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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Introduction
Passive:Hextech Capacitor
Jayce gains 40 bonus movement speed for 1.25 seconds and ignores unit collision each time Transform is cast.
HAMMER FORM
To The Skies!
Range: 600
Cooldown: 16 / 14 / 12 / 10 / 8
Cost: 40 / 45 / 50 / 55 / 60 mana
Active: Jayce leaps to an enemy and smashes them, dealing physical damage to his target and to enemies around it, and then slowing them for 2 seconds.
Physical Damage: 20 / 65 / 110 / 155 / 200 (+ 100% Bonus AD)
Slow: 30 / 35 / 40 / 45 / 50%
Lightning Field
Range: 285
Cooldown: 10
Cost: 40 mana
Passive: Jayce regenerates mana each time he strikes an enemy while in Hammer Stance.
Mana per hit: 6 / 8 / 10 / 12 / 14
Active: Jayce is surrounded by an electric field, dealing magic damage over 4 seconds to nearby enemies.
Magic Damage Per Second: 25 / 42.5 / 60 / 77.5 / 95 (+ 25% AP)
Total Magic Damage: 100 / 170 / 240 / 310 / 380 (+ 100% AP)
Thundering Blow
Range: 240
Cooldown: 14 / 13 / 12 / 11 / 10
Cost: 40 / 50 / 60 / 70 / 80 mana
Active: Jayce swings his hammer at target enemy, knocking them back and dealing magic damage equal to a percentage of the target's maximum health plus Jayce's bonus attack damage. This damage is capped against monsters.
Total Magic Damage: 8 / 11 / 14 / 17 / 20% of target's maximum health (+100% Bonus AD)
Max Damage to Monsters: 200 / 300 / 400 / 500 / 600
CANNON FORM
Shock Blast
Range: 1050
Cooldown: 8
Cost: 55 / 60 / 65 / 70 / 75 mana
Active: Jayce fires an orb of electricity that detonates upon hitting an enemy or reaching the end of its path, dealing physical damage to all enemies in the area of the explosion.
Physical Damage: 60 / 115 / 170 / 225 / 280 (+ 120% Bonus AD)
If Shock Blast is fired through an Acceleration Gate the area of effect, missile speed, range and damage will increase by 40%.
Accelerated Physical Damage: 84 / 161 / 238 / 315 / 392 (+ 168% Bonus AD)
Hyper Charge
Cooldown: 14 / 12 / 10 / 8 / 6
Cost: 40 mana
Active: Jayce gains the max amount of attack speed (2.5 attacks per second) for his next 3 attacks. These attacks deal varied damage depending on rank.
Damage Multiplier: 70 / 85 / 100 / 115 / 130%
Acceleration Gate
Range: 650
Cooldown: 16
Cost: 50 mana
Active: Deploys an Acceleration Gate for 4 seconds, increasing the movement speed of all allies who pass through it for 3 seconds. This bonus fades over the duration.
Movement Speed: 30 / 35 / 40 / 45 / 50%
ULTIMATE:
Transform: Mercury Cannon
Cooldown: 6
Cost: No cost
Active: Transforms the Mercury Hammer into the Mercury Cannon, gaining new abilities and ranged attacks. Jayce gains 375 range, for a total of 500 range. The next attack in Cannon Stance reduces the enemy's armor and magic resist for 5 seconds.
Jayce begins with one rank in Transform and can increase it at levels 6, 11, and 16.
Armor / Magic Resist Reduction: 10 / 15 / 20 / 25%
Transform: Mercury Hammer
Cooldown: 6
Cost: No cost
Active: Transforms the Mercury Cannon into the Mercury Hammer, gaining new abilities, melee attacks, and bonus armor and magic resist.
Armor / Magic Resist: 5 / 15 / 25 / 35
The next attack in Hammer Stance deals additional magic damage.
Jayce begins with one rank in Transform and can increase it at levels 6, 11, and 16.
Bonus Magic Damage: 20 / 60 / 100 / 140 (+ 40% AP)
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