Shen Build Guide by TheDirtyGuvnah
Jungle Shen: The Dark Horse Tank Jungler [UPDATED FOR 7.22]By TheDirtyGuvnah | Updated on November 10, 2017
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Threats & Synergies
Lee Sin is probably Shen's largest counter in the jungle. However, when you complete your jungle item and get a Blade of the Ruined King, your dueling potential skyrockets. Lee Sin will enjoy his early and mid game, but later on, his damage output drops significantly.
Jarvan players will be Jarvan players. Jarvan has almost the same early game pressure as Lee Sin, however his escapes are limited. Ulting the poor soul that is in J4's Cataclysm is generally a good idea.
If there is a Yi on the other team, get a Thornmail as your last item and I kid you not, you can duel a full build Master Yi.
If Fiddle's ult get interrupted he is fairly useless. Shen's E is a somewhat longer range disrupt that can stop Fiddle's ult and his W channel.
Hecarim is a problem for Shen early to mid game. His high speed and surprising damage output makes him a pain in the rear. Ulting someone that he has focused is a wise decision. Just make sure you don't E him while he ults.
Amumu does not thrive in anything but a gank or teamfight, so if you catch him out, it's a free kill. Wards are key to shutting down Ammumu since he relies on kills rather than farming the jungle.
You can't kill him :( BUT you can counter jungle him. This is a great way to halt his gold income and ergo his effectiveness.
Kha Zix poses a threat to this build since his kit a dueler build. Kha is one of the best assassins/fighters in the game, but with a little armor, you should be able to handle him.
This is a complete skill matchup. It hinges on whether Rengar gets the drop on you (which is very easy do due to his ult (heh I said doo doo) ). Look for the ! above you and get ready to taunt to negate his initial burst of damage.
Rek Sai is the bane of every non-Rek Sai junglers in League. Her insane damage output and crazy mobility makes her very hard to counter. She also usually gets fairly tanky later on making her hard to kill. Shen's taunt can negate most of her damage during a teamfight, but only for so long. She also can counter-jungle you pretty hard. However, in a 1v1, Shen can out-sustain Rek Sai. Although you may not kill her, you can force a flash quite easily.
Shaco can be easily killed by Shen's taunt, but he is Shaco and probably will find a way out. However, he will not be able to kill you once you get your tanky items.
Cho Gath is a hard jungler to jungle against. His CC, sustain, and true damage ult can offer Shen some problems. However if your team is careful, he shouldn't cause too many problems.
Olaf is almost your equivalent. His innate sustain and surprising damage output can be very detrimental. I think it would come down to whoever can get their lanes ahead the quickest will be the better jungler.
Unfortunately, Nautilus is so tanky by the end of the game, he is literally unkillable. If by some miracle that you get him below 25% hp, he can just CC all of your teammates. As Shen you most likely won't be able to kill him, HOWEVER Nautilus' weak spot is his jungle clears. Counter- Jungling can stop Nautilus' gold income severely.
Warwicks will be Warwicks. His sustain and damage output is very annoying to play against. However, your taunt is and excellent counter to WW. Negating his ult with your E can save your carries.
Evelynn is a pain in the bum. Her invisibility makes her ganks great and her tenacity makes he incredibly hard to kill. Her W can remove your taunt, and her burst is insane. Just wait for late game, and ward your jungle to prevent the counter jungling.
Udyr is another one of you equivalents. His high speed and damage makes him a great jungler. In the case of an Udyr, wait for your damage items and a tank item before you consider fighting him. Ward your jungle and HIS jungle to keep tabs on his movements.
Nocturne is another forgotten jungler. You can build this dude however you want and still kill anyone. His spell shield is very hard to deal with since he will probably save it for your taunt. If the Nocturne builds tank, do not worry too much. If they go damage (the more likely scenario) you need to be very wary. He has to potential to kill you even later on. Use wards to track his movements AND when he ults, try to ult the target to save them.
