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Spells:
Flash
Smite
Ability Order
Call of the Freljord (PASSIVE)
Nunu & Willump Passive Ability
Introduction

The build will focus mainly on Nunu's Passive, wich gives you a free spell after 7 attacks.
These are the runes I find most usefull for junglin in the start and harras later on:
Greater Quintessence of Health x3
Greater Mark of Attack Speed x9
Greater Seal of Ability Power x9
Greater Glyph of Ability Power x9
You get it? If not, take a look at Nunu's passive; it gives you a free spell each 7 strikes.
"Ah now I get it!"
With the attackspeed runes you can get the passive more often, wich means: More free spells =)
The flat ability power makes you starting spells do more damage, wich i very usefull for jungling.




You get it? If not, take a look at Nunu's passive; it gives you a free spell each 7 strikes.
"Ah now I get it!"
With the attackspeed runes you can get the passive more often, wich means: More free spells =)
The flat ability power makes you starting spells do more damage, wich i very usefull for jungling.
For masteries I go 9/0/21 with focus on the movement speed, gold, neutral buff duration and flash, summoner spell and ablillity cooldown reduction in the utility tree:
In the offensive treei go for ability power, smite, cooldown reduction and spell penetration:
These Settings will maximize your ability to move around and use your summoner spells and abilities more often and gives you maximum gold output.






In the offensive treei go for ability power, smite, cooldown reduction and spell penetration:




These Settings will maximize your ability to move around and use your summoner spells and abilities more often and gives you maximum gold output.
Core:




These items form the base of this build. Why? I will describe each item and the idea behind them here:




Get the point?
Still a wierd useless item on Nunu? Hell No!
What to go for next?
To start, get yourself a



Other good choices:










Forbidden Items:




Other Good Choices:



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