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Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
Threats & Synergies
Yasuo
Yasuo's Wall and maneuverability through the minions makes this a very hard match-up.
Introductions
Hello, my name is Aethereal and I am currently a Diamond 1 Flex 3v3 player and was once Masters with around 100 LP. I started playing Jayce when the season began because I think that Jayce is a very strong and versatile champion that can usually carry extremely well, even in disadvantaged situations.
In the early game, I highly recommend going Tear of the Goddess. This item is extremely easy to stack in Twisted Treeline because of the short distance you have to walk to lane, which allows you can back often. I usually have it fully stacked around the 21 minute mark. One thing you have to keep track of is when it reaches the 550-600 stacks threshold, because that is the point where you want to buy a Pickaxe with the intention of upgrading it to a Manamune as soon as possible.
For the mid game, Black Cleaver is a must. Depending on the match-up and whether you are winning, you can either grab a Youmuu's Ghostblade, or start building an Edge of Night or a Maw of Malmortius. If you are winning the match-up by a considerate amount, you can build a Duskblade of Draktharr and/or a Bloodthirster.
During the late game, you should be looking to finishing your armor penetration item such as Mortal Reminder, or Lord Dominik's Regards. If the enemy team has heavy CC, a Mercurial Scimitar is needed.
As previously mentioned, Mana consumption is a big problem for Jayce, which is why Tear of the Goddess is such an integral part of the build. Without it, you can only perform around 2 or 3 full combos. However, with it, you can poke 3 or 4 times with the E-Q combo before committing to an engage. Many people have mocked the idea of building Tear of the Goddess, since it is an outdated Season 6 tactic, but I think that having more Mana to dish out more poke is much better than having slightly more damage. Twisted Treeline is all about team fighting, so having enough Mana after you poke with E-Q is very important for deciding the outcome of a team fight.
In terms of the laning phase, it is very similar to playing top in Summoner's Rift. If you win your match up, congratulations, but if you don't, it's not crucial. Level 4 is a significant power spike in that you have a level 2 Q, and all of your abilities, so after shoving your lane and letting your minions push to your enemy's turret allows you to roam into the enemy jungle in a potential 3v2 scenario. This early push determines a lot of game turnouts. Most junglers are very protective of their jungle being taken as well as their altar, so they tend to contest, even when it's unfavorable. The deciding factor in the trades is whether you land the initial E-Q combo on the jungler. At this point, E-Q will do approximately 1/5-1/4 HP, so morale will be lowered significantly, allowing you to take the free altar, or wolf camp if it is up. The Health Pack that spawns around this time will allow you to go back into lane and take a few more waves while stacking your Tear, before backing.
Roaming is extremely important. Since you are probably looking to shoving your lane most of the time, you want to look for potential opportunities in invading with your jungler, or going bot for a solo gank. In my opinion, you would want to commit if you land the initial E-Q.
This is the point of the game where Jayce shines the brightest. Having a Black Cleaver, an almost fully stacked Tear of the Goddess, and a partially built Edge of Night or Hexdrinker, Jayce will out-damage any other champion. Mana is no longer a problem, and team fighting is won if any of your E-Q combos connect.
Your top priority should be taking objectives. Taking towers and securing altars are key in maintaining a lead, or catching up. Sieging should not at all be a problem. In team fight scenarios, you can likely lead the charge and still remain unscathed. If you are able to land your entire combo, your burst is arguably one of the best for this stage of the game.
Although Jayce falls off slightly late game, compared to other champions, his poke damage is still phenomenal. The key component here is armor penetration. Because of the recent changes to Lethality and Last Whisperer, there has been a shift towards getting more Attack Damage and either a Lord Dominik's Regards, or a Mortal Reminder. I prefer the latter, because the bonus damage effect from the Giant Slayer attribute of the Lord Dominik's Regards is not as strong as the denied healing effect from the Executioner attribute of the Mortal Reminder.
One of the most important aspects of Jayce's mechanics is that he is able to severely damage an AP carry's HP with his E-Q combo, so that is who you are primarily targeting with your poke. However, in a team fighting scenario, you would need to stay pretty far back because the longer you live, the better chances you have at winning.
Thank you for reading my guide on how to play Jayce in Twisted Treeline. I hope that you have learned something and are more willing to play Jayce in the Twisted Treeline map. I will probably make another more comprehensive guide about the Twisted Treeline map, so please look forward to that!
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