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Spells:
Flash
Ignite
Ability Order
Introduction


I will add a build for the alternate play style of

The build I use is pretty basic and is seen on most AD carries with slight variations but I do hope the guide helps.
- I chose
Greater Quintessence of Attack Damage and
Greater Mark of Attack Damage for
Jayce because they are quite helpful early game to harass the other team and improve his overall Damage output.
- I also went with
Greater Seal of Armor and
Greater Glyph of Scaling Magic Resist to help with survivability, the Magic Resist saves quite a bit of gold endgame and leaves an item slot free, while the armor just makes
Jayce that much harder to kill.
Making it less likely for him to be killed early on.
Damage with a little Magic Resist and Armor.
It is the same idea as with my runes choice because to me it makes a lot of sense.
Feel free to edit them slightly, for example you could do the following;
Take 1 point out of
Hardiness
and put it into
Durability
Or move a point from
Alacrity
into
Demolitionist
Demolitionist
is quite viable as a replacement Mastery because if you can combo nicely from both ranged and melee forms and like to take chunks out of turrets,
Jayce is actually very good at it.
It is the same idea as with my runes choice because to me it makes a lot of sense.
Feel free to edit them slightly, for example you could do the following;
Take 1 point out of


Or move a point from




Now, the item build for



The next part depends on how well you can harass the enemy team before you need to recall.
Of course though, don't get too greedy,
If the enemies you're laning against need to recall a few times, chances are they are picking up some items too.
So try to make sure you never have much more than 1000 gold at a time or you may fall behind.
_________________
2x

_________________
On your second recall, you can either finish


_________________
For the third recall, you should have finished




If you have enough gold for a

_________________
Fourth recall now, the game should be close to the 25-30 minute mark, if it's not don't worry,
All games run differently.
This recall you should hope to finish


At this stage you need to think about what you buy though,
If you're being harassed a lot, build

If the enemy team is building tanky, build

or if you feel you need to kill stuff faster,

You don't have to follow the guide at this part because games vary a lot and my recommendation could be useless.
_________________
Now, this recall should be one of the last.
At this point you need to finish as many items as you can
Of course, keeping in mind what you need most.
And you can also decide what to do with Philosopher's Stone
You can either swap it into something with magic resist like

A lot of health like

Or extra attack speed and critical rating with a second

The skill sequence I go with is easy to remember.
You want to put 1 point in each skill early game, starting with Q, W and E.
Advance your


And

While picking up a point in

Now, This is where it gets tricky.


So if you can combo this a few times in a fight it helps quite a bit.
You may not like this play style but this is how I initiate fights with

Start with

Jump in with

Hit


to get in as much damage burst as possible.
All spells should now be on cooldown apart from your ultimate.
Once the player starts to retreat, hit

Make sure your first hit is on the champion for the extra damage
And follow with

With the next part, your opponent needs to be low, but if you can combo


This combo is great for picking off long range kills, or harassing the enemy if they are turret hugging.
Also,

Speed your team up for a gank or to finish a kill
or to get away from a gank to put you in advantage.
Another way to cover some ground in the jungle, is to be in ranged form,
hit

Quickly switching into hammer form with


This is great for jumping small walls to get to or from enemies or support allies in fights.
For summoner spells, I chose
Flash and
Ignite.
Flash is amazing because you can cover a decent amount of distance but the cooldown isn't too nice.
Ignite is great if you can get it on enemies before they die to get those risky kills you couldn't get normally.
I wouldn't suggest using any summoner spells apart from these but if you don't feel comfortable with them,
Feel free to choose something like
Teleport,
Ghost,
Promote or even
Heal and
Clarity
It just depends what you feel more comfortable with.




I wouldn't suggest using any summoner spells apart from these but if you don't feel comfortable with them,
Feel free to choose something like





It just depends what you feel more comfortable with.
Hey guys, this is my first guide for Mobafire so it may no be all that good but I thought I'd give it a shot.
Credits to Jhoijhoi for the guide I used to make this. Making a Guide
Thanks for reading my guide, feedback would be appreciated seeing as this is my first but may not be my last.
I hope this helped and I will do my best to improve it when I have time :)
Credits to Jhoijhoi for the guide I used to make this. Making a Guide
Thanks for reading my guide, feedback would be appreciated seeing as this is my first but may not be my last.
I hope this helped and I will do my best to improve it when I have time :)
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