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Ashe isn´t really a problem for Jinx. She has no escape spell and no stun until level 6. You outrange her with your Switcheroo!. Start with Doran's Blade and harass her as much as possible.
Caitlyn
Caitlyn has a long range. Everytime she´s going to poke you, attack her with your Switcheroo! and be carefull with her passive Headshot. It´s really hard to play aggressiv against her. 90 Caliber Net is a long escape spell. It´s hard to kill her. Start with Doran's Blade or Long Sword
Corki
After his Nerf it´s not so hard to lane against Corki, but it´s still not easy. With his Valkyrie he can simply escapes your Flame Chompers! and your Zap!. It´s almost impossible to gank and catch him. Also he is a better mid-game champion as Jinx. It´s hard to kill her. Start with Doran's Blade or Long Sword
Kog'Maw
It´s not too hard to lane against Kog'Maw. He cant dodge your Skills, and has no escape spell. If you have a high cc support you can destroy him easy. You outplay his passive Icathian Surprise with Get Excited!. You are faster then him. Start with Doran's Blade.
Lucian
Lucian´s mobility is very high. He can dodge your skills with his Relentless Pursuit, so its really hard to catch him. Just dodge his skills and farm. Start with Doran's Blade or Long Sword.
Miss Fortune
I think its not easy to lane against Miss Fortune, but you outdamage her in mid- and late-game. Her Double Up can hit you hard. Just stay back in early game, farm and wait for ganks. Dont play risky against her. Start with Doran's Blade or Long Sword
Quinn
I think you should play passive against her. Quinn´s blind is really hard in 1v1. So only fight with your support. Start with Doran's Blade or Long Sword. I think you should play passive against her. Quinn´s blind is really hard in 1v1. So only fight with your support. Start with Doran's Blade or Long Sword.
Sivir
Sivir is the heaviest matchup for Jinx. With her Spell Shield she can dodge Zap!, Flame Chompers! and Super Mega Death Rocket! and thats really hard for you. With her Boomerang Blade she can outpoke you hard. I think you should play passive and wait for ganks. If you are ahead with farm and kills or Sivir wasted her skills to farm, harass her. Start with Doran's Blade or Long Sword.
Tristana
Tristana is a really big problem for Jinx. In early game she outtrade you easy with her Explosive Shot. Dont stant near the minions she´s going to kill. You will get unnecessary damage of her Explosive Shot. Tristana has a nice escape spell and she can dodge your spells. So play passive in early game and wait for ganks. With her passive Draw a Bead she has an insane range in late-game. Start with Doran's Blade or Long Sword.
Twitch
To lane against Twitch isn´t really hard. Harras him with your Zap! and Switcheroo!. If he use his Ambush, escape with Zap! or Flame Chompers!. Fall back and wait until you see him. Start with Doran's Blade or Long Sword.
Urgot
In lane Urgot could be very easy and very hard at the same time. If he has Soraka as support he can poke you hard without mana problems. You must dodge his Noxian Corrosive Charge or you will loose the lane. Without Soraka, Urgot isn´t a big problem. Just outrange and harras him. Start with Doran's Blade or Long Sword.
Varus
Its really difficult to play against Varus. If you want to harass him he can outdamage you easily with his spells. Its really hard. You must farm and wait for ganks. If he is level 6 you must be carefull. Gank+ Chain of Corruption = Easy Kill. Just be carefull and flash away if he is Chain of Corruption. Start with Doran's Blade or Long Sword.
Vayne
Vayne is a late-game monster, but shes weak in early-game. She can dodge your Zap! and Flame Chompers! with her Tumble so be carefull if you lane against her. If she complete her Blade of the Ruined King never fight her alone. Just discourage her farming or he will f*** all in late-game. Start with Doran's Blade or Long Sword.
Alistar
If you play against Alistar you must be carefull. If he hits his Headbutt+ Pulverize-Combo you could be instant down. He can play aggresiv and passiv as the same time. He has a heal and a knock back.
Alistar isn´t the best Support for Jinx, because he is a passive Support. Place your Flame Chompers! under the enemys if he Pulverize him. Play passive and let him heal you.
Annie
It´s not so hard to play against Annie. You can harrass and outrange her with your Switcheroo!. Be carefull if she has her passive Pyromania.
Annie is one of my favorite supports for Jinx. With her stun and her AP-damage you will dominate the lane. The damage output is really high. If she got Summon: Tibbers engage and kill the enemys.
Blitzcrank
Just stay behind your minions and dodge his Rocket Grab. You have no escape spell so be carefull.
Just stay behind your minions and dodge his Rocket Grab. You have no escape spell so be carefull.
Janna
It´s very annoying to play against Janna. With her siengage skills its very hard to catch her and the enemy AD-Carry. I think you must play passive against her. Just farm and wait for ganks.
Janna is a really passive support. If you want to farm and play for late game, take her as support. If she gives yu her Eye Of The Storm attack with your Jinx´s rocket to deal as most damage as possible.
Leona
To lane against Leona is really hard. She can zone you and she deald tons of damage with her combo. Just play passive against her. Maybe you should take Cleanse as summoner spell, because Jinx has no escape spell.
One of my favorite supports for Jinx. With Leonas engage spell and her stuns you can dominate bot-lane. You can play a really aggresive lane. If she stun an enemy put Flame Chompers! under him.
