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Jungling Lamb by BestWaifuEmilia [Season 9] [V8.24]
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+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
Can ruin your ultimate with his r, but after rito removed sightstone and patchfinder knife he is useless
He's not a big threat unless he comes with his team
He's tank, but remember it's still cho'gath.
Hard matchup for most of champions, mortal reminder is quite helpful
He's burst on early is pretty big so try to stay away from him
After rework she is quite strong
Depends on user skills, so it may be hard or very easy matchup
In actuall meta he's a very weak pick
Simliar to Lee, he's got strong displacement
His huge burst of dmg can kill you very easily on early game
Similary to Graves, huge brst
Same as Elise, depends on user skills
Very strong in actuall meta
His counterattack can easily counter you
He isn't very hard matchup for Kindred, and actually I don't really know why
Never try to 1v1 him, unless you are sure that he is very bad at this game
More mistakes you make, more likely you are to lose
Has a very stong armor scaling, so you won't deal much dmg to him and only get yourself hurt
Pretty hard to kill because of his passive, and deals some dmg thanks to HP scaling on skills
As always OP but if he's not fed you may win against him. Only thing you should watch out for is his q when your ult ends
You can kite him, but if he gets fed it's hard to play against him
Nunu & Willump
If he goes AP he is really dangerous, but most of people play him as tank, so he becomes much less dangerous
Olaf is very strong, thanks to his true and mixed dmg, you cant really avoid getting hurt badly if he menages to get close to you
Deals lots of dmg to squishy champs, and takes almost no dmg - SICK COMBO
Similar to Elise
Becomes dangerous on late game, unless he gets fed on early
Lots of stuns and dmg, but if well kited can be easily killed
She will most likely go full tank, so with your E you can easily kill her
Really annoying matchup, can kill you very easily when your R isn't up
One of the best junglers actually
He blinds you dealing quite a lot dmg, but when blind ends you just make him disappear
Big slows and massive dmg, pretty dangerous, huh?
Old, beloved, crit shooting Trynda, what more do I say?
Don't let him get fed, and you will be ok
He became very OP with new runes, don't underestimate him
Similar to Graves, huge burst of dmg
Hard to kill if he gets closely, so try to kite him
He can easily get to you then knock you up and kill
Unless he goes for AP, he's like amumu, not dangerous wihout his teammates
Be careful about his copies and his Q and E combo
Hi, my name is Im Too KindRed!
Im Kindred main with 150k mastery points. (as for the moment I'm writing this)
In this guide I'll try to share my experience and give you some tips.
Hope I helped at least a bit!
PassiveMark of the Kindred -
INNATE: Both Lamb and Wolf mark targets to hunt. Scoring a takedown on a marked target permanently empowers Kindred's abilities, as well as granting her 75 - 250 (based on Marks) bonus range.
LAMB - ENEMY CHAMPIONS: Lamb is offered a selection of champions to take down, which is hidden while in combat with an enemy champion. Once selected, there's an 8 seconds delay before the Mark can be collected, and Lamb can change her target if the target hasn't died during a period of time. Targets successfully hunted cannot be targeted again for some minutes.
WOLF - ENEMY MONSTERS: Starting at 2:20, Wolf periodically selects a monster camp within the enemy's jungle based on Lamb's current Marks for 180 seconds, and selects another one 45 seconds after killing a marked monster:
0 : Rift Scuttler
1 – 3: Rift Scuttler, Crimson Raptor, Gromp
4 – 7: Ancient Krug, Blue Sentinel, Greater Murk Wolf, or Red Brambleback
8 + : Rift Herald or Baron Nashor, Dragon or Elder Dragon
QDance of Arrows -
ACTIVE: Lamb dashes in the target direction, gaining 10% (+ 5 per Mark) bonus attack speed for 4 seconds while firing up to three homing arrows on arrival against the three nearest targets, dealing them physical damage. Lamb's current attack target at any proximity will be prioritized by one of the arrows.
Casting Wolf's Frenzy or dashing while inside its area of effect will reduce Dance of Arrows cooldown.
Dance of Arrows resets Lamb's autoattack timer.
60 / 80 / 100 / 120 / 140 (+ 65% bonus AD)
WWolf's Frenzy -
ACTIVE: Wolf dashes to the target location and claims the surrounding area as his territory for the next 8.5 seconds, separating from Lamb. Wolf attacks enemies within the area autonomously, prioritizing Lamb's attack target.
Wolf's basic attacks deal magic damage and scale with 50% of Kindred's bonus attack speed. Against monsters deals 50% increased damage and Cripple icon cripples them by 50% for 2 seconds.
Wolf's Frenzy ends immediately if she leaves the area.
25 / 30 / 35 / 40 / 45 (+ 20% bonus AD) (+ 1.5% (+ 1% per Mark) of target's current health)
EMounting Dread -
ACTIVE: Lamb cripples the target unit, slowing them by 50% for 1 second.
If Lamb manages to attack the target twice in the 4 seconds after casting Mounting Dread, her third attack within the following 4 seconds directs Wolf to pounce the target, dealing bonus physical damage (capped at 300 against monsters).
Wolf's pounce will critically strike for 50% (+ 25% With Infinity Edge) bonus damage against targets below 15% (+50% Critical Strike Chance) of their maximum health.
Bonus Physical Damage:
65 / 85 / 105 / 125 / 145 (+ 80% bonus AD) (+ 8% (+ 0.5% per Mark) of target's missing health)
RLamb's Respite -
ACTIVE: Lamb blesses the ground under herself for 4 seconds. While inside the area, all units (including champions, minions and monsters; both allied and enemy) cannot be reduced below 10% their maximum health. Units in the area who reach the threshold cannot be healed while within for the remaining duration.
All units within the zone are healed immediately after the blessing ends.
200 / 250 / 300
Press The Attack - Works pretty well, with Kindred depending mostly on their AA's.
Triumph - Makes it easier to fight against more than 1 person.
Legend: Alacrity - More attack speed won't hurt anyone.
Coup De Grace - Works very good with Kindred's E.
Manaflow Band - Thanks to it you won't have lacks of mana.
Gathering Storm - You are late game carry champ, so it fits you perfectly.
Ganking as Kindred is very simple:
You engage with your Q and W, harassing enemy laner as much as you can, and when he is starting to retreat you cast your E and end his life with 3 aa's. If you want to dive, you can cast your R near the tower range border to escape safely.
Here is an example of a good gank: