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Spells:
Ghost
Smite
Ability Order
Warpath (PASSIVE)
Hecarim Passive Ability
Introduction


The commander led his soldiers to stand in Hecarim's path and braced for his assault. As the apparition bore down on them, an overwhelming sensation of dread gripped the warriors. The men, frozen in fear, could only scream as the ghostly titan ran them down, tearing them apart and trampling them beneath his iron hooves. Hecarim turned to the crippled, cowering commander and uttered a chilling statement: ''This is merely the beginning. No mortal army can withstand the might of the Shadow Isles.'' With that, Hecarim departed, resuming his grim march. Driven to insanity by his nightmarish experience, the commander stumbled back to Demacia, where his dire warnings were dismissed as the ravings of a madman. While Hecarim's origin and intent were still a mystery, his destination became clear when he reached the Institute of War and, in a voice both ominous and commanding, demanded entry into the League of Legends.
''You don't understand...the shadows will consume us all...'' - Former Demacian Commander
- Safe jungler
- Fairly quick, I'd say a little slower then Mundo
- Good ganks if you can use your E and R right.
- Scary as **** when you run out of the jungle with ghost and E.
- Tanky
- Good initiate
- Good AoE
Cons
- Hard to use the CC on your ult well.
- Not much burst
- Not much resistance
- Semi team reliant
Yellow - Armor
Blue - Magic resist per level
Quints - AS
The reason I use AS speed runes on








I pretty much covered the only summoners I consider viable, but it's still personal preference, if you think Clarity/Clairvoyance is better on




After Warmogs I grab Atmas, then Frozen Mallet if I didn't get a Sheen. If I did get a Sheen I build my Trinity Force after Atmas. Lastly I build my Youmuus. Once you get your Youmuus you'll have insane chasing power, with it, your E, and your Ulti. Also you'll have the slow from your Frozen Mallet/Trinity Force. After you are done with your full build, I've been toying with the idea to sell my Wriggles for a DPS item, maybe Phantom Dancer, or Blood Thirster, but for the most part my games haven't gone long enough for me to test this.
I've tried starting with a point in W first, which I think might be better, because you start to get some fairly good sustain from it after you put a few ranks in.
This is your passive it lets you walk through minions and Champions.
The Bonus AD you get from Movement speed isn't that much. It isn't worth stacking MS on

Like

This is the ability I've been maxing first when I jungle now. It gives you sustain in jungle, but only 60 at first rank.
*Note* The damage done doesn't have to be Hecarims damage, it can be damage from your whole team, making it really strong in Team fights.
When you use this ability, it doesn't give you all the movement speed at once, it increases over the 3 seconds. Try to pop this before you go into the lane, so you'll have the full movement speed bonus when you go into the lane. It requires fairly good timing though, so make sure you'll have time to get to the person you are ganking. Remember, it knocks the person you hit with it back, so you should use that to knock them away from their tower.
This combined with Youmuus, Frozen mallet/Trin force, and ghost make you a god at chasing.
This is your only CC if you don't count the knock back from your E. When you use this ability, the riders will go the full distance, only how far

Unlike other fears, The people caught in Hecarims fear, will run directly away from him. use this to your advantage when chasing, and use it so you'll end up ahead of your target, this will make them run away from you, and farther from safety.
Use pots as needed in the route.
Route 1
-I start at blue, You don't need a leash, but I'd recommend one so you clear faster with more health. I use smite at blue. Use W after a hit from the golem so you don't waste the life steal.
-When you hit 2, take a point in Q, and move on to wolves. Use W again and Spam Q.
-Go to wraiths, and make sure you kill the last wraith with Q, so you keep the stacks
-Head over to Red and hit Q right away so you don't lose the stacks. Don't smite here.
-Finally, go to Golems and use smite on the big one.
-Instead of Golems you can also gank, but you won't be level 4 yet.
-After Golems, go clear Wolves>Wraiths>Golems until 1k Gold
-Counter Jungling -

Route 2
Use this route if you want to gank a lane quickly. Be careful of spamming your abilities though, you'll run out of mana quickly.
-Start at wraiths, get help with them so you can start red as soon as it spawns.
- Go to red, get a leash so you dont' take much damage
-Golems (start conserving mana)
-Wraiths
-Wolves
-Blue
-Jungle until 1k gold or until you need to go back.
*NOTE*
When I say, do red now, that doesn't mean you have to do red, if you think you are going to die for some reason, don't risk it. Also if one of your lane somehow already really needs a gank, go gank that lane. You can also get your E at level 3 if you need to to gank. When jungling I am always watching out for lanes that are pushed, pushing, or really low so I can tower dive them. When you gank a lane make sure you ping, and tell the person. You probably shouldn't have to do that, and they should probably have more map awareness, but it's better to be on the safe side. Also, don't waste your time sitting at a lane, if you think it's warded, just leave, it isn't worth your time to sit in a lane for 3 minutes if you aren't even going to get a kill.

*note* If you can't get your target, go after another one, you also do alot of aoe damage, so if you can, stay in the middle of a team fight.

Also a Thank you to jhoijhoi for help with BBcoding and whatnot.
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