Gragas is a tough matchup for Shen, especially early. His percent health damage really hurts in the early to mid stages of the game. He also becomes an insane tank later on. There honestly is not much that Shen can do against Gragas early, but later on, you can definitely duel him.
Nunu & Willump
Unfortunately, Nunu is a huge counter to you. You most likely won't kill him, and his E attack speed slow really hurts you. However, interrupting his ultimate with your Taunt can really help your team out.
Great Sustain in the Jungle! (Comes from passive shield)
Great Ganks! (Just make sure you ping)
Amazing gank set ups with your, ultimate
Super hard to kill late game!
Super Hard to KS with early.
The tankier you get, the more damage you do.
Low Cooldowns with a little CDR (except the ult)
E costs a lot energy at level 1 (use it wisely)
Ult has a long cooldown
Once your E is used in a gank, it't up to your teammate to finish the kill
WARNING!!!! BIG ***** WARNING!! DO NOT IGNORE THIS MESSAGE!!!
After countless games of Shen, and extensive research, I have determined that when you play Shen, most of your teammates will develop a condition called I-Think-Shen-Ult-Is-On-A-10-Second-Cooldown-itis. This is a serious condition that if not properly treated, can lead to increased teammate toxicity, and potentially death of your LP. The only way to treat this condition is to rationalize then that mathematically, a 150 second cooldown is not a 10 second cooldown. In most of the cases I have studied, this reasoning will not work. If all else fails, and your teammate starts giving you a brain aneurysm, you must press the mute button. During this stage, they will wallow in their own toxicity, and then proceed to report your for Refusing to Communicate. And for a small donation of $420.69 a day, you can provide much needed funds for research and potential cures for I-Think-Shen-Ult-Is-On-A-10-Second-Cooldown-itis. Please, don't delay another minute. Pick up the phone and dial 1800-Lel-420-xD for more information on this horrible disease.
Second, your W can block monster auto attacks. Generally, you can only block one, however, if you W the split second before a monster auto-attack hits you, the W will last long enough to dodge 2 autos instead of one.
1.) You are squishy: Hunters machete doesn't make you the tankiest of champs at level 1.
2.) Ability Dilemma: Lets say you were to invade. You would have to start E in hopes that maybe you get a pick on an enemy. However, if you start E, you will have a miserable time clearing you camps since the only damage you will be doing to the monster will be your basic autos. It just isn't worth it.
3.) Clear speed: To be honest, Shen's clear speed is not the greatest at level one. This will allow a lot of time for the enemy jungler to move around the map and possible counter-jungle you as well.
1. Smite Enchantment - If you read the previous version of this guide, you may remember me choosing do go Devourer on this build. Unfortunately, Shen has no more meaningful on hit effects for Devourer to complement. So, it is only reasonable to go Cinderhulk now. Cinderhulk makes for insane scaling with your Passive, Shadow Dash, and Titanic Hydra.
2. Titanic Hydra - An absolute must with this build. The fact that you can deal damage based on your max health is any Shen player's wet dream! Rush this item as soon as possible
3. Boots - To be completely honest, choose the boots that best fit the context of the game. I know that Boots of Swiftness are all the hype, but do not forgot about the other boots. Mercury Treads are great for Shen, giving some MR along with Tenacity which is great for a mobile tank like Shen.
3. Dead Man's Plate - MORE ON HIT DAMAGE. Health, armor, flat damage, move speed, what else needs to be said? Always build unless the enemy team is all AP.
4. Wit's End - Oh yes. The forbidden Item. To be completely honest, the only reason I like this item on Shen is that it is the only tank item that grants attack speed. I feel that some attack speed is great in this build so as to get off all 3 of your Q empowered autos in a timely fashion, and to proc your Titanic Hydra more often.
5. Warmog's Armor - Do I need to explain?
6. Situation Item - This last item slot can include a few things. Items such as Spirit Visage, Randuin's Omen, Thornmail and Zz' Rot Portal (oh yes) can be used here. Use this last slot to adapt better to the needs of the game.