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Spells:
Smite
Exhaust
Ability Order
Goes Where He Pleases (PASSIVE)
Dr. Mundo Passive Ability
Introduction
THIS IS MY FIRST GUIDE!
Passive: Adrenaline Rush
Dr. Mundo regenerates 0.3% of his max health each second.
Explanation:
Very strong passive for jungle. Since you will be staying out in the field for a long time with missing hp, this essentially saves you a couple of potions. Basically every 1,000 hp you have, you get a regrowth pendant.
Q: Infected Cleaver
Dr. Mundo hurls his cleaver, dealing damage equal to 15 / 18 / 21 / 23 / 25% of the target's current health (80 / 130 / 180 / 230 / 280 damage minimum) and slowing them by 40% for 2 seconds.
Cooldown 4 seconds
Cost 30 / 50 / 70 / 90 / 110 health
Range 10000
Explanation:
One of Mundo's defining skills. With this you can do insane ganks over and over as long as you land your cleavers. Late game this is an important source of damage due to the low cooldown and scaling damage. Mastering this will allow you to abuse jungle Mundo to the max.
I keep this at level one because the scaling on slow doesn't increase and the other skills are more important for damage/health efficiency. Get this at level 3/4 depending on whether you're ganking/invading early on or not.
W: Burning Agony
Toggle: Dr. Mundo deals 40 / 55 / 70 / 85 / 100 (+20% of ability power) magic damage to nearby enemies, and reduces the duration of crowd control effects on Dr Mundo by 15 / 20 / 25 / 30 / 35%.
Cooldown 4 seconds
Cost 20 / 28 / 35 / 43 / 50 health per second
Range 325
Explanation:
The skill that got buffed recently that will make Mundo clear jungle faster than ANY jungler. It also makes him a huge bully and crush anyone easily. MAX THIS FIRST!!
sidenote: DON'T FORGET IT REDUCES CC. Always use it before a cc is thrown at you.
E: Masochism
Increases physical damage by 40 / 55 / 70 / 85 / 100 for 5 seconds. Dr. Mundo gains an additional +0.4 / 0.55 / 0.7 / 0.85 / 1 damage for each percentage of health he is missing.
Cooldown 7 seconds
Cost 15 / 30 / 45 / 60 / 75 health
Range 300
Explanation:
Another spell that makes Mundo one of the strongest junglers(in my opinion obviously). Not only is it adding clear time to your already insanely fast clear with W, it also lets you fight anyone 1v1. This is the spell that makes you a strong counter jungler and a strong ganker.
R: Sadism
Dr. Mundo regenerates 50% of his Max Health over 12 seconds. Additionally, he gains 15 / 25 / 35% movement speed.
Cooldown 75 seconds
Cost 20 percent of health
Explanation:
A very misused spell of Mundos. As a jungler, you want to use this during a fight with enemy jungler or to sneak in steal a buff and run. It is essentially a free ghost combined with a giant heal.
Early levels this is used as ghost to gank.
Dr. Mundo regenerates 0.3% of his max health each second.
Explanation:
Very strong passive for jungle. Since you will be staying out in the field for a long time with missing hp, this essentially saves you a couple of potions. Basically every 1,000 hp you have, you get a regrowth pendant.
Q: Infected Cleaver
Dr. Mundo hurls his cleaver, dealing damage equal to 15 / 18 / 21 / 23 / 25% of the target's current health (80 / 130 / 180 / 230 / 280 damage minimum) and slowing them by 40% for 2 seconds.
Cooldown 4 seconds
Cost 30 / 50 / 70 / 90 / 110 health
Range 10000
Explanation:
One of Mundo's defining skills. With this you can do insane ganks over and over as long as you land your cleavers. Late game this is an important source of damage due to the low cooldown and scaling damage. Mastering this will allow you to abuse jungle Mundo to the max.
I keep this at level one because the scaling on slow doesn't increase and the other skills are more important for damage/health efficiency. Get this at level 3/4 depending on whether you're ganking/invading early on or not.
W: Burning Agony
Toggle: Dr. Mundo deals 40 / 55 / 70 / 85 / 100 (+20% of ability power) magic damage to nearby enemies, and reduces the duration of crowd control effects on Dr Mundo by 15 / 20 / 25 / 30 / 35%.
Cooldown 4 seconds
Cost 20 / 28 / 35 / 43 / 50 health per second
Range 325
Explanation:
The skill that got buffed recently that will make Mundo clear jungle faster than ANY jungler. It also makes him a huge bully and crush anyone easily. MAX THIS FIRST!!
sidenote: DON'T FORGET IT REDUCES CC. Always use it before a cc is thrown at you.
E: Masochism
Increases physical damage by 40 / 55 / 70 / 85 / 100 for 5 seconds. Dr. Mundo gains an additional +0.4 / 0.55 / 0.7 / 0.85 / 1 damage for each percentage of health he is missing.
Cooldown 7 seconds
Cost 15 / 30 / 45 / 60 / 75 health
Range 300
Explanation:
Another spell that makes Mundo one of the strongest junglers(in my opinion obviously). Not only is it adding clear time to your already insanely fast clear with W, it also lets you fight anyone 1v1. This is the spell that makes you a strong counter jungler and a strong ganker.
R: Sadism
Dr. Mundo regenerates 50% of his Max Health over 12 seconds. Additionally, he gains 15 / 25 / 35% movement speed.
Cooldown 75 seconds
Cost 20 percent of health
Explanation:
A very misused spell of Mundos. As a jungler, you want to use this during a fight with enemy jungler or to sneak in steal a buff and run. It is essentially a free ghost combined with a giant heal.
Early levels this is used as ghost to gank.
I find this section important because the order of my items makes a big difference on my early game so I decided to include this:
Start:
+ 3
First Trip:
OR
/IF YOU CAN GET 1050 ON FIRST TRIP BACK +
are op
Second Trip:
/
IF DIDNT FINISH
OR
(get Ruby Crystal if u dont have enough gold for Giant's Belt) +
Third Trip:
IF DIDNT FINISH OR
IF DIDNT FINISH
From here on:
->
->
/IF GETTING KILLED LOT BY HEAVY AD
/IF GETTING KILLED LOT BY HEAVY MAGIC
AFTER THIS ITEMS I GET
OR
OR
OR
OR
Notes: Always grab some pots for first 15~ minutes it'll save you from ignite, leave room for ganks, let you roam more, steal when you know buffs are about up, and so many other possibilities.
Rush recurve if you can, dat ***** op early on. If you can't 1 shot it, don't get it. Grab smaller items like doran shield and tabi. Grab some health early on(level 1-7), it helps a ton. Grab wits end after you have some health and t2boots. From here it's either finish mallet(only if you're doing decent and not dying much), or grab some tankier items like chain/spirit visage. MR is rarely needed past 150 because magic falls off much less and void staff won't come til much later.
Start:


First Trip:




Second Trip:





Third Trip:


From here on:





AFTER THIS ITEMS I GET





Notes: Always grab some pots for first 15~ minutes it'll save you from ignite, leave room for ganks, let you roam more, steal when you know buffs are about up, and so many other possibilities.
Rush recurve if you can, dat ***** op early on. If you can't 1 shot it, don't get it. Grab smaller items like doran shield and tabi. Grab some health early on(level 1-7), it helps a ton. Grab wits end after you have some health and t2boots. From here it's either finish mallet(only if you're doing decent and not dying much), or grab some tankier items like chain/spirit visage. MR is rarely needed past 150 because magic falls off much less and void staff won't come til much later.
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