Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Flash
Ignite
Ability Order
Introduction

Hello everyone, this is the RefuG's guide to playing Jayce. This guide plays him as an AD carry champion. I see a lot of people play Jayce, but they suck balls (no offence). Hopefully this guide will help everyone playing Jayce to get as many wins and kills for their team as possible
This guide is for bot lane, but can be easily modified for mid, solo top and jungle
I know that not everyone will like this build or the way that it says to play Jayce, but this has helped me get many kills, win for my team and make my match history look good :)
If this guide was helpful in any way, please vote it up and feel free to leave a comment. If you have any opinions on improving the guide, you can leave a comment. Constructive criticism always helps :).

Here are some examples of my games using this build:
SPACE | SPACE | SPACE | SPACE |
![]() ![]() ![]() |
Pros
Pros

+ Long ranged spells with heaps of damage
+ Huge variety of abilities/combos
+ Consistent high damage all game (Early, mid, late)
+ Great early game harass
+ Both melee and ranged
+ Can be built many different ways
Cons
Cons

- Mana hungry at early game
- Squishy (depends on build)
- No CC
- Hard to master


















Defensive Tree:
I go 9 points in defensive for a boost of survivability and health/armor in early and late game.





These masteries can obviously be modified for various situations. For example, if you are solo-ing top, you may want to exchange some offence points and put them into the defense tree. Even though these can be modified, i suggest that these always be either 21/9/0 or 9/21/0. This way you can try to maximize survivability or damage.
Runes




These runes are for a lot of early AD, but this sacrifices any defense runes. This is what I use though, because with early kills, your champion will usually snowball and gather many more kills late game.

You can also switch up the runes to adapt to a situation. It is also decided by your personal preference and play style.
Here are some other runes that may benefit you and your play style:




greater mark of desolation - Armor penetration

greater seal of defense - Armor for defense per lvl






Jayce is a very versatile champion so you can switch your runes to virtually whatever you want, but it always comes down to personal preference.
Good Choices:

Viable choices:
![]() |
This is an obvious choice. You can use it to close the gap between the enemy, or to make a quick escape. After using ![]() |
![]() |
This is a great spell for securing kills on escaping enemies. Also, if you have followed the masteries, using this with
![]() |

Viable choices:
![]() |
You should use this spell if your are mid or solo top as it can change who wins the lane. |
![]() |
This has a lower cool down than flash and is good for chasing enemies. |
![]() |
Sometimes, players may find Jayce slow, so taking exhaust will help you get a kill on the enemy without them escaping (if used correctly). |
![]() |
This is helpful in early game fights. It can turn the fight completely around, but you probably wont need this late game since you have ![]() |
![]() |
SPACE |
Hextech Capacitor-(passive)-Jayce gains 40 movement speed and ignores unit collision for 1.25 seconds each time Transform is cast. - Honestly, this is not the best passive, but can be useful in chasing and escaping since ![]() |
![]() |
SPACE | To The Skies!: Jayce leaps to an enemy dealing 20/65/110/155/200(+1.0 per bonus attack damage) physical damage and slowing enemies by 30/35/40/45/50% for 2 seconds. |
SPACE | SPACE |
-This is a great ability for chasing and securing kills. Use it to slow enemies for you and your team with a great amount of damage. - You cannot use this on allies like Jax's ![]() - Does AOE damage and slows all enemies in the radius. This can turn team fights around. Shock Blast: Jayce fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing 60/115/170/225/280 (+1.2 per bonus attack damage) physical damage to all enemies in the area of the explosion. If fired through an Acceleration Gate, Shock Blast's damage, range, speed and explosion radius are increased by 40%. - The harass ability of this spell is so good that it's almost unbelievable. Combine this spell with your Acceleration Gate (E) to increase range. You can even secure kills when they are under their turret. - If the opportunity presents itself, use the Acceleration Gate and Shock Blast combo to harass them dealing tons of damage. - You will have a relatively easy time at bot lane if their AD is squishy. This can take of half of a champion's health in one hit. It is very effective on champions such as ![]() ![]() ![]() - Caution - This explodes on minions |
SPACE | SPACE |
- The highlight of this ability to me is it's passive. Once you have run out of mana, you can gain it back by hitting minions, turrets and champions. - It is also good for killing multiple minions at once. This can be a good jungling ability. Hyper Charge: Jayce gains a burst of energy, increasing his attack speed to the maximum amount for 3 attacks. These attacks do 70/85/100/115/130% of his attack damage. - If there was one word (or acronym) for this ability, it would be OP. When it is lvl 5, you can do about 1000-2000 damage in about 1 second. - Try combining this with an Acceleration Gate for a quick, high speed harass. - This ability absolutely destroys squishy's or other AD champs. |
SPACE | SPACE |
- This is a good ability for escaping, or helping a friend escape. When you are running, turn around and use this ability to create more distance between you and your pursuer. - You can combine this ability with To the Skies! Use Q, then while the enemy is slow, run in front of them and use Thundering Blow to knock them back into your turret. - If the champion that you use Thundering Blow on hits a wall, he will be stunned for a second. Acceleration Gate: Jayce deploys an Acceleration Gate, which increases the movement speed of allied champions who pass through it by 30/35/4035/50% for 3 seconds. This movement speed bonus rapidly decreases over its duration. If Shock Blast is fired through the gate, its speed, range, damage and explosion radius are increased by 40% - Good ability for closing the gap or escaping - This will increase all allies movement speed too. Use it to help people secure kills. |
SPACE | SPACE |
- Transform into the Mercury Cannon when entering a team fight and hit the enemy you are targeting first. This will make them weaker by reducing their armor and magic resist - Remember - Whenever you transform, ![]() Mercury Hammer: Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increases Jayce's Armor and Magic Resist by 5/15/25/35. The first attack in this form deals 20/60/100/140 additional magic damage. - Transform when in the laning phase to last hit creeps. - When the enemy is on low health, switch to Mercury Hammer to do extra damage. |
SPACE |
|
Starting Items:

First Trip:

Early Game:

Mid Game:

Late Game:

Last Item:
Here are some good last items you should consider to finish your Jayce:
![]() |
![]() |
![]() |
![]() ![]() ![]() |

First Trip:
![]() |
![]() ![]() |

Early Game:
![]() |
![]() |
![]() |
![]() ![]() |

Mid Game:
![]() |
![]() |
![]() |
![]() |
![]() |
![]() ![]() |

Late Game:
![]() |
![]() |
![]() |
![]() ![]() |

Last Item:
Here are some good last items you should consider to finish your Jayce:






You must be logged in to comment. Please login or register.