Morgana
With her Black Shield she can block all your cc. It´s really hard to play against her. If she´s level 6 and you get hit by her Dark Binding, you can say Good Bye. Jinx has no escape spell so you are helpless against her Soul Shackles
It´s really cool to have a Morgana support. Her Black Shield protect you from any cc. Thats cool against Leona, and Annie. With her Dark Binding you can easily get a kill. Just place Flame Chompers! under the enemys.
Nami
If Nami hits her spells you will get a problem with Jinx. You have no escape spell and her Ebb and Flow is a really nice damage dealer and heal. But Nami is squishy
If Nami hits her spells you will get a problem with Jinx. You have no escape spell and her Ebb and Flow is a really nice damage dealer and heal. But Nami is squishy
Hello everyone ! Im DrChiko and Im bringing you a somewhat detailed guide to the explosive and destructive world of Jinx! Jinx is a versatile marksman armed with an arsenal of eclectic weapons. Her assortment of arms wreaks a ton of havoc, enabling her to deal brutal bouts of damage at the expense of mobility. One of the most important concepts to playing Jinx is harnessing the power of Switcheroo! - to safely harass her enemies from a distance with her rocket launcher before unleashing a hail of minigun pain when the moment calls. Jinx can snowball from botlane and destroy everything in her path. I made this guide as something I could improve and work while I, myself improve and climb. You may disagree with some of my choices in this guide, and that is totally fine everyone as different opinions !
Pros
+ A huge burst. + A passive that allows an escape if you kill someone. + A lot of controls. + Very good late game. + Insane wave clear with late-game rockets. + Extremely fun to play + Outstanding turret pressure with minigun passive, even without attack speed items. + Decent global presence supposing you can hit your ultimates + WORKS well with almost any support
Jinx is strong all-around, making her able to fit in pretty much every team composition. She can fit very well in poke, siege and pick comps. Her passive makes her very strong at cleaning up, because once you kill one, you can run quickly towards your next target.Her W Zap! and E Flame Chompers! also give her a HUGE amount of CC compared to other ADCs
Cons :(
- Hard To Master. - No Escape Spell. - Early Mana Struggles. - Very Short Range in Pow-Pow, the Minigun, the mini gun. - Not very Mobile, no escape. her kit can help you get away in many situations, flash is a must. - Struggles in early 1 v 1's without her support
Jinx kit doesn't have many weak points. In my opinion her early game is the toughest part of the game, one that she does not excel compared to many other ADCs, with that said she can still out range and poke long ranged ADCs with Switcheroo!. Building resistances against jinx can slow her down, and make her waste her mana very quickly making you defenseless be careful !
Summoner Spells
*Travels your champion a short distance in a blink!* Flash is currently absolutely necessary on every AD Carry in order to make plays, manage situations and escape. Flash is indisputably the best summoner spell in the game, when you have the ability to blink across a area of the map it allows you to use it very aggressive to chase down enemy champions through the jungle but also defensively to dodge enemy skill shots and CC and escape over walls, this is why it's imperative on Jinx as she is an immobile marksman.If the enemy has Flash and you don't, expect to be outplayed son.
*Heal yourself and the nearest ally for a portion of your health. And gain a small movement speed buff temporarily.*
Heal is a great summoner spell on Jinx and for almost every ADC, the ability to help sustain trades in botlane as well as save your support is crucial for winning botlane. It also helps prevent being fully bursted by assasins. It can also be used as a temp speed boost to get away instead of flashing since heal has a much shorter cooldown. This is a to die for spell on Jinx and this works well with flash.
*grants a temporary shield scaling on your level.*
This spell would only be the alternate choice for heal on Jinx and its not really recommended. Its not as useful as heal, and it also doesn't give you permanent health that Heal gives you. Barrier can be useful on Jinx in the right circumstance, you can use it to soak up damage when you dice in to a team fight or bait enemies into diving you. The duration of this spell is pretty short so you need to make sure that you use it when the enemy is outputting the most amount of damage.
* a self-targeted summoner spell. Its primary function is to remove active crowd control effects, allowing the summoner to continue pursuit or escape.*
Cleanse will now remove any and all of the following effects: Blinds, polymorph, slow, charm, snare, root, stun,silence, taunt and DOT (Damage over time) effects. basically a QSS but as a spell. Only take it for heavy CC comp like Leona Amumu Morgana Sona etc.
*gnite is a targeted summoner spell that deals a moderate amount of true damage over 5 seconds and reduces healing on the target by 40% for the duration, revealing them for the duration. * Jinx does tons of damage and Ignite compliments that. In my opinion Ignite is a nono on jinx because of other more valuable spells like heal. In most cases supports usually take ignite, you still have that extra kill potential regardless if you take ignite.
Personally I take Heal and Flash on all my AD Carries but, i do like to change it up with a ignite or an barrier now and then, but on Jinx I do recommend Flash and Ignite
Fury is a great mastery for Jinx the extra 4% attack speed helps her attack speed steroid from her passive scale faster as well as allows her to last hit easier.
* Feast : 1/1: This mastery is very good in lane, it synergies well with dorans blade bought in the beginning of the game for lancing phase. It gives you health back every 20 second, which will ensure you are at a higher % HP than your lane opponent.
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