleaver is a must. Depending on the match-up and whether you are winning, you can either grab a Youmuu's Ghostblade, or start building an Edge of Night or a Maw of Malmortius. If you are winning the match-up by a considerate amount, you can build a Duskblade of Draktharr and/or a Bloodthirster.

During the late game, you should be looking to finishing your armor penetration item such as Mortal Reminder, or Lord Dominik's Regards. If the enemy team has heavy CC, a Mercurial Scimitar is needed.
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Abilities

I generally prefer to have all 3 abilities at level 3 in order to output the most damage in case of a friendly gank. An alternative would be to have 2 points in Q at level 3, with one point in E. Other than that, you would want to max Q first, W second, and E last.
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Masteries

Masteries do not have to be exactly the same, and some variations include taking Vampirism, Double Edged Sword, Greenfather's Gift, and Stormraider's Surge. I think that +8 attack damage and +0.4% Life Steal is better than +2.0% Life Steal. I prefer Bounty Hunter because of the heavily team fight focused nature of Twisted Treeline, so choosing Double Edged Sword would just make me take 1.5% more damage. Greenfather's Gift is a good pick especially because of the amount of bushes there are on the map, but the 5% Restoration of both Health and Mana has more impact in most situations. Stormraider's Surge is also a good pick, but I prefer damage over movement speed because Jayce innately has movement speed modification abilities.
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Runes

Because of the recent Lethality changes, it might be better to take Attack Damage Marks instead. The 10% CDR at level 18 is very important for reaching the maximum 40% CDR, especially with Black Cleaver (+20% CDR), and either a Youmuu's Ghostblade (+10% CDR) or a Maw of Malmortius (+10% CDR).
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Bans

There is only one ban that I advocate: Yasuo. His entire kit is very annoying to deal with, especially when he's ahead. Combined with a support composition, Yasuo can easily shut down Jayce's damage considerably.
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Laning / Early Game


As previously mentioned, Mana consumption is a big problem for Jayce, which is why Tear of the Goddess is such an integral part of the build. Without it, you can only perform around 2 or 3 full combos. However, with it, you can poke 3 or 4 times with the E-Q combo before committing to an engage. Many people have mocked the idea of building Tear of the Goddess, since it is an outdated Season 6 tactic, but I think that having more Mana to dish out more poke is much better than having slightly more damage. Twisted Treeline is all about team fighting, so having enough Mana after you poke with E-Q is very important for deciding the outcome of a team fight.

In terms of the laning phase, it is very similar to playing top in Summoner's Rift. If you win your match up, congratulations, but if you don't, it's not crucial. Level 4 is a significant power spike in that you have a level 2 Q, and all of your abilities, so after shoving your lane and letting your minions push to your enemy's turret allows you to roam into the enemy jungle in a potential 3v2 scenario. This early push determines a lot of game turnouts. Most junglers are very protective of their jungle being taken as well as their altar, so they tend to contest, even when it's unfavorable. The deciding factor in the trades is whether you land the initial E-Q combo on the jungler. At this point, E-Q will do approximately 1/5-1/4 HP, so morale will be lowered significantly, allowing you to take the free altar, or wolf camp if it is up. The Health Pack that spawns around this time will allow you to go back into lane and take a few more waves while stacking your Tear, before backing.

Roaming is extremely important. Since you are probably looking to shoving your lane most of the time, you want to look for potential opportunities in invading with your jungler, or going bot for a solo gank. In my opinion, you would want to commit if you land the initial E-Q.
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Mid Game


This is the point of the game where Jayce shines the brightest. Having a Black Cleaver, an almost fully stacked Tear of the Goddess, and a partially built Edge of Night or Hexdrinker, Jayce will out-damage any other champion. Mana is no longer a problem, and team fighting is won if any of your E-Q combos connect.

Your top priority should be taking objectives. Taking towers and securing altars are key in maintaining a lead, or catching up. Sieging should not at all be a problem. In team fight scenarios, you can likely lead the charge and still remain unscathed. If you are able to land your entire combo, your burst is arguably one of the best for this stage of the game.
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Late Game


Although Jayce falls off slightly late game, compared to other champions, his poke damage is still phenomenal. The key component here is armor penetration. Because of the recent changes to Lethality and Last Whisperer, there has been a shift towards getting more Attack Damage and either a Lord Dominik's Regards, or a Mortal Reminder. I prefer the latter, because the bonus damage effect from the Giant Slayer attribute of the Lord Dominik's Regards is not as strong as the denied healing effect from the Executioner attribute of the Mortal Reminder.

One of the most important aspects of Jayce's mechanics is that he is able to severely damage an AP carry's HP with his E-Q combo, so that is who you are primarily targeting with your poke. However, in a team fighting scenario, you would need to stay pretty far back because the longer you live, the better chances you have at winning.
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Conclusion

In conclusion, Jayce is very strong early game and mid game champion with high amounts of poke damage and dueling potential. The lack of a true ultimate and his limited auto attack range are some of the limiting factors of his late game. However, as long as the early game and mid game are mastered, games usually won't reach the late game.

Thank you for reading my guide on how to play Jayce in Twisted Treeline. I hope that you have learned something and are more willing to play Jayce in the Twisted Treeline map. I will probably make another more comprehensive guide about the Twisted Treeline map, so please look forward to that!
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